ActionScript 3.0 :: Create A Photo Gallery In Flash?
Dec 31, 2009
How can I create a photo gallery to put into my current flash site Iam creating? Using flash cs3.When going on line I saw that maybe you can use Dreamweaver, XML, or even Photoshop can anybody explain the difference between using one or the other?
I'm currently building a site for my photography. (broke college student) but I followed this tutorial and loved it but I'm wondering how I could number each photo? So when you click on the next button it shows you that your on photo 2 out of 65? [URL]
I have used the code provided by the amazing sbeener and it works really well. What I want to do now is add little thumbnails beside the large main image and once the user clicks on the thumbnail the associated image is shown. I am relatively new to action scripting but learning everyday.URL...
I stumbled upon the photo gallery page when looking at how to create one for my website,It works perfectly however how could i change/add to the code so that for a specific photo a certain caption appears which changes for each different photo?
I'm looking for a lightweight, simple way to create a dynamic photo gallery, with specification. Basically, I have 55 head shots arranged like a yearbook page. I want someone to be able to click on an image, and have a window pop-up that shows the photo, plus additional text information. (I'm pretty sure I can create 55 frames and put an image on each one, but that is bulky, I do not want to go clicking around to different frames on the timeline,) I was hoping there was an alpha/tweening option, or an xml option.
I'm trying to create the simple photo gallery with thumbnails which is in the tutorial Adding Thumbnails, but I'm having a bit of a problem. I've just done the Photo Gallery Using XML and Flash tutorial [URL] which worked perfectly . I've then gone on to the Adding Thumbnails tutorial, [URL] which follows on.I've been working my way throught the tutorial, but when I get to point ix. on page three, I don't get the thumbnails loading at all. I have checked, and double checked the code I have, and I've copied the code from the tutorial assuming that this is right, but nothing appears to work.I'm using Flash MX, not MX 2004.
[URL]. It's a tutorial that shows how to create a photo gallery and load the pictures and comments via XML. My problem is the following, the gallery and everything works well, but I when I try to load it into a container then everything messes up. Here's what I have: I have a main movie (the main .swf file) with a container in it, when clicking on one of the buttons from that movie the gallery.swf loads into the container (the gallery is the exact gallery from the tutorial) and it works well, until I press the button to load it again.
It seems that it messes up the value of "p". I tried tracking it, on the first load it tracks normally p=1, 2, 3, 4.... but on the second load it reacts as if it's double tracking it p=0 1, 2 2, 3 3, 2 4 ... It seems that Flash somehow keeps the old value of "p" in mind. I tried reseting it somehow or something but I can't seem to make it work (or maybe I have to rebuild the whole thing?).
It works perfectly if I load it only once but if I load the gallery.swf twice or more times then it goes crazy (or since I have more buttons on the stage, after pressing one and coming back to the gallery, it does the same, it's messed up). How can I "reset" the value of 0 on every load or something? I even tried playing around with unloadMovie but can't figure out how to use it.
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet). Again,
I am using CS4 and ActionScript 2.0.I am trying to create a photo gallery.I have created 4 different movie clip buttons that reside on the content layer.Each button consists of one image.When the movie clip button is pressed, I want the full size image to appear on the stage next to the buttons.You can see the buttons in the image below.I am trying to create an empty movie clip holder that would reside on the main timeline while the buttons reside on the content layer.I need to get the images to load into the empty movie clip and then unload when the next button is selected?I can't seem to get the buttons to "talk" to the empty movie clip holder.I did manage to create code for an empty movie clip holder within each button, but then I end up with all four images on top of each other.
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......
I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:
I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
I've just completed the "photo gallery using XML and Flash" tutorial, but i've managed to get stuck uploading my own images. The tutorial shows you how to place images from the internet into the gallery, but doesnt tell you source images from your own hard drive.
I'm building a portfolio website, and I want one of the pages to be a gallery featuring my work.I want to have small image thumbnails on the side, when I click on a thumbnail an image loads through xml (externally) then I want that image to have a prev. and next buttons these buttons load images that are also external.basically each thumbnail loads a diff. image and that image has next and prev. buttons loading other images.I want the images to have a preloader and I also want the images to fade in and out.I've been searching the web for a tutorial or example to help me out, but I didn't have much success.
I am using Flash Professional 8. I made a Flash photo gallery driven by XML using the tutorial ash_photogallery.htm". When I publish it by pressing ctrl+enter or publish on web by pressing F12, everything is fine. I can see photographs, descriptions, and fully working buttons. But when I put my .swf clip to the website I am developing, nothing comes on it.I am still testing these on my PC and yet to upload them on web.
I used this (Photo Gallery Using XML and Flash) that is in the tutorial, it's all write but how can i do the same but putting the images in a folder.Because now they have to be in the same location than the .fla, .swf, .xml.
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I am currently building a website entirely in Flash, and I am fearing that it is becoming too large because I am having it all load on startup. Is there a way for me to have the file load to say, frame 10, and stop loading, then when a button is clicked to bring you to a new frame that has not been loaded, load the necessary frames? (I would also like to have a preloader for each time a button is clicked that takes you to frames that haven't been loaded yet.)
A specific example would be a photo gallery I want to incorporate into the site. When the user presses a button to view the photo gallery, I want a frame with a gallery of thumbnails to load that has not been previously loaded, and then when each thumbnail is clicked, the frame with the large picture in it should be loaded.