ActionScript 3.0 :: Access Function Of A Loaded Swf With Bulkloader?
Oct 7, 2010
My problem maybe a development problem is that i've a preloader file.This preloader with bulkloader load and external swf that is the index file.Now because of i'm using the preloader every stage reference in the index class like stage.stageWidth will generate a #1009 error. So my question is how can i access to the an index class function so that when the preloader's stage will resize some index sprites must will assume the new width of the stage?
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Similar Posts:
Oct 7, 2010
i've a preloader that load an swf with bulkloader. How can i access to a function of the loaded swf?
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Jun 8, 2010
The problem: how can I get access to instance items after an external swf loaded?[code]...
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Jan 18, 2011
I'm currently using BulkLoader to load in swfs as MovieClips. What I'm trying to do though is duplicate the loaded movieclips and attach them to other clips?
I seen something that senocular posted about creating duplicates of display objects in AS3 but it didn't seem to work with BulkLoader and swfs?
Is there other ways to duplicate loaded movieclips?
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Aug 18, 2009
I'm using BulkLoader as my main loading class for the project I'm working on. I would like to know how to set the name of a MovieClip that has been loaded with BulkLoader. Here's an example of my problem:The error I get is as follows:Code: Select allError: Error #2078: The name property of a Timeline-placed object cannot be modified.I have tried to set the name of the movieclip before I load set it to the swf that was loaded with BulkLoader, like this:Code: Select allvar random:MovieClip = new MovieClip();random.name = "random";random = _bulkLoader. getMovieClip ("randomSwf. swf");However, this results in the name property being changed to the random instance name that flash assigns it when it gets loaded in.So my question is, is there any way I can change the .name property of the movieclip that is loaded in with BulkLoader, so I can get access to it through the getChildByName() method?
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Nov 17, 2009
I'm using bulkLoader to load my mp3 and flv files (thanks to dawsonk for hooking me up with the answer there), and now I need to be able to play/pause and jump ahead and back in the movie that I loaded, but I can't figure out how to reference it?Also, when I go to load another movie/audio from a button click, do I need to do anything with the old instance, or will flash take care of that??
Here's the class:
Code:
package{
import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;
import flash.events.*;
[code].....
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Jul 29, 2010
Is it possible to access a function within a function in a parent swf from a loaded swf?
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May 6, 2010
i load in ActionScript a swf file. So far no Problem, but I didn't found a way to access one of it's functions, the best thing would be if I could access the main function in the mxml part of the swf.
Here is the code of the main-mxml file that belongs to the swf that should load and access another swf[code]...
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Sep 22, 2010
Is there a way to call a function inside a loaded SWF file?
Basically, I have a .swf file (A) that loads another .swf file (B)...I would just like to treat B as if it was any other instance added to my class .swf "A"...
Have to recast "Loader" with the name of your .swf file class:
Loaded .swf class:
package src {
import flash.display.MovieClip;
public class LoadedSWF extends MovieClip {
[Code]....
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Jul 1, 2010
I have followed the tutorial on gotoandlearn that builds a preloader swf to load an external swf. The problem I am having on the main timeline is that I now cannot access a function in the final external loaded swf. This worked fine when I just loaded the external swf into the main timeline but with the preloader I think I have my loader instances confused and I don't know how to fix it.
[Code]...
Like I said this worked perfectly before I tried cleaning things up with intermediate preloader swf and now its all gone pete tong (again!!) When testing this by reviewing the main timeline it cannot recognise the function killStream
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Apr 11, 2011
I am successfully loading and using several swf's with bulkloader. They are games, and when the user is done with one they are returned to a main menu. However if they go back to the game it is is in its finished state. Is there a way to force bulkloader to "refresh" the swf to it's original state?
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Nov 16, 2009
I'm using bulkLoader to load an mp3 and an flv using their simple-example.as
It works fine if I make the SimpleExampleMain the file's class, loads sound and video and plays them both when they're finished. However, if I DON'T make it the class and just use:
Code:
var se:SimpleExampleMain=new SimpleExampleMain();
it loads both, plays the audio fine, but doesn't show the video?? It says that it's loaded, but it doesn't show anything. NOTHING is different except it's not the file Class...
Here's the SimpleExampleMain.as:
Code:
package{
import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;
[Code]....
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Apr 19, 2010
i'm working on a project that uses a lot of external files (sounds, videos...)So I decided to use the class Bulkloader to load my items.
First item I try to load : i'm stuck.The item (a flv) is loaded, but is not playing once the COMPLETE event is fired.All the code above is in the first frame of my flash. (I don't like to work with external classes).
Code:
import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;
import flash.events.*;
[code]....
The 'loaded' string IS traced so everything works fine until that.Seems it is the resume() function (or something else ?) that do not work.
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Dec 16, 2011
I have a class Debug with a function called trace inside it which puts a TextField on the stage and outputs the text. Now I am trying to get the Debug.trace() function to do a "normal" debug trace as well from within side itself. of course this causes a recursive loop. I am trying to figure out how I can access the top level separately. I tried using namespaces such as AS3::trace but to no luck.
I know a solution is to rename my function to stop the conflict, but I would like that to be a last resort. It is being used in quite alot of places throughout my entire code so replacing it everywhere is going to be a ballache.
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Jan 28, 2009
I'm having a little issue during my project, cause I can't use those "normal" preloaders. The problem is that I have all the website-graphics in the library, export in frame 1 (because I don't have any more frames than that, everything is done by actionscript), so I need some magic trick to show the loading bar, while loading, though everything is in the library... I tried this one here, to load my stuff from another swf :[URL] BUT... it gave me this little error here:
[Code]...
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Jun 2, 2010
I'm having a particularly frustrating issue with the BulkLoader API [url] that I thought perhaps someone here might be able to help resolve. What I'm trying to do, is to capture the metadata from a loaded .flv (through Bulkloader) so that I can check its duration. In all my efforts to facilitate this, Bulkloader either misfires once the video has loaded and/or returns null. For the sake of preventing redundancy, here is what I've tried/checked so far...
-I've pulled the metadata of my video(s) through a simple custom net connection... so it is there, and I can grab the duration this way. However, in this particular case, I need the data from BulkLoader.
-I've encoded/re-encoded the video(s), and have also injected custom data. Still no luck.
-I've changed the loading parameter "pausedAtStart" to true, as suggested, and have used netStream.seek() to jump to later frames or back to the first.
Needless to say, this is a very frustrating issue that I just can't seem to find a way around. Here is a link to my source files w/Bulkloader library: [url].
Here is a look at the code:
ActionScript Code:
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May 31, 2010
How can I use the bulkLoader library? I downloaded it, but I don't know how to link it with my .fla file.
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Feb 23, 2010
I use BulkLoader to load images for the application. But when I try to use them, I can display only one instance of each image. If I have repeats, the image actually displays only once, in the last occurrence. How can I create multiple instances of the loaded items?
[Code]....
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Sep 21, 2008
I have a bit of an elaborate loading setup I have written asa reusable framework. Right now I have this one kink in it that Ican't get passed.I have class HeatmapComponentController which is a simpleclass extending another class BaseCompoentController.HeatmapComponentController is the DocumentClass of another moviecalled heatmap_component.swf. After my BulkLoader's COMPLETE eventis fired (having fully loaded the swf) I try to use theLoadingItem.content as a BaseComponentController... like so...
private function _onLoadComplete($evt:Event) {
var _baseComponentController:BaseComponentController =
loadingItem.item.content as BaseComponentController;
[code].....
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Sep 3, 2009
Anyone have any experience with bulk-loader for multiple files? Its great for preloading single files, but I am now trying to preload essentially a folder of images. The images have different names (and will change over time), so I can't just create a for loop to preload for example 'image01' then 'image02' etc. They are referenced via XML however, and I'm wondering how I could loop through those, and use bulk-loader to retrieve these...? Essentially I'm confused about integrating XML nodes with bulk-loader, and then also about how to do it with multiple images...?
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Jan 19, 2012
I'm using BulkLoader to load in images, SWFs, XML, etc into a game. When working local, the content property on the LoadingItem is always good depending on the type of asset: Bitmap if it's an image, MovieClip if it's a SWF etc. When I test the same swf, but under localhost, or online, the content property is always a Loader object. Is this normal? Am I missing out a parameter or something?
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Apr 28, 2010
i am loading some external swfs with the bulkloader. The strange thing, they start playing in the background ( i can hear the sound) without even having added them to the stage.
Here is my code:
ActionScript Code:
public function init():void
{
bLoader = new BulkLoader("bLoader");
[Code].....
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Mar 18, 2010
I have 2 functions, 1 loaded before another. Some value are determine by the other function data, but since one of it has to load before the other 1, how should I get the data that is loaded after current function?
private function wMessage():void {
Message.width=Name.width+20;
}
[Code]....
I've taken out some other unnecessary codes, but as you can see Name position is set according by the position + width of Message, but I want Message's width to be not smaller than Name
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Dec 24, 2009
I am using bulkLoader to load dozens of SWFs into my Flex app, and all of SWFs are static (1 frame only). 'Everything' works fine, however, I'm not sure how to handle data from bulkLoader... I am getting MovieClip types for all of my SWFs, and I am not sure how to tell to Image or SWFLoader classes to use some of those MovieClips as source.
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Mar 21, 2011
i've been using different loaders in the past, here are the most popular:.
[Code]...
which one is the best one and for which challenges?
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Aug 11, 2009
I'm stuck in a project because I don't know how to communicate with other classes in another external swf? After I load the swf using the loader class how would I be able to access the classes loaded by the swf?
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Jan 13, 2011
I am migrating to AS 3.0 from AS 2.0 and I am unable to access the root of the main swf from the loaded swf. In AS 2.0 i simply used "_root.gotoAndPlay(frame number); I have also tried Movieclip(this.root).gotoAndPlay(frame number); but it doesn't work.
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Sep 17, 2008
Game.swf, which needs to access FlashVars from Game.html... easily done withLoaderInfo(this.root.loaderInfo).parameters;It turns out that Game.swf is heavy enough to require a preloader. The onlyeffective way of doing that in AS3 is to loadGame.swf intoPreloader.swf, which is embedded in Preloader.html.The question is, where do the FlashVars go (in Preloader.html??), and how can Game.swf access those variables? I've tried
LoaderInfo(this.parent.loaderInfo).parameters;
//and
LoaderInfo(this.root.parent.loaderInfo).parameters;
[code].....
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Oct 31, 2010
I have a container SWF that loads other SWF's onto the stage using the load() method. I also am trying to access the MainTimeline of these SWF's using Event.INIT and a function and then telling that function that if the MovieClip, "clip", which is the loaded SWF is at currentFrame>=2 then do something.I can't get any response (not even trace responses)unless I specify "if(clip.currentFrame==1)". How can I get the container SWF to see past the first frame of the loaded Movie Clip? I suspect that I should be using ENTER_FRAME instead of INIT, but if I do that the Movie Clip appears and suddenly disappears without staying on the stage.
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Jun 25, 2011
I'm just trying to create my small personal website, so I ask your forgiveness in advance if my question sounds stupid...Well, I need to get access to MovieClips instances in my external SWF file, which is a player skin.Although there are plenty tutorials in the Internet about this (e.g. http:[url...), I'm unable to make them work for me...Here is my code:
import flash.display.Loader;import flash.events.MouseEvent;import flash.display.MovieClip;
const SCALE:Number = 1.25;var CPLoader:Loader = new Loader();var ControlPanel:MovieClip;
addChild(CPLoader);CPLoader.load(new URLRequest("ControlPanel.1920.swf"));CPLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loading_complete);[code].......
When I launch my application I get Error #1069: Can't find property Power_BTN in ControlPanel_fla.MainTimeline__Preloader__; there is no default value. at Experimental_fla::MainTimeline/loading_complete()
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