ActionScript 3.0 :: Attaching And Retrieving Data With Instance Names?

May 13, 2009

I'm developing an AS3 module where the user interacts with certain hardware. One part is highlighting the hardware's features when the user hovers certain points on it. There's quite a lot of work to be done here (about 6 modules with about 30 highlights each) so I figured I would make it as changeable as possible.

On the stage I've placed all instances of a movieclip that acts as the pointer for the highlights. This movieclip uses a class that animates it upon mouseover/mouseout (hence only two animation functions are required for them all). At the same time I want to display a unique text for every point, and this is where the trouble comes in.
I figured I could attach data with each instance to the class somehow, and then create a new text field upon accessing the class. This is what I came up with:

Code:
// Features
f1.name = "V�xla mellan anv�ndnings- och vilol�ge.";
f2.name = "Display.";
f3.name = "Visa den elektroniska programguiden.";

[code]....

As you can see I tried using the instance property name to attach the data, it failed though (I didn't get a compile error for this but I couldn't retrieve the data in the class).How would you approach this? Do I have to create a variable for each instance's data, then match them (same number etc.)?

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