ActionScript 2.0 :: Way To Run The Same Code On Multiple Instances?

Dec 16, 2010

I'm creating a navigation menu, as the cursor hovers over each of the menu items I want them to behave in a certain way. They all behave the same way but obviously the text is different.. So basically I was wondering what's the best way to apply the same code to multiple instances, without repeating the code?

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As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

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[Code]...

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ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

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Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
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[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

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ActionScript 3.0 :: Manipulating Movieclips Instances By Code?

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I have the following code to insert a kind of paging in as3

var xPos: Number = 10;
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[code]....

where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error

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ActionScript 2.0 :: Button Instances With Identical Code?

Nov 2, 2004

I want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?

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Actionscript :: Dynamically Adding Events Code To Instances Possible?

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I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:

MC Frame one.

this.onClipEvent(load)
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edit: or creating a class for it just to set the alpha.

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ActionScript 3.0 :: Multiple Instances Of Same MC

Aug 17, 2009

can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)

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i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is

Code:
function dropbox():Void {
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[code]....

the first one returns "It's working" but zip for all of the others.

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How do I add multiple instances of the same mc to the stage dynamically?

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The problem I have is that using the code below, the swoosh.flv file tends to freeze before it finishes. In this case the swooshIn() function is called three times because there are three items being loaded into the Carousel.

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Code:

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[Code].....

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I am trying to create several texts with animation on mouseover (basically animated menu).

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I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.

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Multiple Instances Of Button Won't Work

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I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.

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ActionScript 3.0 :: How To Broacast To Multiple Instances

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The following includes 3 files: A main Flex file and two classes. Only last instance created in the loop receives the myClass.doThis() method-- it only fires once. What I want to do is to broadcast to all of the instances. What change do I need to make to the myMethod function in Class1.as to make this work.
 
<?xml version="1.0" encoding="utf-8"?><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">  <mx:Script>   <![CDATA[private var myArray:Array=

[Code]....

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Multiple Instances Of Movieclips Working With AS3?

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I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:

mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
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mc.gotoAndStop(2);

[code].....

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ActionScript 3.0 :: Multiple Instances Of Loaded SWF

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I am loading a set of SWFs into my application. These are loaded as a list of thumbnails. I want to add a loaded SWF on the stage when the thumbnail corresponding to it is clicked. How can I do this?

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ActionScript 3.0 :: Multiple Instances Of One Movieclip?

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I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...

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I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??

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what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this

Code:
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[code].....

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ActionScript 3.0 :: Multiple SWF Instances Interacting With Each Other?

Sep 8, 2009

On a webpage there would be multiple swfs. There could be one, there could be 15. It depends on the client.Each instance is the same swf but with different parameters. The swf is a simple toggle button, play/pause.When the page initially loads up, nothing happens.All the swf's default to the pause icon.An ID is passed from the html using flashvars i.e., FlashVars="Playerid=1" in the code, for each instance.When a user clicks on one swf (here is the problem), all the instances need to be listening and if they are not the clicked swf they need to change from play to pause if they were the previously playing swf or if the were in the 'pause' state to do nothing.

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There will be say ten tracks from an album. Next to each track name will be a simple flash button the user can press to hear a 30 second sample. On clicking the icon, if no track is currently playing the icon will change from pause to play and the track will then play. If there IS a track already playing (say track 3) then on clicking say track 1 will stop track 3, change it's icon and then start track 1 and change it's icon from pause to play.The problem is that each swf on the page is exactly the same apart from an ID from flashvars and trackname which will be from an XML file or passed as a parameter when instantiated such as flashvars.

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If I've got multiple instances of a swf (a media player that I've created), is there a way to stop one instance if a user starts playing another instance on the page? how to communicate with other swf's on the same page?

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Actionscript 3.0 :: Multiple Instances Of Same Movieclip?

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I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names

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