ActionScript 2.0 :: Getting The DuplicateMovieClip To Work Properly?
Nov 15, 2007
Working on FL8 AS2 I've always had a problem getting the duplicateMovieClip to work properly... So here's my code:
Code:
for (i=0; i<_root.level.length; i++)
{
for (j=0; j<_root.level[i].length; j++)
{
if (_root.level[i][j] == 1)
[code]....
In theory...for each pass shouldnt it:Reposition block0's x and y duplicate block0 on that position.move on but it seems only the setProperty works because my block0 eventually ends up at the last position.
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Jun 20, 2011
I'm sort of stumped why duplicatemovieclip won't work. Or maybe it is just not working the way I'd expect. I have a group of movie clips in a container called blockGroup. Those get positioned on the stage randomly just fine. In addition, I want to duplicate that container and position it 10 pixels greater to the right. That's not working.
This is what I have:
Code:
maxBlocks=20;
createEmptyMovieClip("blockGroup",-1);
for(i=0; i<maxBlocks; ++i){
[Code].....
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Jan 15, 2009
this is what i have on the maintimeline:[code]I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
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Mar 12, 2010
this is what i have on the maintimeline:
Code:
initialize();
function initialize() {
for (i=1, r=0; r<15; r++, i++) {
for (c=0; c<8; c++) {
[code]...
I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
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Nov 15, 2010
I am VERY green when it comes to flash and this is my first ever project. What Im trying to accomplish; *a website for myself that is "simple" and clean to be used as an art portfolio/gallery of my work. -three sets of buttons that go to three pages all with carousels that hold my artwork for that type (ie. press the concept art button and it loads page 2 where there is a photo carousel that containing my concept art pieces.
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[Code]...
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Sep 10, 2010
For some reason, the gotoAndPlay command in one of my frames won't work properly (I think that's the problematic command, but maybe it's another one in the movie).
Frame 1 consists of a button instance named "menu", which is a text reading "menu". When pressed, the animation starts playing and several menu options appear in a frame-by-frame animation, which lasts up to frame 7 where the movie stops.When the "menu" instance is pressed again, the playhead is released and the movie plays another frame-by-frame animation (from frames 8 to 16) of the menu options disappearing.So, in frame 16 there appears only the "menu" instance - just like in frame 1.
All of the above works fine.What I want to do is tell the player to go back to frame 1 as soon as it reaches frame 16, so the menu can open up again when the instance is pressed.I put this code in frame 16:gotoAndPlay(1)and it seems to be working fine, but when I press the "menu" instance for the third time (meaning, after it has already opened up and closed one time), the movie starts playing from frame 8 for some reason.
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Nov 20, 2009
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Mar 19, 2005
I've got a mouse controlled person who fires circle bullets up towards oncoming enemies. but since i duplicated them, only the first bullet fired works as it is the only one that has the right instance name.What I mean is :The bullet is instanced bullet When it is duplicated to be fired, it changes to bullet1,bullet2 ect etc The hittest script on the enemies only reconize bullet, and therefore ignores all other shots except the first is there anyway of making it so it reconises all shots?
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Aug 7, 2007
can't seem to get substr to work properlyseem to get substr to work properly in this situation. i'm getting Sun May 13 00:00:00 GMT-0400 2007 back from a query and I want to strip it down to simply say "Sun May 13".
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Aug 13, 2009
I had an idea for a navigation menu where I could press down a button and it would stay in its 'down' state. In addition it could be navigated by using the keypad and those buttons are used to call up xml images. Getting this to work has been more of a headache/challenge than I imagined. I'm fairly close, the code I have was suggested to me and it is getting more and more untidy the more I try to craft it to my needs. The problem I have right now is that when the mouse clicks outside of a button, it reloads the image (in this case firstImage.)
Code:
_root.onEnterFrame function() {
jms_btn.onPress = function() {
[code].....
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Mar 19, 2005
I've got a mouse controlled person who fires circle bullets up towards oncoming enemies. but since I duplicated them, only the first bullet fired works as it is the only one that has the right instance name. What I mean is: The bullet is instanced bullet. When it is duplicated to be fired, it changes to bullet1, bullet2 etc. The hittest script on the enemies only recognize bullet, and therefore ignores all other shots except the first. Is there anyway of making it so it recognizes all shots?
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Jul 22, 2009
I am using Flash CS3 with ActionScript 2 and am having a problem getting getBytesLoaded and getBytesTotal to work properly. Probably I am taking the reading in the wrong spot, but I can't figure out where I should be doing it. The code will read an xml file which contains pictures and url links to where I want each picture to go, and then loads and shows a picture for 3 seconds, then goes on to the next one. I am trying to show the preloader bar "LOADING" by adjusting the _xscale as a percentage of BytesLoaded/BytesTotal. The code should work, but my getBytesLoaded and getBytesTotal is either showing 0% or 100% and nothing in between. Here is my code and I have left some of my trace statements in the code below as well. The problem occurs in the this.onEnterFrame = function() which is about half way thru the code:
[Code]...
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Sep 24, 2009
I'm trying to utilize the Learning Interactions in the Library of Flash CS4 included in the Adobe E-Learning Suite.I'm able to change the individual componens' properties (radio button, submit button) etc. using the component inspector, but cannot determine how to change the properties of the movie clip for items such as correct answer, etc.Has anyone used these Learning Interaction library items, and knows how to update the components to work properly?
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Oct 13, 2010
I'm trying to create universal loader of flash games on one entertainment site. What I want is to make some kind of container (SWF A) which will load another flash to it (SWF B) (by some params).
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I'm using Loader object to handle this, without any special settings - same as on examples on AS3 Bible book...
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Oct 21, 2011
I've got a mouse controlled person who fires circle bullets up towards oncoming enemies. but since i duplicated them, only the first bullet fired works as it is the only one that has the right instance name.What I mean is :The bullet is instanced bullet When it is duplicated to be fired, it changes to bullet1,bullet2 ect etc The hittest script on the enemies only reconize bullet, and therefore ignores all other shots except the first is there anyway of making it so it reconises all shots?
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Dec 16, 2011
When I use the code below to rotate a image with multitouch screen I rotate but on a corner. how to rotate in the center of the image?
import flash.display.StageDisplayState;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
[Code]....
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Jan 31, 2009
I have been working on a flash website and finished it yesterday, and among other pages, i have a gallery section. The gallery works perfectly on my local PC, but when i try to upload the website to ftp so I can put it online, the gallery shows completely wrong, in fact only one picture is visible. The AS code for the gallery is written in one movie clip with the instance name gall, and this movie clip is located in the actual page of the gallery, the one with the animation. I don't know if that's relevant, but i thought i should mention.I have attached a pic of what the right gallery looks like on my PC
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Apr 27, 2006
I am using the DateField component in my movie dateField.swf. I am loading this movie into an empty movieclip in my master.swf. When I run master .swf the DateField component (residing in the loaded in dateField.swf) doesn't work properly! The dateChooser automatically opens up, which is good but when the dateChooser closes after I chose a date I can't open it up again! When I run dateField.swf on its own everything works as it should. And I have the DateField component also in both libraries. I have used the following code in the master.fla but to no avail!
empty_mc.loadMovie("dateField.swf");//this works fine
empty_mc._lockroot = true;
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Jan 31, 2009
I have been working on a flash website and finished it yesterday, and among other pages, i have a gallery section. The gallery works perfectly on my local PC, but when i try to upload the website to ftp so I can put it online, the gallery shows completely wrong, in fact only one picture is visible. The AS code for the gallery is written in one movie clip with the instance name gall, and this movie clip is located in the actual page of the gallery, the one with the animation.I don't know if that's relevant, but i thought i should mention.I have attached a pic of what the right gallery looks like on my PC
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Sep 25, 2004
getting a toggle button to work properly.I have the following code for a custom btn to play/pause toggle a video I have loaded. The only thing is that its not working... I can get it to play and pause but I cant get it to resume playing. It just keeps being paused even after I press the playBtn.
[AS]
//btns added to stage in code not shown
playBtn.addEventListener(MouseEvent.CLICK, playPauseVideo)
pauseBtn.addEventListener(MouseEvent.CLICK, playPauseVideo)
[code]....
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Oct 28, 2009
I have written a nested if statement that refuses to work properly. My fla file consists of the main timeline and a movieclip. The problem lies in the pwrbtn function. I need the pwrcomp Boolean to prevent the call to firstpage() from happening more than one time. However when I test it keeps cycling so my traces are frame2, true, frame2, true, so on and so forth. Have I just made some small mistake that Im not seeing?
[Code].....
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Sep 30, 2009
I have a preloader which loads an external swf. When I test locally, everything works fine, but when I test remotely: Preloader runs.External swf doesn't load into preloader. I am using the contentPath to load my external swf, and the only as2 I am using is: on (complete) { this._parent.loaderPB._visible = false; this._parent.mcbgdloader.visible = false;} to hide the progress bar and graphic used in the preloader.
I hope I provided enough info. The preloader is a regular fla and the external uses screens.
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May 2, 2011
I'm trying to set the alternatingItemColors for a custom MXDataGridItemRenderer and nothing seems to work. I've tried every combination of setting the property that I can think of, from the application,to the dataGrid, to the renderer, with every combination of autoDrawBackground set to true or false with no luck. Ultimately, I'm looking to use the custom itemRenderer, which has a set of semi-transparent primitives behind the label, with the alternatingItemColors to make the rows easier to read, but keep the style of the custom renderer intact.
<s:MXDataGridItemRenderer
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" [code]......
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Dec 19, 2010
I have been trying to get my file to work for a day and a half now. Any help with the error or why the loading screen doesn't work properly [URL]
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Jan 5, 2011
I have a file with multiple buttons. The task at hand seems simple. Use eventListeners to go back and forth between frames. Here is the code I am using.
[Code].....
I've tried creating this project using movie clips instead of buttons, and it seems without a hit area the mouse_rollover doesn't work properly, it just flickers. All I'm trying to do is roll over the number have the background be a dark transparency and bring up the text box for 18 different numbers... Seems simple right? I've attached the current broken file for you to explore.
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Sep 6, 2010
I 'm building a slide show w/ as2, most of the function are fine. However, the pause button doesn't work properly. It can pause the slide show, but not able to play the slide show again. (fyi - the previous btn & next btn work fine !) [code]
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Apr 21, 2008
i use movieLoader on my main movie to call it those seperate swf.
It seem like it doens't load in the rests.
My main movie is first embedded into html.
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May 14, 2008
i have used the setinterval in a module. i clear the inetrval each time i make it using a function in other class. on long time run the clear interval stops functioning.
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Mar 28, 2009
This is the code I use to run a swf that makes zoom on images:
<body>
<center>
<OBJECT classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash
[Code]....
This code works properly in IE7 but in Firefox I have discovered that the images are loaded after than the swf. This swf file needs some parameters to work with the images, but if the images are not loaded previously then the swf does not work properly. In firefox, a page refresh is needed if the images are not yet loaded in the cache.
I have resolved the problem partially preloading the images in the previous page link using: <img src="imagebig.jpg" style="display:none;" alt="" width="781" height="1051"/> With this solution, the images are loaded prior to the swf loading.
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Jan 12, 2010
I create one image gallery. But it doesn't work properly.That means i want to play like slide show with using setInterval method.Once first image loaded and second image if load i want some time to display for ex:2min waiting. After that load third image. this only i want to play this sequence.[code]
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