ActionScript 2.0 :: Toggle On And Off States On Buttons
Jan 13, 2011
how to toggle on and off states on my buttons. Once a user clicked one it fades and disables ok as I want but i also want it to enable and fade back up again when they select another button. Below is my code:
PHP Code:
function GenerateShapes(shape_xml) {
_global.shape_images = shape_xml.firstChild.childNodes;
_global.disableShapeButtons = new Array();
I have a button hit state called btnWorkH, below is the start of my code to make it functional. The idea being, that when someone clicks the button, I add a child to the top, to make it look like it has been clicked and is maintaining an alternate color. How would I code this so that it becomes a toggle? As, I need a click (once this action has been performed) that removes the child... just not sure how to write the condition for this.
I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.
I am creating a generic website that would have abstract MCs that would load jpg or TXT fields for the user interface to allow for fast updates to the site. The MCs that would make up the user interface would be empty and load things into it using XML or PHP later on. How would I create button states for the user interface MCs. I started creating a function for every MC button state but I thought there might be a more efficient way.
and is using URLRequest the way to link to pages with in a movie well the flash movie that is the site it's self?
/*---------------------------- THE START OF MY ACTION SCRIPT ------------------------------*/ var waywardLogo_mc:MovieClip = new MovieClip; var theCollection_mc:MovieClip = new MovieClip;
As I am finally dipping my toe's into AS3 from years of AS2, I am having an issue for my menu buttons (which are within a movie clip) effecting the activation of movie clips that are featured on the main timeline.
I can get this to run how i want it when each menu button is on the main timeline (by using the 'the click to go to Frame and Play' code snippet)...but when these button are within a movie clip, I can't figure out where in the code i have to add the _parent. command ?
I have attached the .fla to see what I have done. I am keen to keep using the code snippets scripts.
Below is the code I have for my buttons.I have 3 different swfs loading in once each corresponding button is selected (CLICK). I also have rollover and rollout or idle states. Now the dilemma: Once a button (mc) is selected (CLICK) I need it to remain in its rollover state. Once another button is selected I need the previously highlighted button to switch to idle state and the new button to be highlighted... Sounds like the most basic, simple, AS3 101 question, but alas I am hitting a wall. Based on my provided code what is the best option for this, an array with an active state on the timeline, a toggle with Boolean ect, ect...?
Code: var Hotspots:Loader = new Loader(); addChild(Hotspots); moreInfo_btn.alpha = .5; moreInfo_btn.buttonMode=true;
Lets say I have a nav with 4 items that are blue. If I click on one, I want it to turn red and stay red to reflect that Im looking at content in that area. If I click another nav item, the previous turns back to blue while the newly selected one turns red. I started to write a function and define a variable but I would like to see an example.
I am trying to create an interface with multiple buttons (left side of screen) that will toggle on or off (increase alpha) multiple graphic fields (right side of screen) that are not mutually exclusive
Ex.
If btn1 is pressed (checked), fields a, b, c will turn on. If btn1 is pressed (unchecked) again, fields a, b, c will turn off. If btn2 is pressed (checked), fields b, c, d will turn on. If btn2 is pressed again (unchecked), fields b, c, d will turn off.
I'm trying to make buttons for my website that have sounds playing on them during the over states. But when you move the mouse off the button, the sound keeps playing. Run that mouse everywhere, the sounds are all playing, it's chaos. How do I fix a button so that the sound stops playing when the mouse moves off?
I have 5 buttons. Each of which have different movie clips in the up, over and roll out state. To be more specific, each button looks like a window. on the up state curtains cover the windows. on roll over the windows open. on roll out they close again.
What I want to do is ON PRESS force the button to go to its roll out state and then cut off all user activity from all the buttons until the transition to the next page takes place.
I have the following code to control the rollOver, rollOut and release states from my buttons (btn_company, btn_products, btn_services and btn_enquiry):
Code: for (var i in this) { if (this[i]._name.substr(0, 4) == "btn_") {[code]...
I also have 4 movieclips (title_company, title_products, title_services and title_enquiry) which I also want to control with those buttons. When btn_company is pressed, title_company should go to frame 2, When after that btn_products is pressed title-products should go to frame 2 and title-company should go back to frame one.
Playing with first Flash website (cs4, as2) Made a series of buttons that successfully open several "pages" (frames)Problem is these buttons toggle; that is they will open the right page, but when hit again will open another page.[code]
I've got the following code working perfectly so that when I click the 'mc.fullscreen_btn' the movies goes full screen. When I click 'mc.fullscreen_btn' again the movie returns the the browser. However ideally I would like it so the user has to click a deferent button to return the movie to the browser (ie: _root.topmenu_mc.displaymenu_mc.displaymenuON_mc.b rowser_btn).. is this possible using the code base I have?
// Full Screen var stageListener:Object = new Object(); stageListener.onFullScreen = function(bFullScreen:Boolean):Void {
I made 5 buttons on the stage. When these buttons are clicked I want to show AND hide items related to the buttons. Is there a way to "toggle" a simple button so that when it is cliked the first time it shows the object, clicked a second time it hides the object using the same function? In other words, is there a property of a simple button that changes state?
I am trying to make a toggle button where, when the user clicks it, it changes from grey to red. I am using movie clips rather than "button" symbols because, when switching between states, buttons look kind of bouncy after you click them. I have everything working, however, because I am using movie clips the "hand" cursor does not appear when I hover over the buttons. I am using very basic code:
I've got five buttons and want them their enabled property to toggle as you move through the menu. So, if MenuItem1 is disabled (because you're in that section), then you click on MenuItem2, MenuItem1 is automatically enabled. I'm using SimpleButtons. No need to use anything more than that.
I'm new to flash and just need to do a simple task but I can't manage to get it to work. I'm trying to import a video (flv) into a SWF container and need to AS functions which should be exposed to JS (using liveconnect or anything else). These two function should toggle sound on/off and toggle play/pause. I dont need any user interface or a full featured player, just these two functions.
I work with Flash all day at work, and I've made a million buttons. But today, I decided to make a few at home for my personal website. I made a rectangle, turned it into a button symbol, and made keyframes on each state. When I tested it, it didn't work. If I go to Control -> enable simple buttons, it works just fine, but either testing it with ctrl-enter or opening up the SWF gives me a dead button with only the up state.
I uploaded the fla. How could something so simple not work?
It was created in flash CS4, but I saved it down to CS3/Flash player 9 for the sake of compatibility.
ive got an image with text pasted on the top. i want to turn into a button as when the mouse rolls over it i want it to go lighter. so i changed it into a button by pressing f8 convert to button and changed the alpha value in the over status, the brightness changed but the text diasappeared.take 2 - tried the same again minus the text, converted just the image to a button but now when i double click it to get the various hit, over down etc stage theyre not there! i tried to select edit but seemingly that just edits the alpha property but not in any particular stage
Well I've got some problems changing the Up, Over, Down and Hit state of my button. For example when I have created 4 of those states, and I just normally save my flash file, the next time I open it my states are gone but when I play my animation the button still works with the correct states (the created Up, Down, etc. states). But then again when I enter my editor to create those Up, Over, Down, and Hit states they're just missing?
I'm trying to work out how to use states in my Flex app.I've created two states, State1 and Stage 2. Both are based off the base state. I've created a few visual elements for State1, and given each of them includeIn="State1".But when I'm in design mode and click on State2, these elements are still visible?If I try to delete them while State2 is selected, all that happens is RemoveChild is added to the State2 tag.
I'm making a form that directs you to the proper person in that area.When I try inputing another state such as NY it keeps outputting "John Doe 2" instead of the proper name.Here is my script. I don't know if I can't switch up zip and state..
on (release) { if (zip>15000 && zip<16899) { name = "John Doe";[code]....
What i need is a series of pictures on a row that is mouse sensitive, if you move the mouse the gallery move in a loop, (no stop!)All theese pictures need thees effects:
Normal state: blur rollOver: unblur rollOut: blur click: unblur and desaturate clicked: all picture pressed remains desaturate until you reload gallery.
what i have done is this:
Code: import gs.*; this.buttonMode = true;
[code]....
This works but i would like to have unblur the last button pressed...[URL]
I have an app that I am currently using a viewstack to display each page and I am wondering is this the right way to go, or should I use different states (or something else).
The site is powered by a menu bar with the top level items of Home, Tools, Support. Underneath the Tools menu is a submenu with Tool1, Tool2, Tool3. Currently when the user clicks on any of the tools in the Tool submenu I bring up a child container from the viewstack (each child is actually in a separete component).
I'm writing my own class to manage a skin for an FLVPlayback component. It works 90% of the time, but sometimes the state get really messed up. Specifically, the video is playing, meaning I can see it play and the VideoEvent.PLAYHEAD_UPDATE event is firing, but when I poll the FLVPlayback component about its playing property, it returns false. Instead the buffering state is set to true.I assume this may be because 'buffering' is kind of a subset of 'playing', but I cannot confirm this in the documentation. I guess another way to ask this question is, "Does the FLVPlayback component ever buffer while it is in a stopped state?"
I have the following panel component called AdvancedPanel with controlBarContent:
<!-- AdvancedPanel.mxml --> <s:Panel> <s:states>
[Code]....
Using the CustomAdvancedPanel inside an application component shows an empty panel with the "Go to edit" button. But when I click it, the "Extra edit button" becomes visible, but the "Show in edit" button inside the controlBar doesn't.
When the CustomAdvancedPanel is empty, without redeclared states and "Extra edit button" the panel works just fine.
I think it is because the State object declared in AdvancedPanel isn't the same as CustomAdvancedPanel, so the state is different, even if they have the same name. However. I can't use the states of AdvancedPanel inside CustomAdvancedPanel without (re)declare them in mxml.
Is there any way to achieve this kind of state-reuse? Or is there a better way to obtain the same result?
I am trying to use global application states to manage roles in my application. How can I use <properties.state> everywhere in my application if I declare it in my top level application?