ActionScript 3.0 :: Simulate A Pause Command For Multiple Parts Of A Game?

Oct 8, 2009

I need to simulate a pause command for multiple parts of a game I'm programming. How do I start the timer, then stop it after 10 seconds in as few lines of code as possible without using multiple functions?

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Here's the ActionScript Code:
private function onAddedToStage(e:Event):void{
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[Code] .....

And this is the output:
Code:
Paused Timer=null
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.rtr.game.UI::timer_display/onPauseGame()
at flash.events::EventDispatcher/dispatchEventFunction()
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link on kirupa: http:[url]....

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[code].....

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Here is the SWF file; [URL]

You will see that the Pause/Play button only works on �Kiss My Dogg� which is track 1.

Here is the FLA file; [URL]

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[Code].....

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