ActionScript 3.0 :: Detect Mc MOUSE_OUT/ROLL_OUT Without Events?

Aug 19, 2009

How to detect mc MOUSE_OUT/ROLL_OUT w/out events?

Is there any way on how to detect MOUSE_OUT/ROLL_OUT event in a MovieClip?

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ActionScript 3.0 :: ROLL_OUT And MOUSE_OUT Triggering Incorrectly?

Mar 7, 2009

I am having a rather annoying problem!! Basically my code is triggering the event when it definitely should not be...Here is my layout:

Node container - holds all my Sprites and has a MOUSE_OVER (<works fine) and a MOUSE_OUT / ROLL_OUT (<neither of which work) Sprites in Node container - contain text + images but have a Shape hitbox on the top layer meaning there should be no confusion!Basically, I check to see if anything rolls over my node container with MOUSE_OVER which triggers correctly and allows me to target which sprite the user has rolled over.

However, when you move the mouse over the sprites (but not outside!) if constantly triggers my MOUSE_OUT and ROLL_OUT events, it makes no difference which one I use...This is is really frustrating and I can not think of even an ugly work around in my code to solve this, it would be nice to fix it and add it to my knowledge later.

EDIT : Actually the MOUSE_OVER triggers as soon as the OUT event has triggered incorrectly.

EDIT 2 :Basically I have a custom cursor and this is the root of the problem, it thinks I am rolling over the cursor and then out constantly.. OK so how can I Ignore my mouse cursor image? So it doesn't think I am rolling out all the time..?

EDIT 3 : FIXED

mouseEnabled = false;
mouseChildren = false;

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ActionScript 3.0 :: Find Culprit Of MOUSE_OUT/ROLL_OUT Event?

Apr 24, 2009

I have a sprite that has a MOUSE_OUT and a MOUSE_OVER event. It is CONSTANTLY saying that those events are firing over and over as a background inside of it scrolls. Here is my setup.priteA.inside of SpriteA i have SpriteB.inside of SpriteB i have a bunch of different sprites.SpriteB has mouseChildren and mouseEnabled both set to false so anything in there should not be getting mouse events.SpriteA then has the MOUSE_OVER and MOUSE_OUT events.SpriteB scrolls around inside of SpriteA and it's when it scrolls that the events keep firing.(I have tried ROLL_OVER and ROLL_OUT also, and the same thing happens).

How can I figure out what the mouse is hitting to cause the MOUSE_OUT even to fire so I can put a stop to it!I even went so far just now as to when the MOUSE_OUT/ROLL_OUT event is fired, at the beginning of that listener i looped through all the children of SpriteA, to see if there was anything else that was in there that I didnt know about. Only one item showed up, and that was SpriteB, and like I said, mouseChildren and mouseEnabled is fals on SpriteB... so this almost seems like a bug

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ActionScript 3.0 :: Mouse_over And Mouse_out Events - Rectangle Flashes

Mar 11, 2009

I have a problem with mouse_over and mouse_out events. Well, I have two rectangles, a red A and a blue B. I want to show the A when the mouse is over the B. The A appears exactly over the B. Then the rectangle flashes.

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ActionScript 3.0 :: Detect What Events Have Been Attached To A Movieclip?

Mar 23, 2009

Is there a way to detect what events have been attached to a movieclip?

I want to remove an event listener only if it has been added, and add it only if it hasn't been added yet.

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Jquery :: Detect Flash Events From Swfobject?

Sep 28, 2010

I've been reading about using ExternalInterface to have Flash communicate with JavaScript. I need to detect and call some code in JavaScript when the user starts playing the video and when the video ends. The swfobject is nifty for embedding a player on the page, but I can't figure out how to add these event handlers to it.[code]...

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What Flash Events Can Interrupt Mouseup And How To Detect These

Dec 6, 2010

The simplified code:
//triggered on MouseEvent.MOUSE_DOWN
private function beginDrag(e:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, endDrag);
stage.addEventListener(Event.DEACTIVATE, endDrag);
[Code] .....

I am using some click-and-drag techniques within my flash code, and I've noticed some loopholes with the MOUSE_UP event:
-It wont be triggered if a context menu is activated while the mouse is still held down.
-It wont be triggered if the window is deactivated (alt+tab or similar)
What other events can possibly interrupt the MOUSE_UP event and lead to unexpected behavior? Additionally is there a way to generically catch ContextMenuEvent.MENU_SELECT for all context menus without having to manually add/remove the listeners to each context menu?

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ActionScript 3.0 :: Detect Mouse Events Outside Childs Scope?

Jun 19, 2010

i was wondering how to make a class that is capable of detecting mouse events outside its own stage.

e.g. i want to make a click-drag bar and if i click on the drag button and start to drag, but the mouse exits the drag bar area, it wont pick up mouse_up and wont finish dragging.

i know i could add a listener to global stage and check if the user is dragging, if so, i could stop the drag. But...what i want to do is a class that wouldnt require me any coding withing a parent class.

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ActionScript 3.0 :: Detect Embedded Video Events / Buffering?

Oct 13, 2010

I got myself an assignment which requires me to add buffering and few other video related functions to a flash file that uses embedded video( on the timeline).

this swf is about 30-40Mb in size and it loads quite a while.

what i need to do is to detect when the video stops playing, runs out of buffer, but i dont know how do i listen to the netstream events if there is no netstream on embedded video.

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AS3 :: Flash - Detect NetStream Events With Video Object (not Component)

Jan 11, 2010

I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video.

Video embed code:
// Initialize net stream
nc = new NetConnection();
nc.connect (null); // Not using a media server.

[Code]....

Is there anything I am missing have wrong to capture events from my net stream?

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Javascript :: Detect When Key And Mouse Events Occur Inside Of A Flash Application?

Mar 5, 2012

I've some very old Flash applications, which we don't want to rebuild to add a new feature. We simply need to detect when the user has become idle. So, if the Flash application receives no key or mouse events after 3 minutes, we want to track that time till the user interacts with the application again.

We've considered wrapping the applications in newer Flash applications to include the key/mouse event tracking; however, early research shows that some of our apps are so old that they use event systems or AVM's (ActionScript Virtual Machines) that are incompatible. Also, it seems that mouse events on the inner application don't bubble up to the outer application. (I think the direction of event processing is backwards in versions of Flash prior to 8)

Anyhow, the next idea on the table is to see if we can determine when the user stops interacting with the old Flash applications using JavaScript. Can anyone confirm whether or not it is possible to detect, using JavaScript only, when a swf in an HTML document loses focus or key and mouse events stop and start occurring on the swf?

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ActionScript 3.0 :: Recognizing ROLL_OUT?

Jan 13, 2011

I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.

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ActionScript3 :: Stop Sound On ROLL_OUT?

Oct 19, 2011

Im trying to make a simple interactive flash animation so when you roll over a invisible button a sound plays from the library, then when you roll out the sound stops.

So far i have this

import flash.events.Event;
import flash.media.SoundChannel;
stop();

[Code]....

Is there a way to stop the sound playing with ROLL_OUT or stop the current sound when a new one starts?

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ActionScript 3.0 :: ROLL_OUT Fires While Hovering?

Sep 27, 2009

I'm trying to create a Thumbnail class that extends MovieClip and have run into a "loop". When I hover a cursor over a Thumbnail instance it fires an over and an out event. That is, that happens if I add any kind of filter to the Thumbnail class in the over event, if I leave that out and trace the code it fires only the over event and waits till the cursor leaves the thumbnail. I have tried adding the GlowFilter and the ColorMatrixFilter with the same effect: premature ROLL_OUT.

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ActionScript 3.0 :: ROLL_OUT Listener Not Firing?

Jan 16, 2010

I am loading an external image into a movieclip and the rollout works fine if I move the mouse slowly. If I scroll quickly across the stage, the rollover state stays and the rollout doesn't happen. Slowly rolling back over the movie clip doesn't fire the rollover, but does fire the rollout according to the traces.

container.getChildByName("dot").getChildByName("id ").addEventListener(MouseEvent.ROLL_OUT, dotRollout);

Unfortunately, I don't have a small example of this. It is a piece of a rather large conversion from AS2 to AS3 and this is just about the last bug.

I could use a trick to track the listeners that are added and removed.

Am I creating the problem by adding and removing the listeners everytime a hover or src image gets loaded?

I should mention that it is failing in Flash player 10 since one post called it a player bug. No great info there.

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ActionScript 3.0 :: Canceling MouseEvent.ROLL_OUT On CLICK

Jan 13, 2012

I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.

what is the best way to cancel the roll_out event?

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ActionScript 3.0 :: Removing Event Listener On ROLL_OUT

Dec 7, 2009

I'm trying to build a scrolling thumbnails from scratch for my first time and i can get the thumbs to scroll when the mouse rolls over the scroll arrow, but i can't get it to stop scrolling once the mouse rolls out.
 
leftscroll_mc.addEventListener(MouseEvent.ROLL_OVER, scrollLeft);
function scrollLeft(e:MouseEvent):void {
addEventListener(Event.ENTER_FRAME, goLeft);

[Code]....

I've tried moving the entire roll_out function all over the place but I would get errors not being able to find lremoveFast but either way I can't get it to funciton

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Flex :: Roll_out Event Fire In Code?

May 24, 2010

I have made this short example to demonstrate some problems I'm having.

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas
id="buttonCanvas"

[Code]...

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Actionscript 3 :: MouseEvent ROLL_OVER/ROLL_OUT Alternatives?

Feb 5, 2011

I have a custom cursor and I want it to change when you highlight a MovieClip, and return to its default value when the MovieClip is not highlighted anymore.I've used MouseEvent.MOUSE_OVER, MouseEvent.ROLL_OVER, MouseEvent.MOUSE_OUT, and MouseEvent.ROLL_OUT. The result isn't very smooth and there is a small delay to when the cursor changes. Also sometimes if you move the mouse fast enough the cursor won't change at all.

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ActionScript 3.0 :: Play And Stop FLV On ROLL_OVER ROLL_OUT

Feb 7, 2009

i want a flv to start when i mouseover a special location. i have placed a button there with alpha = 0, and with eventListeners for ROLL_OVER and ROLL_OUT.

the roll-out video is the same as the roll-on video, only it goes backwards.
so i want it to start seamlessly where the other one stopped as the mouse rolled out.

this is what i've done so far:

ActionScript Code:
play_btn.addEventListener(MouseEvent.ROLL_OVER, playVid);
play_btn.addEventListener(MouseEvent.ROLL_OUT, playVid);
function playVid(e:MouseEvent):void

[Code]....

it is very staccato, and on ROLL_OUT it removes the video totaly before it plays the out-video. so it's not seamlessly.

So is there a way to "pre-load" these two videos, so it appears as fast as a normal mouseover/mouseout on a button? And a way to keep the on-video on screen untill the off-video starts at its seek-point?

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ActionScript 3.0 :: Images Not Registering ROLL_OUT Event?

Jan 27, 2007

They work fine if you are slow, but if you just brush one of the hotspots the thumbnail will stick on the screen.

Here's the code.

[Code].....

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ActionScript 3.0 :: MouseEnabled - MouseChildren And Still ROLL_OUT Is Beeing Propagated

Jan 15, 2008

Simple example.

ActionScript Code:
import flash.events.*;
clip.addEventListener( MouseEvent.ROLL_OVER, function( event:Event )
{
trace( "over " );
[Code]....

Even though mouseEnabled is set to false, still ROLL_OUT is cought. Its propably cause mouse GOES out of the object, but I dont think it should be like this.

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ActionScript 3.0 :: Papervision ROLL_OUT - Roll Over The Buttons Randomly

Jan 7, 2010

I've just started to look at PV3D working through the tutorials here. I'm trying to make up a menu system, just using primitive planes for the buttons and using a movieclip in the library for the texture, so far so good but I'm now getting a weird effect with the roll over/out. clicky here

If you just roll over the buttons randomly the roll over and out works fine but if you roll over one then roll out - but not over another button - then the roll over state remains. Checking the traces though the button does receive the roll out call but then immediately receives a roll over call putting it back in to a highlighted state.

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ActionScript 3.0 :: Conditional Statement For ROLL_OUT If Button Clicked

Mar 2, 2011

I've been struggling with an issue for a while now and can't find a solution. I've got a series of movieclip buttons that I have going between states on ROLL_OVER, ROLL_OUT and CLICKED. It's very straightforward - except for the fact that I can't get the CLICKED function to take precedence over the ROLL_OUT and I was wondering if there was a way to make the ROLL_OUT conditional on the click. ex:

ActionScript Code:
//this is coded on a series of 5 buttons, only 1 is shown as example:
paintings2000_but.addEventListener(MouseEvent.ROLL_OVER,onPaintingsOver);
function onPaintingsOver(state)

[Code]....

So my issue is that I need the ROLL_OUT to be conditional based on whether someone has clicked the button or not; but I can't find a solution for how to do that in this context!

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ActionScript 3.0 :: ROLL_OVER And ROLL_OUT Producing Unwanted Results?

Jan 22, 2010

I want to create a MovieClip button that when the mouse rolls over it, it scales larger and then when the mouse rolls out of it, it scales back to normal size.If i move the mouse cursor over and out of it slowly, the animation is fine, but if enter the mouse over it on one side and out on the other side or jerk my mouse around it acts as if the EventListeners and their respective Tween code has been reversed. I have even seen on occasion the square filling the whole screen.Here's my code:(this is written from memory and not copy pasted from flash, but before you say anything, I do have the proper imports for classes in the code so I wont include them here.

Code:
var yTween:Tween = new Tween(myMc, "scaleY", Elastic.easeOut, 1, 2, 2, true);
yTween.stop();

[code].....

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ActionScript 3.0 :: Flash Menu Roll_OVER & Roll_OUT Functions?

Oct 15, 2010

I have a simple menu movieclip with two buttons with Roll_OVER & Roll_OUT Functions. When IRoll_OVER & Roll_OUT on "home_1_btn" it works fine, but when IRoll_OVER "home_2_btn" it does notRoll_OUT?

Here is my AS3 that is PIN to the MovieClip

[Code]...

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ActionScript 3.0 :: Flash Dynamic Movieclip Roll_over And Roll_out

Mar 3, 2011

I am currently starting to learn AS3 and I stumbled on a problem which I can not solve myself. I searched for sollutions on the internet but nothing seems to be the solution I am looking for.

I am calling a movieclip from the library to stage stage multiple times. Then when its on the stage I want to add an roll_over and a roll_out effect to ALL the movieclips. I know that the problem of my code is in the part where I link the eventlistener to the movieclip because the name is not right. It only works on the last placed movieclip.

how to make it work for all movieclips?

here is my code:

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code].....

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ActionScript 3.0 :: Mouse Event ROLL_OVER And ROLL_OUT Clash?

Mar 23, 2011

I have a little complicated set of ROLL_OVER and ROLL_OUT event handlers which are getting clashed.

I have following movieclip symbols on the stage:

Background
Bounds (child of Background)
Design (child of Background)
Circle1 (child of Background)
Circle2 (child of Background)

Design and Circle1 should get displayed when the mouse rolls over Bounds. Similarly, Circle2 should get displayed when the mouse rolls over Circle1. Circle1 and Circle2 are concentric and Circle2 is bigger.

Now, the problem is that, when the mouse cursor is rolled over on the common area of the two circles, the event handlers (ROLL_OVER as well as ROLL_OUT) of Bounds and Circle2 get called continuously.

I tried to get rid of the event handlers for Bounds under the ROLL_OVER event handler of Circle2 by using removeEventListener() but to no avail.

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ActionScript 3.0 :: MOUSE_OUT Not Working On Mac

Aug 28, 2011

I'm having an issue with a drop down menu not returning to it's regular state after you have rolled over it. This issue is occurring in Firefox, and Safari and on my Mac. I visited the site [URL] on a oc and the drop down menu worked just fine. Does anyone have a clue as to why this is happening? I thought it might have something to do with my MOUSE_OUT property but I'm not sure.

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ActionScript 3.0 :: Mouse_OUT And A Pop-up Menu?

Aug 3, 2011

I have an MC on my stage (button2) which has certain properties.What I want is to hover over the button and get a bunch of child buttons appear above the button. This works fine, except I cannot get the mouse_out to work properly on the child buttons. I want to be able to move my cursor across the various child buttons, but when I actually move the cursor outside the container of the child buttons that is when I want them to disappear. Right now what's happening is if I mouse_out from ANY child button, they disappear.import

flash.display.MovieClip;
stop();
var posY;

[code].....

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