ActionScript 3.0 :: Tween Scale From Top Right To Bottom Left?
Oct 1, 2009Is there any way using tween scale to scale a MovieClip from 'top right' to 'bottom left' as oppsed to 'top left' to 'bottom right'?
View 5 RepliesIs there any way using tween scale to scale a MovieClip from 'top right' to 'bottom left' as oppsed to 'top left' to 'bottom right'?
View 5 RepliesI've some components with dynamic heights. They have to be aligned with respect to the bottom of my canvas container, so I cannot set the same y for all components.
I could compute their heights and successively set the y but I was wondering if there was an easier way to do it.
I'm having a small problem with aligning movieclips. I have 2 movieclips.
For examples sake let's call them
black_box
red_box
I need red_box to align to the bottom left of black_box. Now the code I'm using works when black_box lays on the 0 axis for both x and y. But since the positioning of these movieclips are dynamic I'm having problems.
I'm almost sure I just need to add in the current x and y values into the equation but I simply can't figure it out
Code:
red_box._y = black_box._height - red_box._height;
red_box._x = black_box._width - black_box._width;
Any way to bottom-left align components? An <HBox .../> nested in a <Canvas .../> doesn't work because the elements in the HBox are top-aligned instead of bottom aligned.
For example, I'd like my components to be aligned like this:
+-------------+ <-- container
| components |
| | V |
| V +--+ |
| +-+ | | |
| +-+ +--+ |
+-------------+
How can I move my images top, bottom, left & right just by moving mouse like in the following link[url]...
View 6 RepliesI'm creating a image gallery and I have this code when I click on image
html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();
What I want to setup is imageBox[curCell._name] to move out to left while fading out.
And imageBox[mc._name] moving right of the screen to center while fading in...
get a tween function to left and a tween function to center from right?
I'm having some troubles trying to scroll a container MovieClip across the stage.I've attached an EventListener to the stage to track the MOUSE_MOVE MouseEvent, but it scrolls in a weird way (when halfway the screen it shows about 300 px of the container, when going below the horizontal centre, it goes up and disappears from sight.This is my code:
Code:
private function moveHandler(e:MouseEvent):void
{
[code]....
I have an application with width/height of 100%. I have several nested groups within and their measurements are all not set, instead being defined as top=5 or left/right=10, etcI'm trying to get the actual with of a group that should be 390. I've set the swf object size to be 400 from the html embed code, and the group is inside another group that is width=100%. The group has a left=5 and right=5 so the width should be 400-10. When I display the .width and .measuredWidth of this group, the width is always 400.I'm fairly new to flex/flash. Do I need to have explicitly set widths in order to get the width of child containers? Is there something I'm doing wrong here?
View 3 RepliesI want align my flash file to left-bottom of browser in float mode for all resolution it's position fixed left-bottom. I use DW 8 and Flash MX.
View 6 RepliesI want to accurately find out the top left bottom right coordinates of an object. Let's say an rectangle.
View 2 RepliesI have a touch screen computer and I want to make a little flash game for it.
picture this: the game screen will be like
[code ....]
now since its touch screen I can tap the screen and that is like a mouse click.urrent I have it so on a mouse click my hero will move to the mouse click coords.now I want to add a little box in the bottom left that in NOT clickable because I want a shoot button there and I dont want the char to move there so like this
[code ...How can i make a little box like that which will not detect a mouse click?
I want stick my flash file to the left-bottom corners of browser window. I used below html code for this purpose but when I change the size of my browser flash file goes down.[code]
View 3 RepliesI need to have 2 kinds of masks, one with a registration point in the top left so that when I tween its height it expands downwards, and one with a registration point in the bottom left so that when I tween its height it expands upwards?how do i do that, with code ofcourse?i have made something but i dont know if its the right way:(this expands downwards, but i dont know how to get it to expand upwards)
Code:
import gs.TweenLite;
var subMask:Shape = new Shape();
[code]......
if I make a Super Mario platform jumping game - should it be bottom left ie: the hitPoint of his feet and the platform he lands on.
View 3 RepliesGot a dynamic textbox that I want to be fixed in width and increases in size upwards (i.e its anchored from its base) upon retrieving larger text. Here's the code.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myShowXML = new XML();
[Code]....
I am still very young to the fullscreen flash phase.. thats why I have a quick question:How do I align my elements (movieclips) to follow the bottom or the right/left side of the website?
View 2 RepliesI'm planning to provide the visitors of my website an option to toggle between their normal window and an optional fullscreen window. I just don't know how to align a simple movieclip to the left bottom of my fullscreen window (margin 20px). I can't use static parameters because it has to be adjusted to everyone's personal screen resolution. Does anyone know how to fix this?
View 1 RepliesHow can i make my .swf movie (760*400) center 9top,bottom, left, right) in HTML without using Frames or Nestedframes? (in case of old versions of netscape and IE?)does anybody now a script or HTML for this?
View 4 RepliesI have an MC with the registration point set to the Top Right so it will scale down and left:
[Code]...
I have 4 movieClips on stage named text1, text2 etc. When I RollOver any one of them I have a tween which changes their xscale and yscale. So basically when you rollover they get bigger and when you rollout they go back to 100 scale.
What I want to be able to do is make it so that if I hover over item 3 then item 4's x position is shifted according to the scale of item 3. I ALSO want to be able to move items 1 and 2 to the left to account for the new scale. I can do this but only by moving things to the right, I cannot understand how to make items to the left of that selected update their x position to account for the scale.
the code I'm using is:
[Code].....
The onEnterFrame function is working but only shifting the x position of items that are on the right of that currently selected - it doesn't scale the selected item and shift things left and right accordingly.
dude how do i make it so new Tween(maio_mc, "_y", Elastic.easeOut, 5, 132, 3, true);
load from the bottom and not the top to bottom??
i tried -_y -y ?
Is it possible for me to set a location from where the tween starts from?
1. Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.
View 5 RepliesI'm trying to position an MC to the bottom ( that's the simple part ) of the stage that has an initial height and width of let us say 10px height and 30px width. Ok, and now i want to scale ( stretch ) and tween the MC at the same time until it gets to Stage.height. I'm not really sure about how to do this one, i tried using some conditions, some whiles but it seems that flash kinda crashes so that's not cool.
i want the whole MC to keep on resizing ( stretching and tweening again ) on stage resize... how to tween and scale the MC at the same time ( by tweening i mean just like like a motion tween but the only problem here is that the height would be dynamic ).
I've used the Tween Class to put together an image gallery scroller. As you can see in attached example the top 3 images are the same as the bottom 3. For a reason. The tween class shifts the images from top to bottom. At which point the total images clip should shift back to the top and continue from there. These would make it appear as if the images rotate. I've used this code:
[Code]....
I'm trying to shape tween a movie clip of a rocket blasting off. I want it to "squash" before liftoff, and then "stretch" as it lifts off. When I tween this on the timeline with the transform tool, I can "squash" the rocket, and the base of the rocket stays on the "ground". This is what I want. However, for reasons I won't go into, I need to do this in AS3, as opposed to on the timeline. When I use a "height" tween, though, the movieclip height changes, but it shrinks/stretches at the bottom (locked at the top). Is it possible to do what I want with the tween class? Do I need to use something besides "height"?
[Code]...
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature. This is where i'm up to so far:
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[code]....
I tried to scale a MovieClip with the Tween class, using:
xsTween = new
Tween(main_mc,"scaleX",None.easeNone,1,2,2,true);
ysTween = new
[code]......
This is my code.
//width variable
var widthSize:Number;
var heightSize:Number
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
wedding_mc.alpha = 0
[Code]...
The way I have it with wedding(); does not work exactly like I wanted. So, how do I use onComplete to execute wedding() function after the EXMove is done? Second, my wedding_mc's width and height are linked, so, why can't I just tween only Width or Height instead of both?
I know you can extend (without stretching) a motion tween's timeline to the Right with Shift-Drag.
Anyway to do the same thing to the Left? Nothing works for me, and I often need to extend the beginning of a tween without moving all the keyframes....
I'm making a very simple animated flight plan with 3 airfields and six airplanes as seen from the top. To imitate the effect of take off and landing I want to be able to change the size of the plane when it flies.Only trouble is I can do that only with the Free Transform Tool. Even if I select Modify -> Transform -> Scale I have to change the shape of each object manually and they end up having different sizes. I tried editing the size in the properties box but the fields are greyed out. Any idea how I can change that.
View 2 Replies