ActionScript 2.0 :: Dice Effect For Text

Jan 9, 2009

I want the dice effect for the text.The text should move as the dice moves.How can be done that?

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ActionScript 2.0 :: Text Effect Pom Used In The Footer Contest, Use The Same Grid-type Method Of Creating Mc Letters But With A Different Effect?

Jun 16, 2003

I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:

[AS]
cellSize=3;
radius=10;
damp=.85;

[code]....

and here is the .fla using the repel effect using pre-made mc:

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Professional :: Creating A 3D Dice/clock?

Jul 28, 2010

I am trying to create a dice that doubles up as a 60 second timer that counts from 60 to 0. I have managed to create the timer with some actionscript and a single frame swf, one layer for the AS 3 and one for the dynamic text box. I have also create a die from four 60*60 squares that animates 90 degree's so it looks as if it is rolling.

My issue is, how do I bring these together? As the clock/timer is dynamic textbox it can't be animated around 3D space, so it needs to be converted into a movie clip (to the best of my knowledge). when I do this, the actionscript no longer works as it's no longer having to update the text attribute of a textfield, but the contents of a movieclip.Next, I tried to import the timer.swf (clock) and dice.swf with the Loader class and loaded each of them into a movieclip, then layered them. This ALMOST works, however unlike the text in timer.swf, the text in this instance is not refreshed and simply writes the updated value over the previous value.Here is what I've ended up with:

AS 3 code:
<code>
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[code]....

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ActionScript 3.0 :: Can't Get Dice To Stop Continuously Generating A New Number

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I am new to AS3. Trying to create a dice that generates a random number.Almost got there, but I can't get the dice to stop continuously generating a new number.[code]

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Snakes And Ladders - Moving A Movie Clip Using Random Value From Dice?

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Ok, i am creating a snakes and ladders game and have so far produced the board, the counter and the dice.Once the dice is rolled it returns a value called 'rollValue'The counter is a movie clip with the instance name 'counter' and is set up on the timeline with position 1 on the timeline being the first place on the board, position 2 on the timeline being the second place, 3 on the timeline being 3rd position on board etc etc.What i need to do is move the counter to the position on the timeline (hence moving it on the board) that is returned by the dice value.I was thinking something like this:

counter.gotoAndStop(rollValue);
or maybe this on the actual counter which would move it the amount of places determined by rollValue:

[code].....

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Flash - Realistic Dice Throwing Animation With Predefined Outcome

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I need to create a small dice game in Flash. The random number generator is external and I have to create a 3D realistic dice animation with that outcome. I'm using Away3D engine and JigLib for physics. So far the best idea I've had is to do many simulations and create a list of outcomes and their corresponding input parameters (initial position, initial orientation and the forces added to the RigidBody). This is not working so well. Sometimes for the same parameters the outcome is different. What is the best way to do this?

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Make An Animation Where A Dice Roles From The Left Of Screen Towards The Middle

May 8, 2010

1. I would like to make an animation where a dice roles from the left of screen towards the middle. Bit like this: I am thinking an animation, then put it on a path (not sure how to do this, but I know it can be done.) I have heard that swift3d could help me here, if so, give me a heads up. I could also make it an animation and make it bounce on the spot and use the inflash camera and draw back the distance to seem as if it is moving forward. Basically the main problem is how do I make the animation of the cube?

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ActionScript 2.0 :: Making A Pawn Move Correctly According To Dice Roll?

Jul 14, 2008

I'm trying to create a board game with a dice. I have a pawn which is supposed to move through the fields on the board according to the number on the dice, after it was rolled. The board has rectangle shape.I've created a function rollDice() which is controlling dice rolling and the movement of the pawn. The dice itself is event handlerThe board itself is within movie clip "map_mc" in which I've created a separated mc, called "node" + the number of the field, for each board field. So, there are "node0" to "node37" inside "map_mc", as there are 37 fields on the board. The pawn "tiger_mc" is also inside the parent "map_mc".

The problem is next:I somehow can't achieve that the pawn move from the current field to the next (according to the dice number) step by step. The movement is too quick and the pawn "is cutting" the corner of the board.Explanation of the code:The whole code for dice rolling and pawn movement is inside rollDice() function which is called by pressing the dice itself. It tracks both current position of the pawn (var curr_position) and it's next position (var next_position). It also push index of all fields in between into array fields_arr. I've created a counter inside that function which goes through fields_arr elements and changes the pawn's _x and _y accordingly, up to the last field - the new position. But the pawn is moving as directly from the current to the new position (not gradually over the fields in between). So the effect of such movement is that the pawn "is cutting the corner of the board". For instance, if the current position is "node7" (which is on the one side of the rectangle/board) and the next position is "node12" (which is on the next side of the rectangle/board), the pawn is not moving gradually node8-node9-...-node12 but as directly from node7 to node12,

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ActionScript 3.0 :: 2D Array - How To Display Result Of Dice Roll On TextBox

Jun 29, 2010

I have a 2D array that creates a table with value that contain sum of 2 dices. But I want the result of the dice roll display on the appropriate text box on the table. I'm stuck at getting position of textbox which shown at bottom code where I have it as that position as now. Select is the instance name of those textbox.

Code:
var row:int=7;
var colum:int=7;
var dicechar:Array=new Array();
var reddice:int
var whitedice:int
var textboxarray:Array=new Array();
[Code] .....

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ActionScript 2.0 :: Adding Text Effect To Random Text Loaded From Exteral Text File

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I am still using flash MX. I'm pulling random text from a textfile (array.txt) into movieclip instance textbox.[code]All is good, but now my question is if I can have a text effect as well. For example having the random quotes typed out as they appear.

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Actionscript 3 :: OOP - Make An Object Move Across A Game Board Depending On The Value Of The Dice?

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public function rollDie():void
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[Code]....

The mc instance for the gameboard is gameBoard. Also, if anyone knows how to trigger a labeled frame depending on which square the circle lands on that would be a plus.

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[Code]...

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[Code]...

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recreate this text effect? http:[url].....Here's my version: http:[url]....

http:[url]....The trained eye can probably see that the original version looks much better. Why is that? Is there something obvious I'm doing wrong, or could this text have been made using a different technique?(whether I use Flash or Photoshop shouldn't matter as their text effects are pretty much identical)

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Who would have, or know of an available script that does a text effect like used on group94.com?

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I am trying to use the typewriter text effect with text loaded externally from an xml file.It keeps returning 'undefined.

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I'm looking for a text effect that loads the text through xml, the text appears letter by letter, coming from and _x and _y making a trail of letters and forming the phrase.

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I'm attempting to create a dry erase board style animation effect in my flash movie where I'm erasing the text, like a dry erase board type effect. I've tried doing a frame by frame mask animation and it's not turning out very well. Has anyone attempted this before? Are there any tutorials or maybe after effects > flash tricks?

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Flex :: Adobe Flex: Change The Text In <mx:text> With A Click Effect?

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IDE :: "Random Text Characters Into Actual Text" Effect?

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[URL]

All over this website you'll know the effect I'm talking about, even on the YES or NO button in the beginning.

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ActionScript 2.0 :: Neon Effect For Dynamic Text?

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Neon effect for Dynamic Text?

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Does anyone know how to make an LED scrolling text effect? This is the best way I can describe it as I don't want scrolling text in the normal way, I want it to be on one line moving right to left with very few characters. Like you might see in an elevator or shop window on an LED scroller.

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ActionScript 1/2 :: Ripple Effect For Images And Text

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[Code] .....

I know I'll need to change L2 - the 900 to whatever width and the 600 to whatever height, but that's about all I understand.

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[Code]...

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