ActionScript 3.0 :: Emulating A Webcam For Debugging
Oct 26, 2009
I don't have a webcam at this computer, and unless someone sends me one, or upps my monthly salary from $100, I won't be getting one any time soon. Sadly, there is some code I would like to test which requires a webcam. Is there any way to (either with Windows, or preferably via AS code) make Flash player believe I am using a webcam, and pass in whatever bitmapData I want the virtual webcam to see? This would be great for more uses than just being a cheapskate.
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I'm using the iPhone packager that's part of Air 2.7 (adt -package ipa-ad-hoc ...) for a fairly large application. (It takes about ~30 min to run the packager.) When the app runs on the iPhone, it will crash almost immediately-- long before it gets to my code. The crash log shows
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I'm stepping through my code to figure out why a certain function takes more time to run the first time it gets called than on successive calls. The code flow for each function call is the same up to when a dispatchEvent gets called. I'm pretty sure it's different afterwards, as that call takes a lot more time the first time around. Unfortunately, I have no idea which other parts of the code chew on this specific event and thus cannot step through the handling of such event.
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I have a SWF that I wish to debug on with the flash debugger. I have the debug flash player and the 'Debugger' context menu option is greyed out. If I check the 'Permit debugging' option in the SWF publish settings, this does not become enabled.
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