in many programming languages there is this great idiom that lets you use a hash to count occurrences of items. Eg in Perl, suppose you have a list of students and you want to see how many of each name you have (2 Bobs, 1 Jeremy, 22 Aidans etc):
my %uniqueNames; for (@studentNames){ $uniqueNames{$_}++; } # print it out[code]....
So you can do this in ActionScript 3 of course, using the Object.The problem is NaN. If you try to autocreate and autoincrement a key at the same time, you get NaN, and the whole thing breaks down.Sure, you can use a conditional to test whether the key exists, and then autoincrement it, or set it to one if not, but that's ugly.
I'm trying to figure out how to find the exact location of an XML item after I pushed it to an array... I'm using this to find the item with the "fotoNR" number:
[Code]...
But how do I find that by code? Basically, I need to know how many items go from the beggining till the finded one!
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code: volDown.addEventListener(MouseEvent.CLICK, menosVol); volUp.addEventListener(MouseEvent.CLICK, maisVol); var cliques:uint = 0 if (cliques == 7){
I would like to make an .exe file that shows a starting number (that I would designate in the code), and then every 30 seconds, it adds 1 to that number. So for example, the exe begins by showing "11,057" on the screen, and then 30 seconds later, that number changes to "11,058", and so on. Is this possible? How do I do this? I wish I could find an .fla that does this so that I could understand everything from setting up the text box to show the number to assigning the actionscript code to make that number change.
PS - I need this counter to run as an .exe file on a Windows 7 computer that will not be connected to the internet, so code that requires PHP or running on a web server won't work. But an XML file called from the .fla would work, because I could keep the XML file in the same folder as the .exe on the computer.
I was trying to make a count up for an url. its an image i want to change the url of every day. in that i mean its just a number in the url i want to change every day at 01.00am, how can make that stuff? The url is for a image that goes 1 number up each day. Someone who can explain how i can do that?
I need a simple counter (in Action Script 3) to tell visitors to a website, since you opened this web-page... X number of babies have been born worldwide.
Where X is simply an ever-increasing number. Say that there are 200,000 babies born everyday throughout the world, then I want the counter to increment...200,000/(24X60X60) = 2.315 per second
I have created a movie clip that flips down from 0-9. I repeated that movie clip six times across the stage and now I have to figure out how to make the numbers count from 0 to 400,000.
I have probably posted this a few times now. I am using the tutorial at www dot flashgametuts dot com/tutorials/as3/how-to-create-a-platform-game-in-as3-part-7/ and I would really like to know how to have a sound play when the character collects a coin. This is a tile-based game where the "coin" objects are represented by the number "7" in an array, which is the level map.
I've recently started a project in Flash cs4 and I was trying to (for sake of ease) incorporate the use of the enter key as an alternative to pressing a submit button with the mouse. Now, I know how I could go about calling the keyboard event and linking it to a function, but I need to use the enter key for two separate instances (and yes they correspond to two separate functions) of a button.
In Flash MX, there used to be a way to set a property field in a button to a key to have it register as that key. If the buttons were on two separate frames, the key would only activate the button that was showing currently.
way to make the enter key count as pressing two different instances of a button (with two different functions) in the latest incarnation of actionscript?
Im trying to make a dynamic textfield count from 0 - $number (lets say 50) in 3 seconds. So that when I hit 3 seconds then I hit 50.So what im basically doing is calling a function with setInterval and im calling the function every 60 milisecond (3x1000 / 50).
The textfield is following a movieclip (percentagebar) which im tweening from one position to another in the same amount of time - 3 seconds.What im seeing is that the movieclip reaches its end position before the count on the textfield is done.Is this because the mc tween relies on the FPS and will therefore end quicker?And what can I do to make my textfield count end the same time as the tween?
ActionScript Code: //Defining end number var pComplete:Number = 50; //Defining count var var pCompleteTimer:Number = 0;
I am trying to make a script that will count up to the designated number...if the set number was 50 then you would see all the numbers 0 through 50...and to make things even more fun I also need it to be for currency so I need a decimile point i.e.. $50.00
i have an array that i basically load from a csv file. i have a function below that test every number for the value if is a number.[code]the problem im having is that when it reads the array is reading ",15" instead off "15" how do i remove a character from an array ? i dont want to remove the whole element just a character.
I have three randomly moving movie clips and one keyboard controlled movie clip which is meant to avoid the tree random flying clips.
I want to do a hit test that basically will do something if anyone of the 3 random clips hit the keyboard controlled clip.
in the hit test i want to be able to have this work for any of the three random clips (flying pumpkins with different instance names, pumpkin1 pumpkin2 pumpkin3). This is all done on an external document class.
I thought about an array but I have no idea really
On the PHP site it was advised to do for loops in a certain way that I have not seen on any recommendations for AS3. I think I found about a 10 times speed increase and I thought I better check that I was not missing something (?) before going through my code and changing it. Very simple and fairly self explanatory (in the faster one the array.length is not calculated every time I think):
Code: import flash.utils.getTimer; var time:Number; var myarray:Array = new Array(); myarray.length=2000000; time=getTimer(); [Code] .....
Well I know I should probably know this, but I don't I need to know is there some kind of isIn for an array. To test if an item is an element in an array. I just cant remeber what it is.
I made this simple AS3 game that generates a random amount of stars on the stage. The user has to count the number of stars, punch that number into the input box and hit submit.The problem is that if the user wants to play again, he/she will have to go through the hassle of closing and re-opening game. That's why i'm now wondering how to make a reset button that re-generates the stars for the user to count again.URL...
I want to check if my character is hitting any of the items in an array (true) and if he isn't (false). right now the boolean is in a for loop so it returns one "true" and multiple "false" statements each time the program updates. I just want one return, true if the character is hitting a movie clip in the array, and false if he isn't.
I've found a simple count up script over on Actionscript.org
var count:Number = 0; var maxNum:Number = 1250; var num:Number = 1; this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.