ActionScript 3.0 :: Buttons Freaking Out And Move Very Fast Up And Down

Mar 25, 2009

I have four buttons across the bottom of my scene. When hovered, the buttons "should" animate upwards to reveal more of the button that is hidden. It should stay there until you mouse-out then it should animate to its original position. My problem is it seems that the buttons active area moves with the up and downward animation making it freak out and move very fast up and down as if it is being told to animate back down then triggered to animate back up at the same time. So it looks very bad and unusable. I'm not really sure why it's doing this. It's a little hard to explain so here's a url to download my FLA.

[Code]....

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[Code]...

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[Code].....

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[code]....

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[Code]...

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[URL]

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[Code]...

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[Code].....

It works for the first button, but an error comes up for the next button:

TypeError: Error #1009: Cannot access a property or method of a null object reference. at skunk_fla::MainTimeline/frame1()

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Code: Select allimport com.mosesSupposes.fuse.*;
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[code].....

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The current way I am doing it is so: on frame 1 ButtonA is positioned underneath buttonB. Both buttons are on different layers. A new layer ("actions") has this code:
Code:
Select allstop();
buttonB.addEventListener(MouseEvent.CLICK, clickButtonB);
function clickButtonB(event:MouseEvent):void{
gotoAndPlay(2);
}

On frame 2 the actions layer has a new blank keyframe with this code:
Code:
Select all
addEventListener(Event.ENTER_FRAME, moveButton);
function moveButton(event:Event):void {
buttonA.y += slowDown(buttonA.y, 268.35, 8);
);
} function slowDown(begin:Number, end:Number, speed:Number):
Number {return (end-begin)/speed;}
}stop();

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TypeError: Error #1009: Cannot access a property or method of a null object reference.
at showcase17_fla::MainTimeline/moveButtons()

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I basically want a 7 buttons to move around using actionscript. They each have a their own "home" spot as well as 2 "shared" spots where the active button will sit. i tried a simple function similar to:

red_btn.onPress = function (){
if (this._x = 360)//at active
{[code]....

So theres obviously a huge mistake in my logic because it doesnt work at all, not the mention i dont get any movement, just kinda...teleporting buttons, which is not what i want.

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