ActionScript 2.0 :: Skipping The Timline Ahead Or Back By X Frames?

Jan 21, 2005

Is there a way to move the timeline ahead or back by several frames relative to it's current position?

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ActionScript 2.0 :: Skipping Timeline Ahead Or Back By X Frames

Jan 21, 2005

Is there a way to move the timeline ahead or back by several frames relative to it's current position?

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Jump 3 Frames Ahead?

Oct 6, 2009

The button tells the playhead to jump to the next frame with this code:
 
on (press){nextFrame ();} Where can I put a "+ 2" in there to make it jump 3 frames ahead?

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ActionScript 2.0 :: Timeline - Change The First Code To Go Ahead 24 Frames?

Nov 9, 2009

I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:

this.onRelease = function(){
_parent.nextFrame();
}

Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:

gotoAndStop(_currentframe+5);

Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?

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Skipping To Wrong Frames

Aug 3, 2009

I'm making a flash company profile in the style of a website, except it won't be uploaded online.and i made each button skip to a frame that i already named

some of the buttons are skipping to the wrong frames for some reason,the ones that are not working properly have some pretty big picture files on them,could this be the reason or is it just an action script mistake?

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ActionScript 2.0 :: CS3 Flash Timeline Skipping Frames?

Mar 9, 2009

Basically the problem is that the flash player skips my frames for some reason!Problem: calling gotoAndPlay("label"), and once flash gets to that label, it does play, but it does not reach the trace action at the end of the timeline, although it reaches the end of the timeline and loops to the beginning as far as the visible artwork is concerned. There is no stop actions involved in between the gotoAndPlay and the trace action.If I reproduce this in a simpler environment I do not get the error. In the file I am using a few of my own simple external classes, and the as2 EventDispatcher, and caurina Tweener.

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ActionScript 2.0 :: Flash Keeps Skipping Multiple Frames?

Aug 1, 2009

using scenes I had the problem of the published movie skipping scenes, and I was hoping that it would fix itself once I compiled all my scenes onto one time line. The problem still persists, and at one "scene" (now a movie clip on the time line), it just goes into an endless loop.Right now the movie is broken into two scenes to get around the 16000 frame limit. When I test the two scenes individually, they run fine. Only when I test the entire movie does it screw up.So my question is: Is there a way I can use action script to force the movie to play a range of frames so it doesn't skip over them? Having two .fla files and a call function isn't an option since I need to upload it online to various websites, and I can't host separate .fla's elsewhere to be called upon.

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ActionScript 2.0 :: NextFrame And PrevFrame Skipping Frames

Dec 16, 2010

I need to happen is when the UP arrow key is pressed, go to next frame. If the DOWN arrowkey is pressed, go back a frame. Here is the code:

< quote >
//stop();
//keyListener = new Object();
//keyListener.onKeyUp = function()

[Code]....

Unfortunately, it is giving me some problems. At first, it seems to work fine, it will go forward a frame if UP key is pressed. However, if I press the down key, then the up key again, it will skip a frame. For example:

I am on frame 1- I press UP key, flash goes to frame 2 On frame 2, I press DOWN key, flash goes to frame 1 On frame 1 again, if I press UP key, flash will jump to frame 3 It will continue to do this until I am left with just my first and last frame and can't go thorugh the other ones.

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Professional :: Get The Frames Back?

Oct 25, 2007

I accidentally clicked an area on the timeline that made all the frames to the right of the layers disappear. I've gone through all the menus including VIEW and WINDOW where I thought I would be able to make the frames appear and can't find it anywhere! I've docked and un-docked, moved around the timeline and still can't get the frames back. Adobe HELP couldn't help me. How do I get the frames to get back to the right of the layers?

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ActionScript 3.0 :: How To Go Back 5 Frames

Sep 15, 2009

This is probably really simple but I don't know what I am doing. I have two arrows, one to go back and one to go forwards. They can move 5 frames either way - or go to the next or previous frame label - same thing. I can't seem to get it to work

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ActionScript 2.0 :: Going Back Or Forth A Certain Number Of Frames?

Jan 26, 2012

I'm making a game with health bars in it and I'm trying to have it so that if a character is hit, the bar will go forward a certain number of frames before it eventually hits zero.The thing is, I'm a dunce and I'm not sure how to do this exactly. All I need to know is the going ahead a certain number of frames part.Say on an action I needed a movie clip to go ahead three frames. How would I code that? I thought I could use nextFrame(); while putting a 3 in the parenthesis, but that doesn't seem to do anything.

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ActionScript 3 :: Can't Find The Timline Control In Flash CS3

Sep 19, 2009

I'm using Flash CS3 and looking for my Timeline actions in my Action Panel. I know in AS2 its in the Action panel under Global Funtions > Timeline Control but in AS3 Its not Under Global Funtions in the actions panel or at least not on mine. Did they move it or?

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ActionScript 2.0 :: Timline Based Instruction To Load New .swf?

Oct 19, 2011

I just can't find the script required to automatically load another .swf when the (already) loaded movie reaches the end of the timeline.Context: 1st swf has been inserted into an html doc with a div tag. I want to add the script to the timeline of this movie.

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ActionScript 2.0 :: Choosing Random Frames Between 1-20...then Once Used...don't Go Back?

May 25, 2009

So I have a movie with 20 frames...on each frame...there is a question...so I want the user to access that pool of questions...when it pops up...it will randomly choose a Frame to go to...Now...how do I go about...when that Frame is chosen...take it out of the pool of the random questions...so it doesn't land on that frame again...I'm thinking with variables maybe...but I actually don't know how to even begin to write the code for that.

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CS3 :: Go Back A Few Frames And Play A MC At A Specific Frame When Hit?

Jul 1, 2009

I'm using Flash CS3 and AC2... I have a button on my main TL and I want to go back a few frames and play a MC at a specific frame when hit.

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ActionScript 3.0 :: Moving Back A Certain Number Of Frames?

Oct 8, 2010

I'm trying to go back a certain number of frames (let's say 20) after I hit the "Left" keyboard key.

PHP Code:
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;

[code].....

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ActionScript 3.0 :: Moving The Play Head On The Main Timline From A MC?

Jun 23, 2009

I am using flash CS4 and ActionScript 3.0 i have a movie clip on stage that i have close when the user hits a button how to i also tell the maine time line to go to a frame when this button in the Movie clip is pressed?

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Actionscript 3.0 :: When Click The Back Button It Skips The First 314 Frames?

Mar 9, 2009

I have a page which has an intro animation which lasts 314 frames and finishes with a button. When you click the button it takes you to a separate html page with a scrolling photogallery. When I click the 'back' button in the photogallery it takes me back to the first html page with the intro animation.

How do I make sure that when I click the back button it skips the first 314 frames (bearing in mind I am returning from a separate html page)?

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ActionScript 2.0 :: Forward And Back Between Two Frames At The Press Of A Button

Dec 28, 2006

In the continuing evolution of my code, I simply want a button to alternate moving the playhead backwards and forwards along the timeline between frames 1 and 17. This code is not working. I have attached a screen capture to clarify your questions in advance

[Code]...

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ActionScript 3.0 :: Tweening Glitch - Navigating To Other Frames And Coming Back

Aug 20, 2009

So I have my function here which sets up the tween for movieClips that have images on them:

[Code]....

This code is done 20 times with different images added to two different movieClips (b0 and b1) that are waiting in the library. So, the glitch is - this function works damn near perfectly except after a while of navigating to other frames and coming back to the frame with this sometimes the b0 wont tween all the way onto the stage and sometimes not at all. And dont worry about the b0 not being described as a variable I have done this outside the button function as I was getting error messages. I have spent almost a week tooling around with this but nothing works I get the same glitches.

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ActionScript 2.0 :: Made The Movie 2 Frames And Looped It Back The Form Wont Work?

Aug 27, 2003

ok, i made a form and i want to count how many characters you can type so i got this far...

[AS]
mlength = message.length;
charsleft = 466-mlength+" characters left";
[/AS]

that works except when i made the movie 2 frames and looped it back the form wont work

[Code]...

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ActionScript 3.0 :: Going Back Frames - Error #1009: Cannot Access A Property Or Method Of A Null Object Reference

Oct 23, 2009

So i am building a portfolio and have my main stage with three frames, the first is my navigation section with 2 buttons button 1 sends the playhead to frame2 and button sends the playhead to frame3 etc here is the code

[Code]...

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ActionScript 3.0 :: Going Ahead One Frame Within A MovieClip?

Mar 24, 2011

Is there a way to trigger a movie clip to go ahead one frame within it?I currently have a drag and drop interactivity where I want my drop target (which is a movie clip) to go ahead one frame within it everytime the right drag object is dropped on it.  I would assume it is going to go under my if statement. Here is my current if statement to help:
 
if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece) ) {  event.currentTarget.x = 950;  event.currentTarget.y = 100;  event.currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN, dragMe);  event.currentTarget.buttonMode = false;  _ffBack ++;    if (_ffBack == 12)  {   correct_txt.visible = true;  } }

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Actionscript :: Audio - Analyze Sound Ahead Of Time?

Oct 11, 2011

I would like to create a game that would analyze an mp3 a few seconds ahead of where it is playing live. A basic idea would be similar to guitar hero, the 'frets' you can see coming and prepare, then they hit and sync with the song in real time.

Is there a way to analyze a Sound file ahead of time, or analyze a muted Sound file?

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ActionScript 3.0 :: NetStream.time Jumps Ahead When Buffering Playlists?

Dec 7, 2009

I am streaming a playlist of multiple mp4 video files and have been experiencing strange netStream.time values when the buffering is set for an extra long time on slow connections.

For example, when starting the video, if I set the buffer to something like 90 seconds, while filling the buffer netStream.time reads 0. The second the buffer is full, instead of reading 0,1,2 +++ it jumps to a really high value, in this case 53535 and sticks there until the video, which seems to play correctly from the begining ,catches up to that time and then starts incrementing as it should. What's odd about this is that the time the netStream.time gets stuck to always corresponds to the end/begining point between two streams in the playlist. For whatever reason this always seems to be the third video in the playlist. IF I seek to a new location, it re buffers, and then the time properly is stuck at the time that corresponds to the end of the 4th stream.

If the connection is relatively fast and the buffer is set to a smaller value, I never see any issues.

I know netStream.time is notoriously buggy, but something tells me there is more going on here.

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Media Server :: NetStream.time Jumping Ahead When Buffering Playlists?

Dec 14, 2009

I am streaming a playlist of multiple mp4 video files with flash 9 and FMS 3 and have been experiencing strange netStream.time values when the buffering is set for an extra long time on slow connections. When I have my buffer set to something like 60 seconds I'll start experiancing this problem:
 
the NetStream.time value will return 0 on progress events while buffering, but the moment the buffer is full, instead of reading 0,1,2 +++ it jumps to a really high value, in this case 53.5 seconds, and sticks there until the video (which seems to play correctly from the beginning) catches up to that time and then the netStream.time starts incrementing as it should.
 
Another relevant fact is that the time the netStream.time gets stuck to always corresponds to the end/begining point between two streams in the playlist. For whatever reason this usually seems to be the third video in the playlist. If the connection is relatively fast and the buffer is set to a smaller value,

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ActionScript 3.0 :: Larger Projects Managed Where Content Loaded Isn't Known Ahead Of Time?

Aug 31, 2010

I'm very used to building things with hard references in mind using AS2. I build it knowing I'm going to put a panel A in _level0.panela_mc and interface B in _level0.interfaceb_mc and Login Prompt in _level0.login_mc.login_com, etc etc.. I always know these will exist and you simply reference them via _level0.whatever. What is the new strategy to managing references to lots of sprites?
 
If I build a panel in a class method, the var somepanel:Sprite = new Sprite() I create inside the method to hold the panel I'm making will be up for garbage collection if I don't make sure a reference stays intact (via either add it to a display list, add an event handler, etc..). The reference "somepanel" I made in the method will go out of scope at the end of the method as well. Should I expect to have needed to make a class variable ahead of time to store a reference to this? Should I be keeping a class genericObject:Object that holds a list of references to everything I ever make almost like a global registry?I'm just used to AS2. You just create a movieclip and when the method ends, the clip still exists and you know the _level0.ref.ref.ref will always exist and how to get back to it.
 
How are larger projects managed where content loaded isn't known ahead of time and the layout is rather dynamic. What are the strategies used to manage all that dynamic chaos?Lastly I'm so overly used to being able to target a movieclip using a single daisy chained list of clips, like: _level0.this_mc. that _mc.those_mc. I noticed I can't seem to do this approach with the getChild() approach. using someSprite.getChildByName('this').getChildByName ('that') .get ChildByNa me('those') doesn't work. How do you drill down into nested clips? I did notice I can do it one level at a time, such as: refA = someSprite.get ChildByName('this'); refB = refA.getChildByName('that'); refC = refB.getChildByName('those'); .. Is that what I'm expected to do?

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ActionScript 3.0 :: Custom Video Player - Jump Ahead Of Their Current Download Position

Dec 23, 2008

I have a custom video player that I built with AS3. When people are viewing the videos I want them to be able to jump ahead of their current download position so that they don't have to wait until the video downloads to watch that portion.

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Skipping Around A Long Flv?

Jun 2, 2009

I am working on a project wherein a long (40-50min) flv plays inside a flash interface. I have a set of buttons that I would like to use to skip to different parts of the video as it plays, this works fine on my local machine using cue points but of course online I cannot jump to sections that have not yet been buffered, I'd like to be able to do this if possible. I'm looking at a couple of options at the moment...1, Use a content delivery network that offers a flash media server, as I believe this will sidestep this issue, however this will cost money that isn't really available for this project.2, Split the long movie file up into chunks and have my navigation buttons load a new flv onClick.If I go for option 2 is there any way of keeping a cumulative progress bar running as if it was all one video.

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ActionScript 2.0 :: Skipping To Cue Points With FLV?

Apr 28, 2009

I'm currently streaming a video with AS2 using netstream.I have already found out how to pause my video on certain cue points, however I do not know how to skip to certain cue points.Basically I have buttons, which will each skip to a certain part of the video.All my cue points are embedded in the FLV.To pause my video I have the following code:[code]Any help on how I can use the buttons to skip to say "SecondCue" and "ThirdCue"?

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