ActionScript 3.0 :: Auto Instance Names For Each Object?

Apr 10, 2009

Code:
for (var i=1; i < 13; i++) {
var box = new kutu();
addChild(box);
}

The code it adds 12 times object called "box".. but if I want different names for each object? For example make the name for each
Code:
name = "box_"+i;

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I mean the value returned by:
 
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So, I have something like..

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here is the code

Code:
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import flash.display.SimpleButton;[CODE].....

basically, what this is is a map with hotspots. Its starts off with a rotating movie that is just three maps fading into each other. Clicking on it brings up another map with the hotspots. This is working how I want it to. Now the problem comes when I try to get the "hotspots" to work. What I did was create a series of red dots of the "dot" instance. Their instance names are at the bottom of the code in the commented section. When I mouse over one of these dots (which are buttons, btw) I want the mouse-over function to be called so that it jumps the the frame I want (again, the commented out section kind of gives an idea of how i want to do this). The two biggest things I need are thus: I need to add another parameter to the mouse_over function that takes a number. This number will be the frame I want to go to i.e. the parameter of gotoAndStop(x); The second this I cant figure out how to attach this to the "dot" buttons. I think it has something to do with the getChildByName thing, but I dont know how to implement it.

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I have a bunch of buttons on stage, and i want to place all of those buttons names in an array so i can assign an event listener to them easier. What i have is:

Code:
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