ActionScript 2.0 :: Load Youtube Movies Into Flash?
Jun 12, 2008
I'm working on a project and I want to load Youtube movies into Flash. This is no problem and works fine, accept i'm running into a bug (quite an irritating one
I create a playlist from XML and have linked different Youtube-movies linked on the buttons i dynamicly create. When i press a button for the first time it loads the right movie but when i click on a different button, the same movie gets loaded (so the first movie always loads again).This is the AS:
I am not able to get youtube movies to play in Flash MX 2004 when embedded. The error I get is: *** Security Sandbox Violation *** SecurityDomain '[URL]' tried to access incompatible context '[URL]' I have tries adding the suggested codes (gathered from this forum) relating to security domain and policy files but nothing seems to work. I have read that it may be because the testing (of the SWF) is not being done on a website but locally - on my machine's HD' - but this must also be possible to workaround?
after a while of searching i still despared to find out how to play youtoube movies inside my flash.I notice there is a as2 script that caputure the rigth url to load the flv inside my own flash? or a php code that filter out the right flv?
I have the following mark-up to load a YouTube video player in a jQuery Tools overlay:
<a rel="#YouTubeVideo_MZKORPYI0HM" href="http://www.youtube.com/watch?v=mZkoRpyi0HM" title="Watch the YouTube video"> <img src="http://img.youtube.com/vi/mZkoRpyi0HM/2.jpg" class="youtubeThumbnail
[Code]....
The page behaves exactly how I would expect in Firefox (all versions) and Chrome. However, in IE8 (and I have the latest flash plug-in), I see a "1 item remaining" message in the status bar and the overlay contains no flash player. Right-clicking on the grey space shows a "movie not loaded" message.
There are 10 buttons on the stage and a display area. Clicking any button runs this function[code]...
This works well for the first few videos but after 5 or 6 unload/load cycles, the player gets slower and slower and eventually stops responding. I thought the basic idea of unloadMovieNum was to remove a movie from the stage and reclaim the memory but this doesn't seem to be the case.
I have a video, 14 minutes long, at various times, I need to load information for a few seconds, and then unload it.At the moment, I'm doing it all in the timeline which works fine, however I'm limited by 16,000 keyframes which for the last video, was about 7 minutes (full video was 9).Is there a way to load and unload in 1 long action script file at the beginning of the video? eg (not actual code btw)
at 4 seconds, load 1.swf into container1 at 14 seconds, unload 1.swf from container1 at 16 seconds, load 2.swf into container1
I created a simple Flash app that shows a menu on the side with 2 movie choices. Each movie choice is supposed to play a different movie. The whole thing works just fine on my local machine but when I upload to the test server, the movies never start. Near as I can tell the SWF loads and functions fine but the movies dont work... constant loading bar. Of course, I want them to stream in a YouTube-like fashion. I've fought with this for some time, tried .FLV files directly in DW (no joy there either) so I'm stuck. If I replace the movies with images, the SWF functions just fine. Just can't seem to do the movies.
I have trying to use this sample FLA from google to embed youtube videos in my flash doc but, when I publish the file it comes up blank with no errors.
I am trying to create a flash viewer, which will load various other flash movies. The viewer will be in the root directory, but the flash movies it will load are a few directories deep. Those movies access various sound clips that are in an audio directory relative to each swf I want to load.[code]It seems that when I load one of these movies into my viewer, the loaded movie is looking for the sounds in an audio folder in the root directory, and not relative to the swf I loaded. Is there a way to set this? I would rather not have to make the changes in each of my other movies to use the absolute path.[code]
I am trying to load some of my Flash Movies abit faster. I had read somewhere that i should use certain commands to bring the sounds out of the library after the SWF or page is loaded. I think i am suppsed to use Event listeners or call on the sounds somehow?? Does anyone understand what i am saying OR have any tutorials or links to tutorials that i can look at with regards to calling sounds?
Is it possible to load a youtube chromles video player in AIR aplication? I have tried whit standard youtube code butt it trows error SecurityError: Error #3207: Application-sandbox content cannot access this feature. even thou I have used ActionScript Code: Security.allowDomainp[URL];
I have this youtube video code.. Works great.. Minus One big thing..When I go to the video page, the youtube videos load great, but they stay up, even over other pages... They never go away once you navigate to the Video Page...Here is the code, How can I make them go away when I click to a new page? I took out youtube links out cause I have fewer than 50 posts..
ActionScript Code: stop(); Security.allowDomain("THIS WOULD BE WWW(YOUTUBE)COM"); var my_player:Object;[code]............
I need to load a youtube clip into a "embed_video" instance. I have a input text box where i want people to type there youtube url and then press a play button and the video plays in the next frame in different windows which are moving.
I'm trying to understand how AS3 works compared to AS2 when using navigation buttons to load external .swf files.
In AS2, I would have 5 menu buttons. Each button contained a script to load an external .swf file into layer 2 (on top of my existing movie). It would also contain a line of code to unload any movie that was already in Layer 2. This way new movies came in on top and were easy to identify when it came time for them to be unloaded.
Now in AS3, I can't find a similar way to work with external movies, since there are no longer layers. I create a movieLoader and add a child to it to load my external .swf - that works fine.But how do I tell each button to remove any children that already exist before loading the new child? The way it works now, the movies just keep piling on top of each other whenever I click a button.[code]...
[URL]My goal is to make all animations to load at once, because right now it only loads (loadMovie) on whatever you click, therefore there is a delay between the link you click and what will open.how you could preload all animations before you enter the site, I need your help, your any tip, and your advice on what code should I use.[URL]
I can't seem to wrap my head around this image loading problem with my actionscript 3.0 project. I suspect it has something to do with how I have the crossDomain.xml set up. The problem is that I can load youtube movie thumbnail images from [URL] into flash and display them completely fine when testing/running the SWF in a stand alone (local) player. But when I upload the SWF and test it through the web I receive Sandbox Errors and Security Violations. Here is my crossDomain.xml (stored on the root of the server):
I bought a template from flashmo which comes one main flash file and photoalbum fl. file. The main flash file plays swf. file from photoalbum. I like to create many photoalbums and play them on the main file.I have no idea how to do that. I spend hours and hours searching online but I cannot find information.The actionscript that is related to playing movie is below.
import mx.transitions.*; import mx.transitions.easing.*; // var numMenuX = 605;