ActionScript 3.0 :: Linking External Swf - Stop The Graveyard From Playing Once The New Level Is Accessed?

Apr 1, 2011

I am creating a vertical shooter game for one of my assessments. There are 4 levels in the game, the object of each level is to shoot as many enemies (spawn via an external as file) to build up your score before the time runs out. Once the time reaches zero, you get linked to the next level. The first level is called the graveyard which has skulls as enemies. Once the time reaches zero, this swf automatically links to the next level which is called haunted_house.swf. The only problem is the skulls from the first level continue to spawn on the new level. How do I stop this? The coding for the timer and to link the first level to the next is below:
 
[CODE]...

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