ActionScript 2.0 :: Building An External SWF Preloader
Jul 29, 2004
I am working on a project based on this pageflip source code that is located here: [URL] My project is located at [URL] - once there you may click on "Jones Album" to see my utilization of the original source code from iparigrafika.hu. As you can see on my version...there is no preloader... I can't add a standard preloader in the first few frames of the main movie, otherwise the flash no longer works properly. And every tutorial that i have found on loading external SWF files requires that a preloader be added to the external SWF.
How do I write the actionscript for a percentage preloader of my external SWF without putting the preloader in the external SWF? keep in mind that I am a novice when it comes to actionscript, so bear with me.
I am working on a project based on this pageflip source code that is located here:once there you may click on "Jones Album" to see my utilization of the original source code from iparigrafika.hu. can't add a standard preloader in the first few frames of the main movie, otherwise the flash no longer works properly. And every tutorial that i have found on loading external SWF files requires that a preloader be added to the external SWF.How do I write the actionscript for a percentage preloader of my external SWF without putting the preloader in the external SWF?lease keep in mind that I am a novice when it comes to actionscript, so bear with me.
building a preloader in Flash. It's about pre-loading swf files in the background while the visitor is watching a page. For instance, I have a start page built in HTML. It will have links to various swf-clips. I would like for those swf-clips to start caching immediately once the HTML page is loaded so that there is no (or little) delay once the visitor clicks on any of the links.
So I have a photo gallery that loads with a series of thumbnails that link to larger images.The entire gallery is dynamically added to the stage using attachMovie when a user clicks on a button. Because the gallery is pretty big, I want to add a preloader that tells the user that thumbnails are loading. I have set my gallery up using three frame. The first frame measures how many bytes have been loaded, the second frame loops the timeline back to the first frame using 'gotoAndPlay(1);' The preloader code on the first frame looks like this:
I am building a SWF player which loads external SWF's.
Rite Now. I could call the external SWF using URLRequest.
but I am getting 2 problems
1. How to run the SWF with the frame rate of the actual SWF movie. If, I increase the frame rate manually, some movies become a lot faster and some are pretty slow.
2. I have set a layer of 450px by 333px. How do I scale the external SWF with showall property to fit in the layer.
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
I'm building a project that dynamically loads external images and audio into it.The images in the external folder are numbered sequentially in the order they display as you click through them (1.jpg, 2.jpg, 3.jpg, etc). No problem.There is audio that is supposed to fade in a play with certain images. (1.mp3 fades in when 1.jpg is displayed.). No problem.Here's where it gets tricky... At least for me.Not every jpg has an audio file associated with it. The last audio that was triggered needs to keep playing until another jpg with cooresponding audio file plays, at which point the two audio files need to smoothly crossfade.1.jpg displayed => 1.mp3 fades in and plays.
... I've had my preloader successes already, but something still doesn't work for the external movies... I'm loading the main movie - which contains several chapters, loaded as external swf's - with the following preloader on the first frame, rest content from second frame on:
So I'm trying to get cute again by building stacks of buttons dynamically, then labeling them from an external text file. The code I have so far is as follows:
[Code]...
But I keep getting the error message: Target not found: Target="undefined" Base="_level0" I'm not sure what this means.
I'm trying to create a preloader for a site I am creating. Originally I was going to make it an internal preloader, but I ran into that issue where the preloader doesn't start until 50% (or more). After searching these forums for a solution to "that" issue, I found it suggested that the best way to fix it is simply do an external preloader instead.
When testing the preloader using the bandwidth editor, I see that the preloader animation isn't starting now until it's at 100%, instead I simply get a white screen. Once it reaches 100% the preloader animation runs through and then...nothing. My main.swf doesn't load. It just stops.
Here is my code:
Code: var fileToLoad:Loader = new Loader(); var fileURL:String = "testmovie.swf"; var fileRequest: URLRequest = new URLRequest(fileURL);
[code]...
preloader is my movieclip with the animation, and preloader.loading_txt is a textbox inside that mc which displays the % loaded. I wanted to make it so that once the preloader (and its animation) reach 100%, the preloader mc then plays frames 101 - 124 (which are a small transition animation into the main site). Once it reaches 124 it's supposed to call the main.swf to load.
and on a movie clip with the name all pages in frame 6 i load some swf files with this way: swf_path="mysongs.swf" loadListener.onLoadProgress = function(target_mc:MovieClip,
I have been trying to create from scratch and/or use SpinningPreloaderComponent to create a preloader for a SWF that loads an external flv in frame 2.What seems to be happening is that The preloader exists for about 5 seconds and then jumps to frame 2 and continues to load without the progress meter. Although I've tried to use bytes total or default settings, nothing seems to work correctly.So I'm wondering if this problem is created because the preloader can't measure the flv size? Also wondering if it is possible to start playing the flv at say load of 20% as a buffer rather than 100%. I have also set the flv as progressive when trying to insert it directly via Dreamweaver CS5 but all I get is a blank screen.
all i need is a preloader to run and when it detects the swf is loaded it will stop and the map.swf will start to run.I have trawled the net for weeks with no luck.I have a massive 776kb flash map. I need a preloader to run prior to this map but it need to be a preloader independant of the map.swf.
I have a project where I want to use different pre-loaders from time to time so I wanted to know if there was a way I could have my project use an external swf for the pre-loader ?
I'm new to the forum and I am a student at TAFE in Sydney. We have a project which I've managed to get together OK, 5 page Flash site (SWF's) one main template page with bk'gnd, banner and menu bar and 4 other swf's that load into the main one with their own content and they all load images and external dynamic text with css. The site is working perfectly, WOW wat a headspin, lol.
Now I'm stumped, the next part of the project is to make a preLoader for the site and I haven't got a good understanding of how to set one up. I've watched some tutorials but can't quite get it to happen. tried a couple of different ways and I have a project with a perloader in it but I can't seem to get it to work.
The preLoader has to have a progress bar and it works in the other project. I've tried making that preloader work but don't quite know how to set it up. My understanding of the preLoader is that it loads images into the browser before everything else and the progress bar shows the progress of the downloading images and I think the preloader I have done would suffice if I knew how to set it up properly.
the code of preloader for external swf. and also tell one we load our file in external swf tell what path we have to give to attached new file in the external file.
but when I play the main movie & click on my button for this external swf to load, it loads the main movie again. I need the preloader to load the new external swf. I understand it is because of the _root appearing at 3 places. But I dont know what to replace that with.
why my buttons don't work every time I put a preloader on my external swf? It just reloads the page[URL] click on about us.. you'll see what I'm talking about.. the others will work, but there isnt a preloader so it takes a second to load the other pages.
I know it has been explained so many times but I can't get this f**er to work. Has been killing for almost two days, went through gozillions of posts and forums and still nothing,so many things go wrong. The case is simple:How do I put an external swf into my loader swf? both swfs are 700x700 and I want the embedded swf ("16.swf") to start when the loading bar ('preloader', size 232.1) goes to 100% .I have three frames:
1: var amountLoaded:Number = _root.getBytesLoaded()/_root.getBytesTotal(); preloader._height = amountLoaded * 232.1;
I have a project that has one Main SWF, and that loads many external SWF's. This is working great. However, i would like to have each external Swf have it's own preloaded on the first frame of that SWF. I currently have a preloader that works on the first frame of my main SWF, and the code looks like this:
Code: this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoading); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); function onLoading(evt:ProgressEvent):void {
[code]....
So I tried to duplicate this Preloader for one of my external Swf's, but it does not work. As soon as the external SWF gets loaded the native loading dots come in rather than my custom loader.
Is it possible to have a preloader for a external FLV while the user waits for the buffer to load? The code I used is here: (I did not use the component panel but a video instance from the library)
Create a NetConnection object: var netConn:NetConnection = new NetConnection(); //Create a local streaming connection[code].....
I'm trying to have a preloader animate according to how much of the external swf has already downloaded on the user's computer. However, several errors like :
1046: Type was not found or was not a compile-time constant: MovieClipLoader.
I have my main movie, and from there an external movie is loaded which has a scrollpane on it. Problem is the preloader will not show when the external swf is loaded...when the button is clicked, nothing happens for about 3 seconds and then eventually the scrollpane comes up. I have the preloader on Scene 2, and it works for all my other external swfs so I know its the scrollpane issue.[code]I have tried have the "export to first" frame linkage thing but that doesnt work... does anyone know how best to do this?
Having problems with creating a simple progress bar with percentage loader recieving bytes loaded from a external swf file loading into a empty movieclip using as2. When exported the progress bar is complete and reads 100% and doesn't load the swf. Other attempts resulted with the loader not being shown and the swf being loaded, which is good but, the progress loader doesn't appear.
Here is the code I'm using. -------------------------------- //First Frame
I export all my stage assets to frame 1, so the external preloader FLA is the approach I've been using for a while to show the nice percentage before the real SWF is loaded. I've just finished with a project and I'm getting errors when the file is done loading.The file works fine as long as it's not it a Loader component (stand-alone SWF), but as soon as I try to get it in the preloader it gives me a ton of errors.
The only major thing I did differently with this project is that a number of classes have their own individual Event.ENTER_FRAME listeners and that *I'm making a lot of stage calls* from various classes to get locations and what-not. I'm thinking it might have something to do with the latter, since I used the stage width/height for a lot of the positioning (stage.stageWidth/2, stage.stageHeight/2, etc).
How do I put an external swf into my loader swf? both swfs are 700x700 and I want the embedded swf ("16.swf") to start when the loading bar ('preloader', size 232.1) goes to 100% .
I have three frames: 1: var amountLoaded:Number = _root.getBytesLoaded()/_root.getBytesTotal(); preloader._height = amountLoaded * 232.1; loadtext.text = Math.round(amountLoaded * 100);