ActionScript 3.0 :: Move Pictures Loaded Through Array?
Dec 1, 2009
I have loaded 11 pictures through an array and a loop and then tweenlite'd them so them come on the screen from the right and move across 'til the middle picture is in the middle of the screen.Now, I am trying to figure out how to make it so I can move them to the right or left by a press of a button, (bntLeft and btnRight).Three pictures show on the screen at one time. So if btnRight is clicked then the 3 pictures which are off the screen to the right would come on and center in the screen. And if btnRight was clicked again then the pictures would move to the left and the last picture would come on.I don't know if that is going to make sense to anyone but me so I have created a picture to show what I mean.
as a part of a bigger project, I'm trying to figure out how a loaded picture can be moved across stage... AND looking smoothly while moving so far, all my tests have ended up looking not very smooth at all!check out my tests here
heres my code: Code: Select allimport caurina.transitions.Tweener; var _image:Bitmap;
[code]...
the third picture - the first to be moved - is a picture embedded inside a MovieClip already placed on stage.the second picture - the next to be moved - is a picture loaded into a Loader and then the Loader is placed on stage.the first picture - the last to be moved - ia a picture loaded into a Loader. then the content of the Loader is put into a bitmap, and then the bitmap is placed on stage.
How come that my animations allways flicker/chop. I want a pictures to move from left to right, kind of a slideshow ye. But it flickers all the time, and it is anoying. They all move 1px each frame, and the width of the scene is around 900px. It really flackers no matter what fps I pick
I basically want there to be a series of externally sourced pictures displayed like pages of a book, each viewed one at a time. I want to be able to move between them with the left and right arrow keys. I also would like a variety of different transitions but for now I'm just working on one. In short I have the following on my root frame:
ActionScript Code: //Declare page vars var currentpage = 1; var nextpage = (currentpage+1); var previouspage = (currentpage-1); [Code] .....
Then frame three plays through a tweened transition till frame 13 that simply contains: ActionScript Code: _root.transitions.gotoAndStop(2); From 14 to 22 is exactly the same but a transition for a page turn in the other direction. When it loads it just loads with page1 and then nothing works. (By the way, for those who look at the project file, I know the images aren't loading in the right places but I'm gonna get to that once I've got this problem sorted).
This the the project in a nutshell. The website has inventory that has three pictures for each piece of inventory that's paths are stored in a SQL database. Now when a piece of inventory is clicked it goes to the page that the slideshow will be located. Here is where the 3 pictures will be playing in a loop. The problem is I don't know how I'm going to get to pictures loaded into the .swf. XML is out of the question because I have 143,000 pieces of inventory and I don't want to have that many XML files. Is there a way I can access the database directly and pull the paths from there?
I have a problem. Using loadMovie(); i load jpg file and this picture is not shown. but only if I test it using internet but if i run it from HDD everything is all right.
I have been looking around a bit everywhere, but everything I've tried just don't work.I am looking for a simple way to resize an externally loaded picture in AS2.Exemple:We have 4 movie clips (that we will use as containers), and 4 JPEGs, each with a different pixel resolution. What we need is to first, load these JPEGs into their movie clips (no problem for this part > using loadMovie), but then resize them (once loaded) so that they all have the size they are supposed to be (let say here they are all supposed to have a size of 150x100 pixels).Problem is, I have been trying many ways to resize them, but so far none of them work..._width and _height do not work either since they seem to work proportionally of the original loaded picture (ie. a 640x480 jpeg will not be resized same as a 1280x740, which I think is weird... but well).
Im making a site where I at the main frame load in a movie at a higher level. In this loaded movie I load in pictures dynamically with a function I use together with setInterval. I feel its a little bit anoying everytime a pic loads because it blinks. Is there maybe a smart way of fading the pictures in and out? I now it takes a lot of computer power using _alpha, and because I load in the pics I cant use tweening.
This flash gallery is wonderful, however, since I do not know actionscript I need some assistance figuring out where to implement the order in which the pictures are loaded. This code views everything in the images and thumbs directory and loads it. 1, 2, 3, 4, (.jpg)The more pictures we add to the directory, the higher we make the number of the jpg.(51.jpg, 52.jpg, 53.jpg, etc) the number grows.How do we make it so all new images are loaded FIRST on the left and not on the right?I have attached the fla.
Ok First problem the pics load but the second FOR loop the buttons don't position themselves correctly. Second problem was in the getURL() It doesnt seem to read the variable picNamesA[i], I did a trace as you can see and it outputs "undefined".
I have a simple gallery in my flash website. The gallery is a separate swf which is loaded into the main swf. When I view the gallery swf on its own, the images are crystal clear - but when it's loaded in the main swf, whether on my local drive or on the server, they come up all fuzzy. [URL]...
I have a problem with a caption. When i load a picture, the picture goes in front of the caption. I tried a swapdepths between the 2 mc's but it seems not to work. Here's my code : You can also see the swf online here : [URL]
[Code]...
You'll see that i have also a problem with the pictures loaded. I place the pic ni the middle of the scene, but when i click the button, i can see the picture moving.
I have made a 3dCube and each face has 4 boxes fitted in that will display a slideshow of pictures. The trouble is that it skips striaght to the last box leaving the others blank. here is my code:
I have the following problem. I wanna load 3 pictures to the stage using LoaderMax. Their path is stored in an array (urls), and finally I wanna have all their displayList objects in a new array called pictures.here's my code:
var urls:Array = new Array("../data/bild1.jpg","../data/bild2.jpg", "../data/bild3.jpg"); for(var i:Number = 0; i< urls.length; i++){ var loadery = new ImageLoader(urls[i]);
In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.
Here's my extracted code - the source fla is way too long to attach. Actionscript Code: import mx.transitions.Tween; import mx.transitions.easing.Strong; import flash.filters.*; import mx.controls.Loader; var totalBlur:Number = 100;//100 is maximum blur, [Code] .....
I found a polaroid flash picture gallery where you can move the pictures around in the flash.I want to stick this flash in a flash I am currently making, where I have 4 different link buttons, and when you click on each, the current page slides out and that page slides in. I want to incorporate this polaroid flash so that when you click on one of the buttons, this polaroid flash will slide in.
An array of different pictures that I call in from a local folder. I have a method to mix up the array to make it random. I then want to display the first picture in the array and then when I press a next button I want it to go to the next item in the array and stop when there is no more items left in the array.
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
I have created a gallery that loads pictures from the server into a movie clip within Flash MX. This works fine. Now I have been asked to take those pictures that load dynamically and allow them to be a static image so that they can be clicked on enabling the user to view them at an enlarged state.Can I create a button that talks to the movie clip allowing the pictures being loaded to pull a pop up window enlarging it?
I'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
[URL] Take a look at that website. See whe you rollover one of the pictures, the other pictures fade out...Well how can I do that? I've tried some swapDepths techniques but it gets a bit confusing.
what im thinking is each mc loaded is pushed into the array then on the press of a button or keyboard press the array is cleared and the movieclips that were inside the array are removed from the stage. trouble is i dont know how to write that. some guidance would be great.
I have a .fla that has a load of imgs in an array, each image has its own instance of a mc. I move the _x coordinates of the holding mc and they all scroll. You can drag and drop the images onto a canvas and when this is done it will remove the images from the array.
When I scroll it still moves the images on the canvas as it is still part of the holding mc.AIM: To move only the images contained in the array.I presume then I will have to avoid moving the holding mc (mc_1) all together but cannot suss out how to move the mc's created in the buildIconList function as a whole?
I have loaded a movie clip (300X300px) (level 1). Everything OK. By default it comes at the top left corner of main flash. How to make it movable by cursor to any other place.