I want to sleep several seconds and then call a function.At first, i think i can use the function setInterval(), but the function will call a method at periodic intervals.I can not specify it to run once.
I stayed up all night building an application on cs5.5 that needs to keep running for up to an hour without the screeen dimming or the device going to sleep. After a lot of googling I could not find anything. Is there a way to emulate or trick the system and make it think that there is user interation ? Or is there an option I can change to make this work? I am testing on an ipod touch 4g
Would it be possible to have a keylistener accomplish the following pseudo code:
doSomething(); sleep(1); reload Iframe on page;
How this relates: I have multiple frames on my page, one which contains the flash chatroom. It has a keylistener set up for the various direction keys, and after an arrow is pushed I need it to doSomething, sleep for 1 second while doSomething runs, then reload an iFrame on the page containing php code that queries the changes doSomething performed.
I am just learing ActionScript. I have following code. when I click play button, I want to completeHandler function to wait 5 seconds before executing. Another word, I want movie clip (playstop_mc) to play first. Once it is done playing the movie then I want completeHandler function to run once. How do I do this? or point me to the right direction
playstop_mc.stop(); // Register the function as a listener with the button. play_button.addEventListener(MouseEvent.CLICK, playAnimation);
I have a hidden swf which needs to run in full framerate. Although it is documented that the "sleep mode" due to which flash player goes into 4fps is only for mobile devices. I see that when my swf is not displayed (hidden or in a different tab", I can only get events in multiples of 250ms. Is there a way I can disable this feature for my swf? I can see that this is a great feature, but I just need to disable this for my app.
I need to be able to tell when the os has came back from sleep/hibernate/standby.Problem I'm having is that I have a timer that needs to fire at certain time. The delay is calculated so that it will fire on certain hour:min:sec. Problem is when the os goes to sleep, the timer is "paused," which caused the timer to fire on wrong time. I would like to be able to update the timer delay when the os comes back from sleep but there doesn't seem to be a way to do this...
Hello I am wondering if any of you know of a way to turn the throttle down (sleep) mechanism off when a C++ app is hosting the flash activeX control. The flash control is invisible in this case and so the flash app will throttle down. Tinic Uro does not seem to be answering questions related to work arounds for apps that might not want flash to throttle down.
This is especially annoying when you are hosting the flash control in your own application.
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
I am currently using the following code to display the secconds of a FLV being played: ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code: function strPad(str, places, pad, side) { while (length(str) < places) {
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.
I need to do a heartbeat counter. This is a simple counter that should add 1 unit every 0.83 seconds.Its a simple web page with a 10 digit number counting the heartbeat of aparticular person (50 years old).
i have a flash file that has the "buttons" to go the next "scene" but what i would really like is to add timer so after 5 seconds if i dont click the "next" button it will move to another scene/frame, To make it easy to understand, i will upload my fla file, if someone knows how to do it feel free to edit the fla and send it to me(im asking to much)?
[URL]
Im using macromedia flash pro 8 to edit this file.
I have a .swf banner embeded on my xhtml and I need it to replay after 20 seconds so if the user is still watching that page he will see the animation again. It needs to be a loop or something so the animation will play again 20 seconds after finished over and over again.
I have 1 flv with only 12 seconds of audio.another flv that is 10 seconds with only video another flv that is 2 seconds with only videoLets assume both video files are as long as my audio file.Which actionscript commands should I look further into to: 1. play audio simultaneously with video 2. play the 2 second video smoothly/seamlessly after the 10 second video is over as if it were a 12 second vide 3. if my audio or video were mp3/wma instead of flv would I run into trouble 4. I imagine a flash media server would be mandatory if my videos were other formats like avi/mpg and had to encode on the fly
I was wondering if anyone else has been experiencing the same problem with flash that I have. For me Flash can't even stay open for 5 seconds without it completely crashing and having to restart.
My flash is working fine in all browser except ie6. During loading of page I see flash fine in ie6 but once page is loaded flash disappears. Looked everywhere but can not find solution. in ie6 downloaded latest player WIN 10,3,181,34. version detected at [URL]