ActionScript 3.0 :: Unload An External Jpeg Image?
Feb 19, 2010
how to unload an external jpeg image in an AS3 function script.
var picURL2:URLRequest = new URLRequest("images/Buying-A-Diamond_Wh.jpg");var picFrame2:Loader = new Loader();picFrame2.load(picURL2);
function onOpen2(e:Event):void { trace("loading has begun");}
[Code]....
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Feb 13, 2002
I'm creating a simple flash navigation using some transparent .gifs. At present i import them then make them instances and use them internally in flash from there... But, is it possible to link the instance to an external gif file on the server so that the image can be change by simply changing the gif file/s instead of having to go back into flash??
I realise it would be easier to just update by importing the new images into flash but it's a client request and as they say 'the customer is always difficult'
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May 4, 2009
I have been trying for a few hours now just to unload an image but I get an error when I try it which sais ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. [URL].. I have 2 buttons on the stage the first one adds the image and is called tester_btn, the second (attempts) to unload and hide the image and is called tester2_btn
[Code]...
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Apr 30, 2010
I'm working on a project that is like a jigsaw puzzle. The use can select from a few different puzzles that have different piece arrangements. Once the puzzle swf file is loaded, the user can select images from a gallery to place in the pieces to make a custom puzzle where the puzzle piece movie clip that was selected masks the image that was selected.
So the puzzle swf loads fine and I add it to the stage with:
addChild(puzzle);
The jpegs also load and get masked correctly. When I add the jpeg image, I add it to the puzzle object and the addChild looks like this:
puzzle.addChild(imageJPEGLoader);
imageJPEGLoader.load(new URLRequest(imageJPEGName));
imageJPEGLoader.x = 0;
imageJPEGLoader.y = 0;
[Code].....
I think I'm obviously not understanding the parent/child relationship fully. I thought if imageJPEGLoader was inside puzzle, that the dot syntax would get me to the object I needed. Everything works fine in this file except for putting a new jpeg on a piece that already had a jpeg masked.
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Jun 6, 2003
I have a very general requirement that seemed very simple: Step 1: Load a new external JPEG image into a MC with a string var encoding a string caption in the URL link (VALUE="../fadeTest.swf?someTextVar=TestCaption") within the EMBED / OBJECT sections. I know how to do this and it semed to work fine. STEP2: When the JPEG is loaded I would like the substituted Text to Fade In over the JPEG. The JPEG should also fade in before the Text. The fade rate should be programmable.
[Code]....
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Jul 23, 2009
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
[Code]....
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Aug 15, 2011
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent);
function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA:
function removeF() {
removeChild(bigboreLoader);
}
[code]....
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Nov 3, 2009
Is there a way to have a nice start up image (.jpeg) showing instead of the 1st frame of a .flv without creating a .swf . in Flash.
Looking to create it using html code- is this possible??
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May 17, 2010
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash): And this is the image exported with flash (as you can see it is cropped on the right): [URL] Why is the second image cropped?
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Feb 7, 2012
I'm trying to make a character creator application using flash actionscript 2. I'm quite done with the character's moveable parts, however my main concern is on how to save the image as jpeg/png. Is there any way that I can save an image without the use of php? I would like to save my characters image using a button, and save it directly to my pc.
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Nov 18, 2008
I imported an external jpeg.
Code:
target.loadMovie("image.jpg");
Now, I would like to SMOOTH this image.
Since it does not appear in the library. I don`t know how.
Is this possible?
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Oct 10, 2008
Im quite new to the ActionScript scene so apologies if thisquestion has already been answered elsewhere. I am creating a 2dshooting game, and Im loading multiple images of various enemiesfrom several jpg files, but when I display these on screen heimages have a big black square round them. Now when I amprogramming in another language such as OpenGL, if I wanted to getrid of this I would enable an alpha blending function and set 100%transparency for the black colour which I want to hide. So I loadthe jpeg file and store it in a BitmapData variable, and then Icopy this into a new BitmapData variable with transparency enabledand set to 0x00000000 (fully transparent black). I thought thiswould solve my problem butt no joy. My code is shown below:public class GraphicsLoader extends Sprite {
public var loader:Loader; // The bitmap loader
public var bmp1:Bitmap;
public function GraphicsLoader(path:String)
[code].....
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Jun 2, 2009
I am creating a website for a wedding and using the photos of the couple on the website. I created designs in Photoshop CS3 with the following settings:Document Size: 6.25" x 8.25" or 1875p x 2475p @ 300pixels/inch To use the image in flash, I used "Save As" in photoshop to convert image into JPEG with "Quality 10 Maximum" setting.I created a Flash CS3 document with the following settings: Document Size: 6.25" x 8.25" or 494 x 550 pixels I imported the JPEG image from photoshop into flash and came in an image much larger than 6.25"x8.25". I resized the image in flash with constrained dimensions to 494x550 pixels and it the text shadows and glow lost its clarity.
TRIAL 1Obviously something was wrong. So, I went back to Photoshop and used the save for web/devices option and saved it as a high quality JPEG. Same result.
TRIAL 2This time, I tried a different trick in Photoshop. I went to Image->Image Size and changed the image resolution to 150pixels/inch and used "Save As" again. I imported it again to Flash and now the image was too small.
How do I match the image "save as" from photoshop to the flash document size so that I dont lose resolution? I used Zoomify in photoshop successfully without losses. Why is it not possible to just import an image to look the same way a JPEG file appears?
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Mar 9, 2010
I'm trying to use the displacement filter with a jpeg image instead of a gradient map. My images are:
1) Background: men2.jpg
2) Map image: men2BN.jpg (same as above, but grayscale and blurred)
3) The image to be displaced: star5_mc
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May 17, 2010
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash):
[Code]...
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Aug 12, 2004
how do i know the size of a jpeg image before i load it into a mc ? the point is that I'd like to make a preload for each dynamic image i load
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Sep 21, 2005
Would it be possible to analyse a jpeg to see what colour or colours are more prominent and use them for further purposes. One implementation I am trying todo is have text go over changing images, keeping the text the same colour leaves problems with readablity with say a black-ish or white-ish backing. Just something that I would like, not entirely sure if its possible or how it could be done.
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Mar 10, 2009
I create a lot of flash galleries with image viewers, that have the standard thumbnail and large image type scenarioMy question would be to ask if there is anyway to prioritise the order that flash loads external jpeg images..... at the moment it wont load the main image until all the smaller thumbnails have been loaded... which sometimes can be up to a total of say 130 small images.Is there any code that you could use with loadMovie, to prioritse that download, pausing the previous smaller thumbs download, then continue to load again after?his way the user could still use the slideshow whilst the thumbs are loading instead of having to sit and wait...
The only thing I could think of, was perhaps add a loadMovie command during the loading thumbs loop that would execute after loading say 15 thumbnails, but then that would still 'block up' any further loading until the remain images were loaded.
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May 19, 2009
I have a flash file that loads jpeg files and runs through each on the timeline. I have nav buttons to go back and forth. Here is the problem, all images load on frame 5 and I do this while another image is displayed so that they are loading in the background. I do this so that my initial file size is small, but I can load images in the background making the flash file appear to load quickly and loading other elements after it starts.
So all images load on frame 5, then I go frame by frame until I hit frame 11. If I click one of my nav buttons to go back to say, frame 7, the jpeg is gone and is no longer loaded. How to load jpeg files into the library, or at least, keep them loaded after they have loaded once? I have attached my fla file for reference. I had to rename the extension to eps, but it's a fla file, just rename the extension.
Attachments: hm-slideshow2.eps (1.1 MB)
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Sep 10, 2009
I�m making an image gallery. I want to load the large jpeg images externally. I wanted thumbnails at the bottom to fade up as the images load up, then when they are ready to be displayed, they are actually fully loaded and ready to be displayed and don�t take any more than a couple of frames to become visable, but this is eluding me.
I'm currently using Flash 10.0, and the mx.controls.loader from the flash components to load the images into, which works fine other than getting to it before the images are loaded. An Actionscript 2.0 that creates a loop over a few frames until the external image is loaded then moves on should enable me to get it done, but no luck so far.
I thought this would work:
if (this.getBytesLoaded()>=this.getBytesTotal()) {
gotoAndPlay("the label name on the next frame");
} else {
gotoAndPlay("the label name on the previous frame");
}
but it continues on the timeline even when the external image is not fully loaded yet.
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Sep 28, 2008
I'm using this source file to create my photo gallery:How would I modify this code to make the external JPEG load in the center of the movie?
============
MovieClip.prototype.fadeIn = function() {
this.onEnterFrame = function() {
[code]....
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Jul 4, 2009
I am trying to load an image into a movieclip and a link for a button from a text file. How would I do this?The text file looks like this:
HTML Code:
&imageURL=http://www.domain.com/images/picture.jpg
&linkURL=http://www.domain.com/link.jpg
With a code like this or something?:
Code:
var photo:LoadVars = new LoadVars();
photo.load("photo_text.txt");
loadMovie("â„‘", carousel.photo.empty);
[code]...
but this didnt work.
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Jun 13, 2010
I'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
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Feb 13, 2009
An image, like a jpeg, has a bunch of metadata stored in it.The "IPTC Core" metadata usually includes the photographers name,address, title, description, etc.Is there any way to access this information using Flash so that, say, captions for images in a flash gallery could be generated automatically?
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Dec 18, 2009
I need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray) contains more byte than the file content.
[Code]...
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Mar 15, 2011
I have loaded a jpeg image in flash. Now I need the handler after the loading complete. I have used ActionScript Code:
var imageLoader:Loader = new Loader();
var req:URLRequest=new URLRequest(arr[0]);
imageLoader.load(req);
mc.addChild(imageLoader);
imageLoader.addEventListener(Event.COMPLETE, image_func);
function image_func(e:Event):void {
trace("image laoded complete");
}
The above code is not working for loading complete.
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Jan 9, 2010
I have created a portfolio page (all flash) and am using the following code to load external jpegs. I've also created this button to take one back to the main area. The problem is, when I click on the back button, even though it does take me back to the main page, the image stays there. How would I modify the code to make that image delete itself or hide when the button is pressed?
Code:
// set up loader, an instance of MovieClipLoader, and use the main timeline ("this")
// to listen to and respond to its broadcast events
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(this);
// define what should happen when the jpg/swf is completely loaded
[Code] .....
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Mar 20, 2010
When I compiled the following code I had some problem.[code]...
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Mar 20, 2010
When I compiled the following code I had some problem.
private var image_loader:URLLoader;
public function loadImageData():void {
image_loader=new URLLoader(new URLRequest("studentphotosBlue hills.jpg"));
[code].....
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Oct 16, 2003
How to call an external jpeg file in a thumbnail and on click event showing the same image with greater dimension along with the text file
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