ActionScript 2.0 :: Playing Another Tween As The Other Tween Ends?

May 19, 2008

i have a main MC( with 4 buttons on it) on the stage and when i click on a button it animates 2 blocks that have been created at runtime and goes from right to left. What i want is when i click on another menu button, the boolean changes and i must be able the rewind the animation and do another but it does not work.I must click twice, once it rewind and the 2nd one it shows the animation..

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Programmatically Begin A Tween When Another Tween Ends?

Jun 25, 2007

In this example, I'm trying to programmatically fade-in the alpha of menu items created from xml data. Using the tween object, I'm trying to start the next tween once the first or previous tween has finished. Clearly in my attempt below, the statement isn't cutting it because it's not waiting for the tween to be finished. Using the oListener.onMotionFinished method, I tried using a Boolean to return true when finished, and then to start the next tween. But clearly I haven�t figured out the proper control flow for this.

[Code]...

View 4 Replies

ActionScript 3.0 :: Autoscrolling Text - Reverse The Tween When It Ends

Apr 24, 2009

so i'm now working on a mp3 player, and i got stucked with something. so here's my problem: i've a got bar (songBar) on which it will appear the artist and the song name(artist_txt). what i want is when de title_txt width is larger than the songBar.width, the text to scroll from right to left, and when the tween is finished to scroll from left to right(all this tween has to be a loop). if the width of artist_txt is smaller or equal to the songBar.width then artist_txt is aligned in the center of the songBar. all i'm trying to code it's just what you see in winamp player.

[Code]....

View 1 Replies

ActionScript 3.0 :: Flash Recognize An Event When A Tween Ends?

Mar 16, 2011

I have a programmatic tween (fl.transitions.Tween) on a MovieClip and want to apply a ColorTransform on it when it ends. Basically, the Tween scales an item down to its original size, and I want to know when the scaleX is back to 1, and then trigger the application of a ColorTransform. Is there a way to do that or must I use a timer in conjunction with the Tween?

View 5 Replies

ActionScript 3.0 :: Possible To Detect When Motion Tween Ends Or Begins?

Nov 3, 2009

Project:
Reading text from XML document
Text scrolls up, pauses, then automatically scrolls up and off the screen
Text content changes to the next node.

Scene Level:
I have a movie clip named "symbol headline" (see attached screenshot)

Within the MovieClip:
I have 2 dynamic text boxes: headlineText and contentText (see attached screenshot)

ActionScript Code:
// Import flash libraries
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.SimpleButton;
[Code]....

The Problem:
Everything works GREAT except there is a slight difference between the TIMER in the ActionScript and the frames in the GUI. That means that after 3 or 4 iterations, the text starts changing before the motion tween is done.

My Idea:
Instead of using a timer in my ActionScript, can I create and Event Listener that listens for when the movie clip starts to replay? If so, HOW ?

View 4 Replies

ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

View 9 Replies

ActionScript 2.0 :: Alpha Tween - Movieclip Containing The FLV Component To Load The Right File - Fade In And When The Video Ends - Fade Out

Oct 13, 2008

I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:

[Code]...

View 3 Replies

ActionScript 1/2 :: Motion Tween That Startes At Frame 5 And Ends At Frame 25?

May 11, 2011

I am a first time flash-maker, and I sure how to get things to work as planned.I have written the following code:

stop();import flash.events.MouseEvent;Weightlifting_btn.addEventListener(MouseEvent.CLICK, CursorClick);function CursorClick(event:MouseEvent):void{gotoAndStop("25");}

But my problem is that i have a motion tween that startes at frame 5 and ends at frame 25. And the code says that at will go to and stop at frame 25.what I really want it to do, is to go to frame 5, play the motion, and stop at frame 25.

View 2 Replies

ActionScript 2.0 :: Tween Not Playing?

Nov 1, 2009

I have the following tween which moves a movieclip on my movie to the right.However, i have put this code on its own layer, and the movieclip i want to move jumps to the first position which i have specified in the tween, but it doesnt move through the tween to the end position.

ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code].....

View 3 Replies

ActionScript 3.0 :: Playing A Timeline Tween Instead Of The MC?

Jun 27, 2009

I've come to the end of my rope at this point in my AS learning, and was seeking some opinions on how to achieve this.

I am attempting to play a motion tween animation which I have applied to a movieclip that exists in the main timeline.

Coding it like this does not result in errors, but instead of playing the motion tween that I have set up, each MC plays the MC animation instead of the tween animation in the main timeline.

Quote:

stop();
//Banana Roll-over Animation\
banana1.addEventListener(MouseEvent.ROLL_OVER, bananaBig);
banana2.addEventListener(MouseEvent.ROLL_OVER, bananaBig2);

[Code].....

View 8 Replies

Professional :: Play Another Tween After The First One Is Done Playing?

Aug 25, 2011

I create some tweens in as3, but I want another tween to start only after this one is done playing, how to write that part of code in as?

View 3 Replies

Actionscript 3 :: Tween Is Currently Playing When Using TweenLite?

Sep 14, 2010

How can you tell if a Tween is currently playing when using TweenLite?

View 2 Replies

ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

View 1 Replies

ActionScript 2.0 :: Laco Tween Engine Versus Flash Native Tween

Aug 5, 2006

i am wondering if there is a way to put a delay (seconds) on the flashs' native tween class like you can on the laco tween engine... such as

[Code]...

View 1 Replies

IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

View 1 Replies

Flash :: Professional - Make A Motion Tween - Mask Effect And Shape Tween With A Website?

Nov 11, 2011

I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.

View 2 Replies

ActionScript 3.0 :: MovieClip Button: Shape Tween Vs Motion Tween

May 1, 2009

my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:

[Code]....

View 1 Replies

Professional :: Editing A Shape Tween Nested In A Motion Tween In CS4?

Jan 25, 2010

I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
 
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.

[Code]..

View 1 Replies

ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

View 1 Replies

ActionScript 3.0 :: Tween Movieclip From Current Position After Previous Tween

Mar 17, 2011

I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween  Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]

View 5 Replies

Professional :: Make Motion Tween Stop And Hold At End Of Tween?

Sep 20, 2011

I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
 
How would I make this happen?  Here is the page in question: [URL]...

View 3 Replies

ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

View 2 Replies

ActionScript 3.0 :: Playing Motion Tween From Different Layer

Jan 9, 2010

I have a MC called Canal_Paddle_mc on a different layer which I have called Canal_Paddle. The paddle has a motion tween on it. I want to be able to play that motion tween only when i click the mc on layer 1.

View 0 Replies

ActionScript 2.0 :: Playing Mc Label After Tween Is Finished?

Apr 28, 2010

I have a tween on this mc and after its finished its supposed to play "goal", a label inside it (code is on the main timeline and the label inside the mc). But, well, i dont know why but it doesnt.. Heres the code:

Code:
stop();
import com.greensock.*;

[code].........

View 2 Replies

Tween Works In Local Swf / But Same Swf Tween Fails When External

Apr 9, 2009

I am using System.security.allowDomain in both files.The tween in movie2 fails to work when the swf loads from an external domain. However, it works perfectly when this swf is loaded locally. Also strange is that the movie2 tween does work externally if the tween libraries are commented out of movie1.The Challenge: Get both the red and blue boxes to fall when movie2.swf is loaded from an external domain.[code]

View 2 Replies

Actionscript 3 :: Tween Stopping Next Tween To Happen Until Last One Is Finished

Apr 12, 2012

How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.

View 3 Replies

ActionScript 3.0 :: Tween In Function Plus Tween Event Listener?

Feb 18, 2009

What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()

and my code looks like:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code]....

View 3 Replies

Flash 10 :: Converting Classic Tween To Motion Tween?

Nov 2, 2010

Is there a way to convert a classic tween to a motion tween?

View 0 Replies

ActionScript 2.0 :: Function To Tween Left Out Of Screen And To Tween Right?

Jan 20, 2010

I'm creating a image gallery and I have this code when I click on image

html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();

What I want to setup is imageBox[curCell._name] to move out to left while fading out.

And imageBox[mc._name] moving right of the screen to center while fading in...

get a tween function to left and a tween function to center from right?

View 1 Replies

ActionScript 3.0 :: Timeline Navigation - Box In / Out Effect And Playing Tween

Jan 24, 2009

I will just try my best to explain my document, I have a movie with 4 different content pages on the same layer I have buttons to take you to each page when clicked. Once clicked the content holder has a scale tween that scales to 0 then to full size to create like a box in and out effect with the text content appearing using Alpha once the content box is full size. The box out effect happens after the content has been visible and I would like it to be the in-between effect between the different content pages. So I guess I am asking how to continue playing the rest of the tween then goto and play the next relevant page after the button click at the moment my code is navigating but missing the last part of the tween as I am not sure on how to get it to play to the end of the tween then carry on from that frame to the beginning of the next content page.

View 9 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved