ActionScript 3.0 :: Attaching And Retrieving Data With Instance Names?
May 13, 2009
I'm developing an AS3 module where the user interacts with certain hardware. One part is highlighting the hardware's features when the user hovers certain points on it. There's quite a lot of work to be done here (about 6 modules with about 30 highlights each) so I figured I would make it as changeable as possible.
On the stage I've placed all instances of a movieclip that acts as the pointer for the highlights. This movieclip uses a class that animates it upon mouseover/mouseout (hence only two animation functions are required for them all). At the same time I want to display a unique text for every point, and this is where the trouble comes in.
I figured I could attach data with each instance to the class somehow, and then create a new text field upon accessing the class. This is what I came up with:
Code:
// Features
f1.name = "V�xla mellan anv�ndnings- och vilol�ge.";
f2.name = "Display.";
f3.name = "Visa den elektroniska programguiden.";
[code]....
As you can see I tried using the instance property name to attach the data, it failed though (I didn't get a compile error for this but I couldn't retrieve the data in the class).How would you approach this? Do I have to create a variable for each instance's data, then match them (same number etc.)?
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Mar 20, 2011
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
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trace(this.getChildAt(1).name);
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Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set;
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I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
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[Code]....
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[Code].....
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