ActionScript 3.0 :: Can't Disable .startDrag?

Feb 21, 2009

Ok it's 5am so I'm just not thinking clearly and am straining to read my code and I cannot get this to work.

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function
I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.



ActionScript 3.0 :: Can't Disable StartDrag

Feb 21, 2009

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...

View 4 Replies View Related

Flash :: Canvas Moved On StartDrag() Without Calling Set X / Y Or Move() - How Does StartDrag() Exactly Work In As3 / Flex

Feb 11, 2011

i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.

i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?

View 3 Replies View Related

Actionscript 3 :: Flash - StartDrag() Within StartDrag() On Child MovieClip

May 19, 2011

as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

The container MC can be moved without any trouble.

If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.

//panning ability
my_x = 800 - myImage.width;
my_y = 480 - myImage.height;


View 3 Replies View Related

AS3 :: StartDrag X Y Coordinates?

Jan 11, 2008

not sure if this is possible but i'd like to get the X,Y coordinates of a button I drag. here's my problem:

PHP Code:
public function backbuttonDown(e:MouseEvent)


View 10 Replies View Related

F8 :: StartDrag() Multiple Mcs At The Same Time?

Nov 1, 2007

is there a way to drag multiple movieClips at the same time? Flash help explicitly says: Only one movie clip can be dragged at a time. After a startDrag() operation is executed, the movie clip remains draggable until it is explicitly stopped by stopDrag() or until a startDrag() action for another movie clip is called. anyone know of a way to do it anyway? maybe combining them in a dynamic mc or something?

View 3 Replies View Related

ActionScript 3.0 :: StartDrag With MouseEvent?

Sep 24, 2009

I've created a function called dragItem() that I call with the MOUSE_DOWN event. I've got it working....kind of. I can access the function when the mouse is clicked and I can even get the name of the instance when the mouse is down. I'm trying to use the same logic to get the single object to allow a drag. see my code below...
function dragItem(event:MouseEvent):void {            var instName:String =;            trace(instName);            trace(;              ;              ,dropItem);  ,dropItem);                    }
I get this error when I try to drag the item...ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value.    at Main/::dragItem()

View 8 Replies View Related

ActionScript 3.0 :: StartDrag In 3D Not Working?

Apr 1, 2010

The Language Reference states:
"Three-dimensional display objects follow the mouse and Sprite.startDrag() moves the object within the three-dimensional plane defined by the display object. Or, if the  display object is a two-dimensional object and the child of a three-dimensional object, the two-dimensional  object moves within the three dimensional plane defined by the  three-dimensional parent object."
However, this does not seem to be the case.  I have a 2D object which is the child of a 3D object, but startDrag will not work on the child.  If I remove any tweens in code from the parent's rotationY then startDrag will work.    If I have any reference to rotationY it will not work, even if it is set to 0.


View 4 Replies View Related

ActionScript 3.0 :: StartDrag Within A Loaded SWF

Jun 16, 2011

I have an index file in which I load my external .swf. One of the external .swf has a drag and drop quiz. And as you can guess, the startDrag doesn't work! In fact, when I publish within Flash it works just fine, but when played within the index file, it stops working!

For your information : all my files are in AS3.
So here's a bit of my code.

var interbouton : Number = 10;
//I have 7 items that I can dragfor(var i:Number=0; i<7;i++){ var dragBtn :MovieClip = new Drag();


View 2 Replies View Related

ActionScript 3.0 :: StartDrag And Bounding Box

May 5, 2008

I have noticed when setting a bounding box on a drag object, if you go outside the bounds of the box you have set, the mouse won't let go of the object unless you go back inside the bounds and click on it again. Is there any way to force the stopDrag if you go outside the bounds while dragging? I have tried this bit of code:


View 3 Replies View Related

ActionScript 2.0 :: Tile Map Using StartDrag()?

Feb 5, 2009

I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)

What i need to do is to make the map draggable (kinda like and make every tile clickable! I can't manage to do both of these things at the same time All the tiles are in a movieclip called mapMc so by creating a big button above the visible map area and write:

ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....

And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?

View 0 Replies View Related

ActionScript 3.0 :: Run Only Once StartDrag And StopDrag?

Dec 31, 2011

i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once


square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void


View 3 Replies View Related

How To Make A Infinit StartDrag

Mar 25, 2009

How to make a infinit startDrag So something like :Code: Select allstartDrag(this, false, 0, 0, infinit, infinit); Only this code acts like this:Code: Select allstartDrag(this, false, 0, 0, 0, 0); And also I'd like this startDrag to work with negativ cordinates.

View 2 Replies View Related

ActionScript 2.0 :: StartDrag Outside Of Boundries?

Nov 22, 2006

trying to made a jigsaw puzzle, and using dynamic function to cut picture to pieces, but the pieces are not drag properly, except top-left coner to make a good jigsaw, please share with me, it's my first game program in my life,

for(i=1; i<10; i++){
this.attachMovie("ad1", "pic"+i, 9+i, thumb);
_root['pic'+i]._x = 5;[code].....

View 3 Replies View Related

ActionScript 3.0 :: Can't Get StartDrag Working

May 20, 2009

I have a MovieClip with other MovieClips inside of it. On each of the MovieClips inside, I have added a MOUSE_DOWN event and in the handler, I call, null);

But it doesnt seem to work :/

I have traced out the target name. I have tried current target and traced out it's name. THey both trace correctly. The target is being reached and it is the corect target. But the startDrag function doesnt make the MovieClip draggable.

View 6 Replies View Related

ActionScript 2.0 :: Set The StartDrag (L,T,R,B) Parameters?

Jul 13, 2004

I've got a zoomable map within a frame, and of course I don't want it to be dragged out of view, right?

So, how do I set the startDrag (L,T,R,B) parameters when it's a different size when it's enlarged (zoomed)?

Would it be advisable to somehow set multiple conditions to do something like this? (if so, how would I do it?)

if ( between Size>100 AND Size<200) {
startDrag(this, false,400,150,600,250);
if ( between Size>200 AND Size<400) {
startDrag(this, false,500,250,500,150);

Would it be advisable to do something like that? If so, how would I code it?
If not, what would be a better idea?

...I swear, adding this zoom feature added a whole level of complexity to this map that I've never imagined.

View 4 Replies View Related

ActionScript 2.0 :: StartDrag Restrict X & Y Coordinate?

Jul 28, 2009


If you drag the map, it moves even beyond the edge of the map so the map eventually gets dragged off the screen. Is there any possible way to stop the map moving any furthur than its boundry?

The source is here - [URL]

View 3 Replies View Related

ActionScript 2.0 :: CS3 StartDrag / Duplicate Object

Oct 17, 2009

I've on box named=box1, and added action script.[code]I want to make duplicates of box1 and script should be the same as above.[code]But when i click on button again, box1 duplicate is disappearing. I do not want that.

View 5 Replies View Related

ActionScript 3.0 :: StartDrag() Constrain To Rectangle?

Oct 19, 2009

I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...


("animation", false, 0, 0, 300, 300);

but know joy...

my code:

////Button Listeners/////////////


// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);


View 2 Replies View Related

Flash8 :: StartDrag And Bring To Front?

Jan 13, 2012

have a thing where i have a million drageable objects and to make it easy i made each one of them a movieclip with this on

on (press) {
startDrag ("");


View 1 Replies View Related

ActionScript 1/2 :: Unable To DuplicateMovieClip&StartDrag?

Jun 2, 2009

How can I drag a duplicated Movie Clip from DuplicateMovieClip Function? ( use one movie clip)Example below:

on(press) { duplicateMovieClip("_root.a1","a2", 2); setProperty("a2", _xscale,100); setProperty("a2", _yscale,100); } on (release) {  startDrag("a2",true);}

It does dupllicat the Movie Clip but I can't drag the duplicate.I learned this from a very old Flash lesson. I wonder there is a new way to write it now.

View 3 Replies View Related

ActionScript 3.0 :: StartDrag Not Working Within A Loaded Swf?

Oct 14, 2009

I'm trying to work with a movie clip that I am loading into my main SWF. When run alone the draggable rail works fine but once loaded into the actual main SWF it won't drag. I put an on EnterFrame on it so that when I click it reads out some data and that still works within the main swf. Is there some sort of restriction on what loaded content can do?

import flash.display.MovieClip;import;
var upper_left = rail.x;var upper_top = rail.y;var travel = rail.height-handle.height;


View 12 Replies View Related

ActionScript 1/2 :: StartDrag Function On 2 Movieclips

Dec 14, 2009

Is there a way how the startDrag function can be used on 2 different movie clips on one stage?
I have my own photo slideshow player (photos + music) and I need 2 dragable movieclips (buttons). First one is on the timeline and second one on the volume slider. How to achieve that I could use the startDrag function on both of them in the same time?
Or is there any trick how to do it? A regular youtube player has 2 dragable buttons (volume, timeline) also...

View 3 Replies View Related

ActionScript 3.0 :: Use StartDrag With A Movieclip That Contains 3D Cube?

Dec 20, 2009

I'm trying to use startDrag with a movie clip that contains a 3D cube (comprised of 3D planes). It only moves the face of the cube, but not the other sides. Can one use startDrag in 3D space, or is there another method?

View 2 Replies View Related

ActionScript 3.0 :: Assigning StartDrag XY Coordinates?

Feb 26, 2010

I'd like to figure out how to get these four skulls to move on a constrained X axis on enter frame, and on CLICK, I'd like them to reset to their original positions.Example:On frame 1 is an mc I created named holder. Inside there's an mc named box. Inside box are four mcs, circles1-4, inside the circles I have four skulls.I've also created an mc called rectangle and dragged it over the first skull to get the coordinates I want using the following trace:

trace(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
Resulting in these coordinates: 143.95,119.05,131.15,61
So, this works MOUSE_OVER the circles


View 19 Replies View Related

Professional :: Required With Limiting StartDrag()?

Jul 26, 2010

Quite new still to AS3 so if someone can help me out, or point in the right direction,Stage size is set to 750 wide x 440 high and my hi res image is 1500 wide x 880 high. image is called mcImage.The hi res image on the stage that is scaled down to 50% on both X and Y axes.I have a zoom in button, a zoom out button and a reset button. All do pretty much what their name suggests.When you zoom in, it adjusts the Z axes of mcImage to make the image appear larger on the stage. So far so good.I then get the new co-ordinates of X and Y by using the localToGlobal feature and record them in a variable, passing them to the mouse Handler for the dragging of the image.The issue is, whatever I try in startDrag(); does not limit the size of the dragable image, nothing happens, though I am expecting it to allow me to drag the image around within it's boundary!I am sure that the code can be tidied up, but I am still learning a lot about AS3 and trying my hardest.


View 6 Replies View Related

ActionScript 1/2 :: Startdrag And HitTest Confusion?

Jan 11, 2011

I have a button that I want to drag and drop to another movieClip which will then stop playing. the button is dragging and dropping fine, but the hitTest isn't working I'm guessing because the button is a button, not a movieClip.     I am not clear on how to make a button movieClip in as2
This code is on the button frame 1 and works fine
on (press) {
on (release) {


View 5 Replies View Related

ActionScript 3.0 :: StartDrag() Not Working For Child?

Jan 20, 2011

I have a movie clip that I want to drag, but it gives odd behavior. If I add the MC using:addchild(MC)it works fine. The problem occurs when I try to add it as a child of another MC:base.addchild(MC)When I do it like this the drag does not work (nothing happens). If I drag the parent, the child drags with it, but attempting to drag the child on its own does not work.  The function used is:

function pickUp(event:MouseEvent):void {
if (drawMode == NONE) {;


View 11 Replies View Related

AS3 :: Child Moves Parent Using StartDrag?

Nov 8, 2009

I have a MovieClip instance which can be moved around the stage using startDrag() and stopDrag(). The instance also has some child MovieClips using addChild(). The parent moves the children when dragging, which is fine. The children have there own startDrag() and stopDrag() which should apply only to the child object, however it also moves the parent and other children. When clicking a child the MouseEvent of the child is being called but so is the parent.

public class Component extends MovieClip {
private var nodes_array:Array = new Array();
public function Component() {
x = 60;


View 1 Replies View Related

Actionscript 3 :: Startdrag() Any Of The Objects In The Stage?

Jan 18, 2011

I would like to start drag objects which is located in stage.There is movie clips in the stage which also encloses so many objects.when i click on any of the object it should be startdraged..Do u have any solution?

addEventListener(MouseEvent.MOUSE_UP, targetMC);
function targetMC(MouseEvent:Event):void


View 3 Replies View Related

ActionScript 3.0 :: StartDrag Confined To Y Axis?

May 20, 2011

After adapting loads of code from load of different places, I've ending up with this code.

ActionScript Code:
var constraints:Rectangle = new Rectangle(text123.width/2, stage.stageHeight/2, 0 ,text123.width - text123.height);


I cannot get this movieclip to only drag vertically, and not be contained by the stage. I'm trying to create a masked, non-scrollbar, scrollable text.

View 9 Replies View Related

ActionScript 3.0 :: Non-startDrag Constraints On Scrolling?

May 29, 2011

As I've already developed a hatred for startDrag() can someone please tell me what I have to do here to put a boundary/constraint on my scroll height (please, don't moan about nested functions, I don't care ><):

ActionScript Code:
square.buttonMode = true;
square.addEventListener(MouseEvent.MOUSE_DOWN, initMove);
function initMove (evt:MouseEvent){


but as son as it goes below the stage's height it gets stuck there (but only once the square is halfway out of the stage, due to the centre point) and cannot get unstuck..

View 6 Replies View Related

Actionscript 3.0 :: Get RollOver To Work With StartDrag?

May 9, 2009

I have 10 objects on the stage, 5 of those should be draggable objects and have a target object to be dragged to named the same as the object, only adding "target_" first. So "objectA" should be dragged and dropped at "target_objectA". And the target objects have a rollover function inside that simply highlights the objects on rollover. But since the rollover functions does'nt work when the mouse is dragging something, I had to set the "mouseEnabled" to false. But then again, flash will not recognize my mouse_up to run the "dropObject" function I've created, which drops the object at the position the mouse is at that time.

I just cant figure out what to do, and I need to keep the functions so that all dragobjects can run them, because later on I'm going to add alot more. How can I get the rollover, startdrag and stopdrag to work all together?

Code: Select all//Imports and Stops
import caurina.transitions.*;


View 1 Replies View Related

Actionscript 3.0 :: Any Value StartDrag No Longer Works?

Aug 3, 2009

I just ran into something pretty interesting, if i attach a sprite and then call startDrag it works great, however.if i set the sprite to say a rotationY of 20 or any value the startDrag no longer works? any solutions to this?

View 6 Replies View Related

ActionScript 2.0 :: Object Resize With StartDrag

Aug 9, 2005

I am trying to resize an object inside a movie clip. In inside this movie clip there is two objects. One object is the main one that I want to resize while draging the other. The problem is that when I am calling the drag object it does not respond.

View 1 Replies View Related

ActionScript 2.0 :: Confining StartDrag To X Axis?

Sep 19, 2005

How would I constrain it to the x axis?Also, how can I put a maximum and minimum _x value on it, that it wil always stay between?I'm sure I know this already, just can't remember.Edit: nevermind,and you just need a couple more parameters.Edit2: Ok, new question, I have this code, to make a little bar follow the mouse behind the menu, it works ok, but I can't click the buttons anymore, and the rollOut doesn't seem to work

leftConstraint = 60
topConstraint = 0


View 2 Replies View Related

ActionScript 2.0 :: StartDrag And Setting Boundaries?

May 14, 2006

I have a movie clip that can only move to certain parts in the stage. For this I used another movie clip that supposedly should constitue the rectangle constraint. But this doesn't seem to work !startDrag(this,true,bounds._x,bounds._y,bounds._x+ bounds._width,bounds._y+bounds._height);

View 2 Replies View Related

ActionScript 2.0 :: Line Up Two MCS With A Button Using StartDrag

Jul 12, 2006

I am trying to line up two MCS with a button using startDrag, but when I click to drag, the two MCS are not lined up, and the two MCS do not stop in the final position of the button that uses startDrag. Look the example: [URL]

var rolamento_mc:MovieClip;
rolamento_mc.onPress = function () {
this.startDrag (false, this._x, 70, this._x, 290);


View 2 Replies View Related

ActionScript 2.0 :: FMX StartDrag Not Snapping To Centre?

Jul 18, 2003

Is there a way to have the startDrag command not lock to the centre of a MC but to have it snap and drag from a set location, ie _x and _y positions, on a MC.

View 8 Replies View Related

ActionScript 2.0 :: StartDrag / OnMouseDown / OnMouseUp?

Aug 23, 2009

i need some help with my startDrag function, i have something like this right now:

ActionScript Code:
target_mc.my_thumbEvnt.onMouseDown = function() {
if (, _root._ymouse, true)) {
my_mc.startDrag(false, 0, 0, -my_mc._width+Stage.width, 0);


View 3 Replies View Related

Copyrights 2005-15, All rights reserved