ActionScript 2.0 :: Figure Out Xml And Found A (old) Tute On KIRUPA?
Jan 26, 2009
i'm using FLASH8 and i've been trying to figure out xml and found a (old) tute on KIRUPA, so i'm using the xml and AS exactly. heres the tute with the simple xml/AS:[URL]..What do i need to add to the xml and the actionscript to allow formatting(using tags)?
I've found countless other tutorials stating how easy this is with cdata but each one is different and doesnt even resemble the xml/AS in the kirupa tute. i understand i need to embed fonts etc but but can't make this work. If someone could post the xml/AS code from the tute with formatting or help in any way, i would be eternally grateful as i've been on this all day with nothing to show for it.
I've been going through the tutorials and forum trying to build a photo slideshow. I managed to get the slideshow working with buttons, but am really stuck with trying to center the images ... I'm using portrait and lanscape images, and want them both to be vertically and horizontally centered in a 504x504 moive.
Is there anyway of changing an integer of 100, into a 1, 0 and another 0?In context, I've got game with a score. Every time you pick up a coin, it adds 10 to the score, there's 20 coins (so a max score of 200 possible). I've got numbers 0-9 as seperate images. The score currently is a single three digit integer, and I need it to be represented as three single digit integers so I can assign those to an image.
I was able to get photo gallery tute to work. However, I want to have photo gallery (picture in dump is not going to be used, just example) on my web page under my portfolio section, when I tried this I found the movie clip moved from position when I previewed movie? What do I do? I've just started on Flash so be kind!
I had a complete interactive application built in ActionScript 2.0, and now need to revise and update it -- which means converting the old code to 3.0. The first scene is a preloader for the entire application that loads and intro animation before launching the application. I went to the help section figuring that once I had some actionScript in the file, I could delete and experiment with the code until I began to understand (I did take a semester long course in Java, but not much has been retained). If you couldn't tell already, I'm a designer and not a programmer.
I copied the ActionScript from the help section, and pasted it into my Flash document. I went to test movie and got the following error message: "1037: Packages cannot be nested" I can't even figure out what that means! I have nothing else in my document.
I have a little math problem with a game I'm making, and I can't for the life of me figure out the formula needed to accomplish something..Say, there's a sniping game, and a BIG image that must scroll from left to right according to the mouse movement.
Something like this:[URL]... In that example, the scene is 550 pixels wide, and the image is 1100, exactly two times the scene, so the formula is kinda easy..
the center of the image would be at x 1500, way over to the right of the scene, outside it, but it would fit inside the screen, like this (the blue square represents the real size of the scene):[URL]..Then when the mouse is at the far right side, that is 550 x, the image center should be at -950 x, like this:[URL]...
I have a 3 screen project and there are two buttons on each screen that have to be able to enable the user to jump to the appropriate screens when clicked on. I am totally new to flash and I have tried off and on for a couple weeks to figure this out in various books and online. I just can't figure out what I'm doing wrong.
I'm trying to remove a child from the display list from a different class than I added it in but it keeps coming up that the parameter child is null. I traced it and it says undefined, but it is still on the stage.Here's what it looks like in the class where I added it:
I had a project requirement which was to stream video to people across the globe (max 100 simultaneous connections) and i was under the impression that a single HTTP server is sufficient. However, a friend of mine said i will have to use an FMS server. How does this basically work ?
If i record video from my webcam and store it for future consumption, where will it be stored ? On my site server ? or on the FMS server What is so special about an FMS server ? Can i turn any server into an FMS server I read somewhere that streaming video via my own server does not allow the user to jump to a particular part in a video. Is this true If the requirement is to stream live video to people, how does this work ? Does the video from the source (webcam) get transferred to my server and then to the FMS server or directly to the FMS server I'm pretty confused about the FMS server concept and some articles or links would really help too, however your expert answers will be invaluable
I am currently trying to figure out a circular alignment problem. so if you look at the following code, it works perfect without the positioning section. All the data is being loaded from a database and when the user clicks on the mc which houses this code in its second frame, it accesses the database and if there are more rows in the database whose owner column matches the name of the clip it will add more circles to the stage and then use other data received from the database to edit it such as its colour. But what I am also trying to do is align the newly added circles in a circular pattern around the mc (when clicked the mc will be centred on the stage.
I am trying to create a game where random figures are revealed. These random figures relate to a list of monetary amounts on the same page. As a number is revealed the corrisponding amount on the page is then deleted, hopefully with a bit of fade, movement, jazzed up a little.I cannot work out a code in order to do it. The code below is how I randomise the hidden amounts via a button.
I'm trying to write a script that will move a mc in a figure 8, kinda like the way that water flows from side to side inside a container... flowing in one direction and rising, then hitting the wall and ebbing as it flows back the other way... slowing down over time To say that I'm not that mathematically inclined is an understatement, but i think it can be done using trigonometry, like sin and cos...??
I found this page on here - [URL]- this is similar to what i want to do, except when the clip passes the center to move away in a figure eight and then back, instead of just going around in a circle. And i think i want the mc to come to rest in the middle over time, so the figure eight is gradually reducing in size.
There's also a method that looks like it could be adapted to do what i want using elasticity -[URL], bottom example. i've put up a page on my site with a bit of a visual representation of what i want it to do:[URL]
I have a site that I created in flash and I need to add a login to a site caleld sharefile. This form works correctly in html but I can't get it to work in my flash file.Here is the code snippet:
I have the input text ready with one input box labeled username and the other labeled password in flash and on the submit button I have the script: When I publish the file it takes me to the right website but it does not log me in. It just acts as if I just put a regular link to the sharefile login page. I figured this was too simple.
i'm getting the above error, Error #1009: Cannot access a property or method of a null object reference.and cant figure out why I'm getting it. I'm getting it in the last line of the following function:
when I trace the (_bigTurrShot._missile.bitmap) I get [object bitmap] so it's not coming up as null when it is traced. Everything seems to be correct in the other code I have for it,
I am trying to figure out the encoding of the below post response text. I thought it was amf, but not I am not sure. Please help me identify the encoding type and if you may, show me how to decode the response.
I am currently trying to figure out how to have an editable small text box.
The text box will have a default value of lets say "default 1", but will be able to be overided when its compiled to, lets say "Layer 1". Is this possible at runtime? Basically I want to achieve the same goal as just like renaming a layer within flash.
I am trying to figure out the mini putt logic.. I understand that you give an angle and force then hit the ball. Now, once it hits a border, is it : the straight angle of the border minus ou plus (depending on the side) the angle of the ball that gives us the bounce angle? Any tips/formulas welcome
To some extent I understand it's not feasible, because the system doesn't know if your programmer is keeping hold of some object intentionally or not. But alternatively, can I see the list of objects and memory that has been allocated? This way I can see the name of those objects which are not intended to hold the memory.