ActionScript 3.0 :: Adding Dynamicaly Sprites And Textfields?
May 8, 2011
Basicly I'm adding dynamicaly sprites and textfields, which i populate from xml, in for loop. I'm building sort of table, so for every sprite, I'm adding new data in textfields.I've loaded xml and passed data to 2 xmllists, both traced and doing fine... Later on I add data from xmllist to array which then I'm looping in for loop.Problem is that from 1st xmllist, 6 out of 7 textfields are visible, 1 can't be found nowhere :/ from the 2nd xmllist only 1 out of 4 are visible...I've tried everything, tracing them returns that they are visible, on good position, filled with text, contrasted color from background.
PS: here is the part probably causing the problems..
for(mojbroj=0;mojbroj < dohvatiosamih2;mojbroj++){if(mojbroj%2){lista.graphics.beginFill(0xdddddd);lista.graphics.drawRect(150,prenesi+(
[code].....
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Jun 2, 2011
I just started learning AS3 I was just trying out something.To read values from xml and make a drop down menu. I reached only this far
Actionscript Code:
import flash.display.Sprite;import flash.text.TextField;import flash.events.MouseEvent;var i:Number = 0;var sp:Sprite = new Sprite();var sptxt:TextField = new
[code].....
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Apr 30, 2011
First off I have this MXML:
<mx:Panel x="270" y="10" width="690" height="680" id="mainContainerPanel">
<mx:Canvas x="270" y="10" width="670" height="640" id="canvas" initialize="onInit()">
[Code]....
The circCentre Sprite never appears on screen and I don't understand how I can get it to appear.
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Dec 20, 2011
How can I add sprites in a for loop?
Example:
var my_shape:Sprite = new Sprite();
for (var i:Number =0; i<total;i++){
addchild(this["my_shape"]+i);
}
So after that I can access that shape like:
my_shape2.visible = false;
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Jan 7, 2011
i am currently working in flashbuilder and i imported a swc wich containes a ratingcontainer. That ratingcontainer contains 5 ratings, they are labeled "Rating1", "Rating2, "Rating3", "Rating4", "Rating5".These are placed on the stage. i also have a sprite called "Star" and when i for example click on "Rating4" then every Rating from 1 to 4 should get stah Star sprite added to them, when i click again on Rating 3 or something then only 3 the first 3 should have the star added. i tried the following:
detailContent.RatingContainer.addEventListener(MouseEvent.CLICK, ratingClickHandler);
private function ratingClickHandler(e:MouseEvent):void{
[Code]....
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Jul 11, 2011
Ages since I last played with away3d, totally forgot how to use it.What do I do if i want to add a Sprite or object capable of adding Sprites to my Scene3D?
Edit: Using the MovieMaterial in not a possibility due to YouTube disabling Draw() on their APi
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Apr 27, 2009
I had a problem with ScrollPane. My application consists of two Buttons(with instances: myBtn1,myBtn2).I added textfields to a movieclip(myClip) and again added this movieclip to a scrollpane(sp) using the code as follows:
var sp:ScrollPane = new ScrollPane();
var myClip:MovieClip = new MovieClip();
myBtn1.addEventListener(MouseEvent.CLICK,onClick);function onClick(evnt:MouseEvent):void {
[code].....
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Nov 9, 2010
let's say you had a dynamic text field with a number (for example '30'). Everytime you click on a certain button / movie clip, that triggers an animation (so far no problem) AND adds '20' to the number in that textfield.
==> first click, the number displays 50 (30+20), second click 70 (50+20) ...
When you enter a certain keyframe and that number is higher than let's say 290, the movie jumps to frame x. If that number equals 290 or is lower than 290, the movie jumps to frame y.
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Oct 20, 2010
I have a flash project that requires a swf file with over 300 textfields i.e a datasheet like in excel.i use actionscript 3 to dynamically add them at runtime.However I have a function calculate() that references them at compile time.So i think the problem is the caluclate() cannot find the textfields because they are still not added to the stage.How can i create them dynamically and after that add a function caluclate that will surely find the textfields?
Here is a code example of my work:
//add 50 textInput components
for (var intr:Number=1; intr<=50; intr++) {
var intTextField:TextInput=new TextInput();
[code]....
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Nov 15, 2011
I have a series of dynamic textfields added to the stage via this code:
ActionScript Code:
function addTextfields(){
initTextfields++;
var question:TextField = new TextField();...
question.type = TextFieldType.INPUT;
quesTextArray.push(question);
addChild(question);
question.addEventListener(FocusEvent.FOCUS_IN, handleFocusIn);
question.addEventListener(FocusEvent.FOCUS_OUT, handleFocusOut);
}
Using FocusEvent, I want to add a UIScrollbar to that event.target TextField. Here's what I have (that's not working):
ActionScript Code:
function handleFocusIn(event:FocusEvent):void{
var mySb:UIScrollBar = new UIScrollBar();
mySb.direction = "vertical";
mySb.setSize(20, event.target.height);
mySb.move(event.target.width+event.target.x, event.target.y);
addChild(mySb);
trace(event.target);
mySb.scrollTarget = event.target;
}
My dilemma is with scrollTarget, I'm not sure what the actual target should be. I thought event.target would do the trick but I get a 1118: Implicit coercion error. When I trace event.target I get [object TextField] so I thought that's all I would need to do.
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Aug 25, 2002
why the following script is not working?
on (release) {
var set1 = [34, 19, -7];
var set2 = [39, 34, -3];
[code].....
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Nov 10, 2006
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I have made this:
Main Timeline: _root.produkt = 2
on A Button:
on (release) {
[code].....
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Code:
//make textboxes
count=2304;
[code].....
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here is part of code that's bugging me:
Code:
var polica_mc:libMc = new libMc;
var container_mc:MovieClip;
if (xmlLoaded == true) {
[Code].....
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Code:
thumbnail_mc.children.filters = [];
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[code].....
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