I use an interval to verify when someone scales the browser when tweening, afterwards it shows correctly.The problem is that sometimes the clearInterval doesn't work It always happens after a while when I click next or prev too fast Also bothering is just before the bug, the image scales to very small (sometimes)
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?
I just created an image gallery that displays 3 images at a time. For some reason, it works (for the most part) in Opera, but it doesn't display the images properly in IE.
img1, img2,and img3 are blank movie clips that hold each of the photos. The links to the photos are retrieved from XML, and are displayed in a random order. The first picture shows how it looks in IE, and the 2nd is in Opera. It also seems that the clearInterval() function isn't working like it should. Once the pictures are loaded, they are resized using the resizeMe() function (called by setInterval) to fit in the rectangle.
I have just started working with classes and am having trouble using setInterval/clearInterval in the class. I am sure my scoping is incorrect but I am not sure how to fix it. My problem (simplified) is below:[code]Bascially, how do I set up my interval so that when "myFunc2" is called, loopImage is not undefined and it is able to clear the interval.
can any of you point out if this code is wrong or do I have a bug in my Flash? It's sopposed to be a simple move function, called by an interval, and after reaching the border of the film, it's sopposed to stop. pretty simple, right? right, but theHere's the code I've used: (mcBall = 1 framed movieClip)
_root.onEnterFrame = function() { function fMoveIt():Void
I cannot get the clearInterval command to work. I have a panel that is tweening down into the stage about 4 seconds after the movie loads and then I do not want it to happen again. Right now the panel continues to tween in everytime I close it. Right now, the clearInterval is not working.
var down:Boolean; var currentInterval:Number; down=false;
I have a project that requires around 20 external swfs. All of these swfs get called into a _root via XML. Each swf (contains a video swf and some graphics/text) has a progress bar and a playhead that is monitored by using a setInterval(). Once the progress bar is complete, the interval gets cleared.
However, if a user wants to watch a new video before the progress bar gets cleared, the video swf won't load, although all the text and static graphics that are in the swf file will. I think it may be an issue of the interval not clearing, because if the progress bar is completely downloaded and then a new swf is chosen, the video swf loads fine. Can I use clearInterval() from the _root of my movie to clear the setInterval from my external swf?
PS -- I tried to solve this issue by using removeMovieClip() in my _root, and that worked really well on everything but IE 5.2 for Mac?
I am using setInterval to call a function which itself creates intervals to call a second function..My issue is with the second interval in function1 'var b'. I am trying to use clearInterval(b) under certain conditions to stop each interval. This works when I have a 'single' interval created (i.e function 1 is only called once) but as soon as it is called more than once, I get errors.simple eg below
Code: var b:uint; var a = setInterval(function1, 1000);[code]....
I actually solved this by creating a 'counter variable' which is passed to function2, and just used clearInterval(counter), counter++; to clear each interval.My issue with this solution is having to keep track of what number interval im up to 'manually'.. and if i create more intervals later on Im worried about 'loosing count' and having to keep track.. and would rather reference the var name itself if possible?
I've tried to compare my counter var to the value of the interval via a trace, and they appear to be the same. So I dont understand why clear(a) and clear(counter) dont give me equivalent results.
I typed the following code two ways... one has the word "new" and one doesnt... the one with the word "new" completely ignores the clearInterval() call... however when the code is run without the word "new" it behaves as I expected- with the interval terminating in the first call of the function. why the inclusion of the word new causes the clearInterval not to work?
myInterval = new setInterval(myFunction,100); function myFunction(){ trace("hello"); clearInterval(myInterval); }
I'm using a version of XML Slideshow Photogallery that loads slideshow.swf (and other pages) into master.swf. It plays good the first time through and when I trace myInterval, I can see it increment 1,2,3 ... with each slide. When I go to another page and then come back to the slideshow - the myInterval will skip a couple or I get 2 values at the same time. This causes the slideshow to display every other image (or every 3, etc). I can see that the problem is from not clearing the myInterval variable properly. The clearInterval(myInterval); function seems to just clear the last instance created. Is there a way to clear all instances?
when loading/unloading external swfs into a container movie,i`ve noticed that any intervals (within the loaded files)i`ve used are not being cleared despite the movie being unloaded causing errors when the same swf is reloaded. Without manually clearing all intervals is there a way round this?
I have a flash project, its working fine in local system, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading... [URL]
I have a flash project, its working fine in local system and checked this file with uploading in someother websites, its working fine there too, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading.URL...and here the same file which i have uploaded it in other server its working fine.URL...
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
I have developed a player in AS3. It is working if i provide the IP of the website. But, it is not working when i provide the full domain name. Even, i provide the crossdomain.xml for global access.
i have a "swf" file which is picking url from xml & displaying the image, when i tested it locally it works fine, which means it picks up URL from XML & displaying corresponding image. After i uploaded it on server, it doesn't show anything.
I had a button when clicked, it would replace a different moviclip.This worked until I made the bulk of the code into a function and moved it to the layer, and then tried to call the function from the previously mentioned button. It generates no errors, but it stopped working.Hierarchy:Layer 1 > U1 > image
Original button script: on (release) { var theDepth:Number = _parent.U1.image.getDepth(); _parent.U1.attachMovie("K3E", "image", theDepth);
I am creating a website that has links to flash animations. i have created a folder called flash in the root folder and copied the relevant .fla, .swf and the .mp3 files into that folder. the animations are working fine but the audio isnt.it all works fine in flash itself.
I created a 9-scalled background in Flash CS5 which is working fine in Flash CS5.But when i imported it as embeded graphic in Flex, and change dimensions in runtime, 9-scalling doesnt work.Here is my code.
am using bitmapdata to make me a nice lil' background image, and it works great...until it's resized. Whats happening is it's creating a new bgHolder clip on the resize, NOT resizing the current empty clip "bgHolder"Here's the code(taken from various posts)
I have a weird problem,Flash banner is working "clickable" if the page url have preceding "www" and not working if not,So the if the URL in the address bar was [url]... the banner will be clickable and will redirect you to the link embedded in it, if the URL was [url]... the flash banner will not be working.