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ActionScript 3.0 :: Can't Disable .startDrag?


Ok it's 5am so I'm just not thinking clearly and am straining to read my code and I cannot get this to work.

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function
I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.

[Code]...


View 5 Replies (Posted: 02-21-2009, 08:56 AM)

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ActionScript 3.0 :: Can't Disable StartDrag
I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...

Posted: 02-21-2009, 05:12 AM

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i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.

i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?

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function dragItem(event:MouseEvent):void { var instName:String = event.target.name; trace(instName); trace(event.target.width); event.target.startDrag(); event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem); event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem); }

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The Language Reference states:

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[Code]..

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...I swear, adding this zoom feature added a whole level of complexity to this map that I've never imagined.

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[URL]

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The source is here - [URL]

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Code:

("animation", false, 0, 0, 300, 300);

but know joy...

my code:

////Button Listeners/////////////

Code:

// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
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[code]....

Posted: 10-19-2009, 05:22 AM

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import flash.display.MovieClip;import flash.events.MouseEvent;
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[Code].....

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[code].....

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