ActionScript 3.0 :: Preload Images Before Displaying?
Nov 24, 2009
I have 2 .swf files - home.swf and gallery.swf. Home.swf acts as a preloader and loads gallery.swf. This file contains links that when clicked, will change the thumbnails shown in the galleryswf file. Gallery.swf is basically an image wall that uses various XML files to populate itself.
So, the idea is this: When a user clicks on a link in the home.swf, I would like the current gallery to tween off the stage while the new gallery tweens on the stage from the other side. This all works so far.
What I don't know how to do is make sure that all of the thumbnails in the new gallery are loaded BEFORE tweening it onto the stage. I have event listeners in the gallery.xml file that listen for when the XML has completed loading and I have listeners in the home.swf file to listen for when the gallery has loaded. However, when the home.swf loads the gallery.swf, it is doing just that an not waiting for the images in the gallery to load first. So, I am getting a blank gallery to slide onto the page and the user watches the thumbnails show up as they load.
My goal is to get home.swf to load the gallery.swf and not show it or start tweening it until all of the thumbnails have been loaded.
So, my question is, when home.swf is loading the new gallery.swf, how do I get it to fire the complete event after all of the thumbnails have been loaded by the gallery.swf file?[code]...
I was trying to make a dynamic slideshow but i kinda dont want the pictures to load on the spot. Is there a way to preload the images before displaying them? I found it annoying and difficult to roll through the pictures automatically and have them load on the spot.[code]...
I have made an xml slideshow but my issue is that the images take a few seconds to load when going to the next image. I want to put a transition between them but because of the loading time it doesn't work right. way to getting all the images to preload?
I've searched around and seem some other examples but nothing that I really can apply and to be honest, some of them I got completely lost! (I'm obviously a designer rather than coder)[code]...
Is there a decent tutorial out there for preloading images with XML? I built a gallery swf that loads images on the fly (on button release), now I need to find a way to preload them when someone clicks the button.
I am using a random slideshow on the homepage of my website. It worded perfect when I was testing it locally, but now that I've uploaded it to an external server which is a bit slower, and there is a delay between loading images. Here's the work in progress site: [url]... I know it has to do with the way the actionscript is written, and the order in which functions are carried out. I just cant seem to get it to function the way I would like it to. I would like it to immediately load the first image and display it, then while that first image is displayed I would like it to load the second image. Right now it waits until the first image finishes displaying to load the next image.
Does anyone have experience with preloading (completely) external images for a flash interactive?
I have built a working preloader, but it does not include the external images in its calculations so the preloader finishes and THEN starts to load the external images..
Have built a variation of the xml slideshow using the XML basics video - works great but would like to preload the image(s) so they don't "blink" in when loaded (looks like there's a slight delay before it displays the image).
My problem is that I have a swf file that loads external jpegs and I cannot get the tutorial to work correctly with this swf. It only preloads the the swf and not the external content that this swf is calling.Here is the code that I have on the main timeline of the home.swf
PHP Code:
var imgList:Array = new Array(); imgList[0] = "images/image00.jpg"; imgList[1] = "images/image01.jpg"; imgList[2] = "images/image02.jpg";
[code]....
The rest of my swf files preload correctly but I just can't get it to preload this one correctly at all.
When telling a flash movie to load several external images or swfs into the stage it normally loads every image at the same time making the movie feeling slow.I�m looking for a preloader or a script that can preload one image at a time. Starting with 1.jpg then moving on to 2.jpg, then 3.jpg etc.
I have created this preloader which you can download from url..my problem is that when it finishes loading index.swf, it doesn't remove the four images.I am assuming that I need to do something with addChild/removeChild but I am not entirely sure what.
[URL]i saw this site above and wanted to know how you can design a preloader to indicate when pictures are ready to view like the example. Do they use xml..? I would like to load images from a folder if possible.
I was wondering whether it's possible to preload images into a users cache, to speed up the loading of dynamically loaded jpgs?
I've download and adapted a very nice image browser which I am using as an online portfolio. But there is quite a delay as it loads each JPG dynamically, when the user get to a specific file.[code]...
I have a .fla which loads in images and then animates them. My preloader works but the animation starts before the images are loaded. Can anyone figure out how to load images before the animation function starts?
How can you expand the XML gallery (from the tutorial here on [URL] to automatically load the next image, and the next, etc. while the current picture has loaded (and most likely is being viewed for a moment by the visitor)?
here is the link for the xml gallery from 2004: [URL]
My situation is as follows : I have an XML from which I get some urls passed into flash. (urls are path to images) And I have 3 movieclips sitting on the stage waiting to hold the images. I need to preload all the 3 images on the first frame of my movie before it starts playing. All I have been able to do is this :
I have 2 SWF's: main.swf and contents.swf. The contents.swf loads in external images via XML and also loads in some text via the same XML file. I have a button in the main.swf file that loads the contents.swf. When the contents.swf is fully loaded into the main.swf file, the text (called from the contents.swf via XML) loads super fast while the images continue to load (since they are larger files). My question is how do I make it so that when the button on the main.fla file is clicked, BOTH the text and images are loaded at the same time (so that there is not a delay between loaded text and loaded images)??
The project is in AS3 and just to let you know I just started out learning the new language. I'm not very familiar with classes so all of my code is written in the timeline on the first frame.
I am not too familiar with flash / action script though it does look a lot like JavaScript which I am fairly familiar with.
what I need:
I have an animation that looks like an envelope is opening and a letter comes out. It works fine but what I want to do next is the tough part.
I want to be able to change the envelope images / letter via php. I am successfully passing in the parameters and images but unfortunately my preloader doesn't pre-load those external images causing the animations to lag or not show up. I need them to all be loaded in 1 preloader.
have a swf file calling an xml file w/ several images. I want the first image to load in the swf, then the additional images in the xml file to load invisibly in the cache while the viewer looks at the first image.he point is to create a seamless flow through a gallery, rather than having each iamge preload.
I am trying to preload images for an image gallery ina flash movie.
i have the images externally loaded so as not to bloat the swf but how do i start a preload for all the images when someone gets to the home/front page, so that by the time they get to the image gallery everything is loaded in memory so there's no delay?
I have a gallery of 30 plus images. The user will then use a scroll bar to flip through them. The images actually make up a sequence so I dont want to preload each one one at a time. I am also pulling in the images dynamically. Below is a bit of the code I am using. What I would like to have is all of the images preload on one frame and then once that is done go to frame two where I have the rest of the code for gallery manipulation.
[code]Whenever im preloading images, i get a NaN Error everytime. Sometimes all i see is a NaN error, not even load numbers like 89% or so. I got the swf online at url...If you go to any section in the designs menu (3d design, 2d design or webdesign) and click a image you get the script that gives the NaN.I only get NaN in Firefox, Internet Explorer just gives 0. But either way i would like to see percentages rather than 0 or NaN.
what i want to do is to preload some images, then multipy them on my scene ( the files are transparent png containing clouds ) the problem is that when i copy the bitmap data to create a new cloud, i loose transparency, and i can't get WHY here's my code
a SWF that will serve as the main movie for the site. Inside this SWF, I have a script that loads a JPG into a holder MC that's on stage. So basically it's like this:
- main.fla -- holder_mc (this isn't an empty MC, it has some PNG's inside) --- external JPG loaded in by loadMovie
I'm ok with building a preloader for the holder_mc and the rest of the FLA (without the size info of the external JPG), but how would I incorporate the size of the external JPG into my initial preloader before I actually start playing everything. Would I have to set the holder_mc visibility to false, call the loadMovie, initiate the preload, and then set visibility back to true. There's gotta be a better way?
I have 2 images that are used hundreds of times throughout my application. Although they are only ~2.5 kilobytes each, they're multitude is causing the browser to load nearly 7 megs of data if reference them like this[code]...
Instead of having this issue, I would like to embed the image once, and then repeatedly reference the embedded object. I'm not exactly sure how to do this. From what I've read online, doing the following should work[code]...