ActionScript 2.0 :: ClearInterval Across Different Movieclips
Jun 20, 2007basically, sayd I have two movieclips, how can I use one to clear and interval in the other? I have tried using:
[Code]...
basically, sayd I have two movieclips, how can I use one to clear and interval in the other? I have tried using:
[Code]...
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?
Code:
var STextOnce = 0;
var CurrentLapentum = 0;
var LockOnce = 0;[code].........
For some reason, the clearInterval(SpinnerInterval); is not working and when I call it, the ring still keeps spinning :
here is my problem. I have a slideshow that I wish to pause when I rollOver a button, and to resume when I rollOut.
here is the the interval part of the code:
var ssInt = new Number();
ssInt = 100;
[code].....
I have just started working with classes and am having trouble using setInterval/clearInterval in the class. I am sure my scoping is incorrect but I am not sure how to fix it. My problem (simplified) is below:[code]Bascially, how do I set up my interval so that when "myFunc2" is called, loopImage is not undefined and it is able to clear the interval.
View 5 RepliesI use an interval to verify when someone scales the browser when tweening, afterwards it shows correctly.The problem is that sometimes the clearInterval doesn't work It always happens after a while when I click next or prev too fast Also bothering is just before the bug, the image scales to very small (sometimes)
Code:
function sizeInterval2 ()
{
loaderback._width = containerMC._width + 10
loaderback._height = containerMC._height + 10
[code]....
I have a movieclip where I have lots of code, because its kind of a module. Inside it have have some AS2 code inside a movieclip called "mymodule"
Code:
var myinterval;
some_movieclip.onRelease = function(){
[code]......
can any of you point out if this code is wrong or do I have a bug in my Flash? It's sopposed to be a simple move function, called by an interval, and after reaching the border of the film, it's sopposed to stop. pretty simple, right? right, but theHere's the code I've used: (mcBall = 1 framed movieClip)
_root.onEnterFrame = function()
{
function fMoveIt():Void
[code].....
I just created an image gallery that displays 3 images at a time. For some reason, it works (for the most part) in Opera, but it doesn't display the images properly in IE.
img1, img2,and img3 are blank movie clips that hold each of the photos. The links to the photos are retrieved from XML, and are displayed in a random order. The first picture shows how it looks in IE, and the 2nd is in Opera. It also seems that the clearInterval() function isn't working like it should. Once the pictures are loaded, they are resized using the resizeMe() function (called by setInterval) to fit in the rectangle.
IE: Opera:
Code:
img1._alpha = 0;
img2._alpha = 0;[code].....
I cannot get the clearInterval command to work. I have a panel that is tweening down into the stage about 4 seconds after the movie loads and then I do not want it to happen again. Right now the panel continues to tween in everytime I close it. Right now, the clearInterval is not working.
var down:Boolean;
var currentInterval:Number;
down=false;
[Code].....
I have a project that requires around 20 external swfs. All of these swfs get called into a _root via XML. Each swf (contains a video swf and some graphics/text) has a progress bar and a playhead that is monitored by using a setInterval(). Once the progress bar is complete, the interval gets cleared.
However, if a user wants to watch a new video before the progress bar gets cleared, the video swf won't load, although all the text and static graphics that are in the swf file will. I think it may be an issue of the interval not clearing, because if the progress bar is completely downloaded and then a new swf is chosen, the video swf loads fine. Can I use clearInterval() from the _root of my movie to clear the setInterval from my external swf?
PS -- I tried to solve this issue by using removeMovieClip() in my _root, and that worked really well on everything but IE 5.2 for Mac?
I am using setInterval to call a function which itself creates intervals to call a second function..My issue is with the second interval in function1 'var b'. I am trying to use clearInterval(b) under certain conditions to stop each interval. This works when I have a 'single' interval created (i.e function 1 is only called once) but as soon as it is called more than once, I get errors.simple eg below
Code:
var b:uint;
var a = setInterval(function1, 1000);[code]....
I actually solved this by creating a 'counter variable' which is passed to function2, and just used clearInterval(counter), counter++; to clear each interval.My issue with this solution is having to keep track of what number interval im up to 'manually'.. and if i create more intervals later on Im worried about 'loosing count' and having to keep track.. and would rather reference the var name itself if possible?
I've tried to compare my counter var to the value of the interval via a trace, and they appear to be the same. So I dont understand why clear(a) and clear(counter) dont give me equivalent results.
i was wondering if someone could pls help me to code the setInterval/clearInterval functions in a cleaner way?
[AS]
var timer:Number;
obj = new Object();
RHArrow.onRelease = function(){
[Code]...
I typed the following code two ways... one has the word "new" and one doesnt... the one with the word "new" completely ignores the clearInterval() call... however when the code is run without the word "new" it behaves as I expected- with the interval terminating in the first call of the function. why the inclusion of the word new causes the clearInterval not to work?
myInterval = new setInterval(myFunction,100);
function myFunction(){
trace("hello");
clearInterval(myInterval);
}
I'm using a version of XML Slideshow Photogallery that loads slideshow.swf (and other pages) into master.swf. It plays good the first time through and when I trace myInterval, I can see it increment 1,2,3 ... with each slide. When I go to another page and then come back to the slideshow - the myInterval will skip a couple or I get 2 values at the same time. This causes the slideshow to display every other image (or every 3, etc). I can see that the problem is from not clearing the myInterval variable properly. The clearInterval(myInterval); function seems to just clear the last instance created. Is there a way to clear all instances?
View 14 RepliesI would like to focus my question on the setInterval and clearInterval use inside a class.
isn't bellow the right way to use it ?
[Code]...
when loading/unloading external swfs into a container movie,i`ve noticed that any intervals (within the loaded files)i`ve used are not being cleared despite the movie being unloaded causing errors when the same swf is reloaded. Without manually clearing all intervals is there a way round this?
View 1 RepliesI m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
View 3 RepliesLooking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )
View 6 RepliesPrinting an MC is easy enough. But I am having trouble printing an MC which has multiple MCs inside of it. They just don't get printed.
I am trying to avoid printAsBitmap.
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.
I have a few ideas of how to proceed, but I'm not sure how to reference all child movieclips of a particular movieclip - or something along those lines.
It would be easy to use the hittest function if I knew how to reference all the movieclips I need to, but alas...
Using Flash CS4 - AS 3.0
how to control a movie clip using a separate movie clip.
on scene 1 (2 frames long), i have 2 movie clips.
-bFind (24 frames long)
-textEffects (14 frames long)
i want to jump to frame 7 of the textEffect movieClip when i hover over bFind
i have my AS code in the first frame of the movieClip called "Bfind"
Code:
stop();
addEventListener(
MouseEvent.MOUSE_OVER,
[Code].....
I'm using flash MX 2004 Professional. What im trying to is the following: I have 9 movie clips, each has a "closed" and "open" state. Basically, when I click no.1 I want it to animate open, and then, when I click no.2, it must first check if any of the other clips are in their "open" state and if so, close them. I've worked with the following, but it doesnt seem to be working:
[Code]...
I am still transfering from AS2 to AS3 and right now i am having a very annoying problem. THE STRUCTURE:
Maintimeline contains 2 buttons that i want to use to access children in a bunch of movieclips. rectangle_mc has circle_mc circle_mc contains xx_mc xx_mc contains wtf_mc placed on frame 1 on maintimeline Why can't flash see my nested movieclips? I remember in AS2 you could go down the line:
[Code]...
I am starting with AS3 programming icm with Flash Builder 4.I have created a "Main" class which is the initial stage.On this stage there is a movieclip called mcMain.In this mcMain is 4 other movieclips: mcStats1 mcStats2 mcStats3 mcStats4 .How can I access these mcStats1-4 from the code to make them go to another frame?I tried:
var t:MovieClip = MovieClip(getChildByName("mcMain"));
t.getChildByName("mcStats1").gotoAndPlay(3);
But that just keeps giving me null reference errors:TypeError: Error #1009: Cannot access a property or method of a null object reference.
I used to work in AS2 and something like this worked:
mc1.mc2.onRelease = function () {
mc3.gotoAndStop(2);
}
But converting it to AS3, it doesn't work anymore.
function goMC (e:MouseEvent):void {
mc3.gotoAndStop(2);
}
mc1.mc2.addEventListener(MouseEvent.CLICK, goMC);
What am I doing wrong? I can't seem to control movieclips within movieclips.