ActionScript 3.0 :: Using An Array To 'pull Out' Random Movieclips From Library
Apr 12, 2009
i am trying to pull out a random movieclip from the library and use "addChild" to add it to another movieclip on stage by using an array.basically, i need to be able to create an array that has all the names of the movieclips i want to randomly pull out... and then randomly select a name from that array so i can use it to get the movieclip out.i cant seem to be able to tell flash that the name in the array is referring to a movieclip in the library.which is why the code below returns an error..[code]
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May 20, 2010
I have an array which contains 3 Movieclips. I would like to Randomly select 2 of these Movieclips (and them not be the same Movieclips).Then I would like to pass those 2 Movieclips into a function that is setup to receive them as arguments. I'm lost and am not having success trying to concatenate the Movieclips with [i].
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Jun 22, 2009
I have 4 groups of movieclips all with different names.
Example:
Group1 contains dog_mc, cat_mc and bird_mc
Group2 contains shoe_mc, hat_mc and pants_mc
etc...
What I am trying to do is load a random group initially (either 1-4), then I want to play that group of movieclips. Once that group is completed playing all its movieclips, I want to move on to the next group and play all those movieclips. When all groups and movieclips have completed, I want to loop back to the start.
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Jan 14, 2008
I need to load random movieClips from the library to a middleStage container on my stage. I already have this.
Code:
for (i=1; i<7; i++) {
this["btn"+i].iD = i;
this["btn"+i].onRelease = function() {
[Code]....
I just need to add to that random loading to the middleStage this will only work when the user is not interacting with buttons = btn's.
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Jul 2, 2010
I have 15 empty placeholder on my stage, named "empty01" - "empty15". I have 15 mcs in my library, with linkage identifiers "01" - "15".
[CODE]...
I would prefer for 'empty01' to load a random mc. Can anyone advise how I could achieve this? I have tried to create an array containing the 15 library mcs (not sure if this is correct):
[Code]...
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Mar 2, 2011
I'm trying to create a game where coloured items can be matched to coloured pegs on a washline but am having trouble with creating an array thet will place the pegs onto to the washline. I have 6 pegs and I wish to randomly attach 3 of them onto the line each time the swf is played.
Currently the pegs are labeled :
Blue_peg
Pink_peg
[Code]....
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Jun 29, 2011
I have an array of strings. Each string is a name of a class. How can I call the library item with the class name that corresponds to the string in the array?
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Dec 3, 2010
How would I go about loading an array or vector with movieclips from the library?
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Dec 2, 2010
how to load movieclips from the library to an array or vector?
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Jun 26, 2009
I have a main Movie and on certain frames I need to play a random MovieClip which contains a quiz/question...drag/drop...multiple choice..or whatever...so.I'm wondering out of the many ways my mind wants to do this...which would be the smartest.
1. Put all those MovieClips into a main Movie...and have the Array jumble up the frame number to jump to...when it's been used...take that frame number out of the pool...
2. Have just the Actionscript on that frame when you land on it in the Timeline...have the Array jumble up the external movies...and then pick one and load it on that frame...and then remove that choice out of the pool..
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Jan 10, 2012
I have an array of ingredients for soup as strings. These ingredients are also movieclips in my library, all linked with an identifier. I want to add the movieclips to the stage dynamically.
I tried getDefinitionByName but I keep getting an error that the variable "appel" (veg[0] in this case) is undefined. And basically, I only have a general idea what I'm doing here, so I would be grateful if someone could explain it to me or link me to a helpful tutorial.
[Code]...
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Jun 24, 2008
iv been trying to find out how i can attach a random movieclip form an array of movieclips.Iv got this so far.
PHP Code:
var logo_arr:Array = new Array("logo01", "logo02", "logo03","logo04", "logo05", "logo06", "logo07", "logo08", "logo09", "logo010", "logo011"); var randomLogo:Number =
[code]........
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Jan 23, 2009
I'm using Flash CS4 as my IDE with Actionscript 3 and Flash Player 10. I'm working on a bigger project but the area I'm struggling in is dynamically pulling an image from the flash library (already loaded). I've been finding the same answers to my question all over and they seem to keep producing the same error so apparently I'm just not getting some little detail. I have an image loaded in the library called test1.jpg. I've right clicked on it and selected 'Export for ActionScript' and 'Export in frame 1'. The class is 'MyMc' and the Base class is 'flash.display.BitmapData'. My code is attached.
and it produces the following errors:
quote:
1136: Incorrect number of arguments. Expected 2. 1067: Implicit coercion of a value of type MyMc to an unrelated type flash.display:DisplayObject.
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Jan 8, 2004
I am trying to make a banner like item for a website I am working on, I have 1 external text file 4 external swf's and 1 external .jpg.that I am trying to get to do this:on page load display img1.jpg for 60 seconds and then randomly select a number and then display the file that is associated with that number, for 60 seconds, and do it again, and again until all of the text and swf files have been displayed and then start over from the beginning,Now I can get it to select a random number and then pull up a file that is associated with that number with this code.I have shortened the time to see it work but still no avail.Example random code:
Code:
Movienum = Math.floor(math.random()*5);
if(Movienum == 0) loadVariableNum ("loaded_Text.txt", 0)
if(Movienum == 1) loadVariableNum ("1.swf", 0)[code]...
Now with the SetInterval I tried this and wound up with squat.I am starting to get Desperate.New Example code:
Code:
Movienum = Math.floor(math.random()*5);
function countDown() {
if (Movienum == 0) {[code].....
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Mar 23, 2011
I am trying to pull a random string from my xml into a dynamic text field in Flash. In this example, the first text field should bring in a random fruit (Apple, Pear or Orange). Im stuck as to which way I should randomly do this. This is my code right now in my movieclip:
[Code].....
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Oct 13, 2006
I have an array of image width values pulled from XML. I want to simply look at the array and return a value that is equal to the highest number in the array. e.g. the array might end up like array [250,600,350,375]and I just want something that returns the highest value (in this case the 600).
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Aug 5, 2010
I have a list of functions inside an array.I want to pull out the names of these functions as they are written in the array, and display them through the trace.Easy? All I get is a 'type function' ...from what I thought would be as simple as this:::
Code:
var func_ary:Array = new Array(doThis, StartMe, etc);
trace(String(func_ary[2]));
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Feb 16, 2010
I have a bit of code here that pulls, at random, 50 images from a file and pushes them into an array. I now need to pull, at random, 350 times from the array. I'm using a timer in place of the for loop to grab the images from the array. My code works fine as long as I do not use an array and I loop the images straight from the file. But that's very slow and bad form. I think I can do everything except the .load of the array. I can't seem to make it work. I'm getting errors that say "#1009: Cannot access a property or method of a null object reference" or "1067: Implicit coercion of a value of type Array to an unrelated type flash.net:URLRequest". I think I get the point of these messages, but I cannot seem to figure out how to pull the URLRequests back out of the array.
var imgLoader:Loader;
var imgSource:URLRequest;
var imgArrayer:Array = new Array();[code]......
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Oct 5, 2007
i am currently using this script to run through an array:
swfArray = new Array("images/indep/1.jpg", "images/indep/2.jpg", "images/indep/3.jpg", "images/indep/4.jpg", "images/indep/5.jpg", "images/indep/6.jpg", "images/indep/7.jpg", "images/indep/8.jpg", "images/indep/9.jpg", "images/indep/10.jpg", "images/indep/11.jpg", "images/indep/12.jpg", "images/indep/13.jpg");
this.createEmptyMovieClip("target1",2);
[code]...
is there a way i can add my current preloader to the array script so i pull in jpgs instead of swf files?
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Jun 17, 2010
I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?
ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;
[code]....
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Sep 30, 2006
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
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Feb 11, 2009
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
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Jan 14, 2010
There are some threads about this but they are all pretty messy What I am looking for seems pretty straight forward. User push a button, a random mc is attached from the library. User keeps pushing the button until all mc's are shown, i.e. all mc's are shown only once.What I got is 5 mc's in the library with linkage 1 to 5. Button with instance "button" and a empty target mc with instance "targetMC". Code I got is
Code:
stop();
card = new Array("1", "2", "3", "4", "5");
[code]....
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Aug 4, 2009
How to add random movie clip to stage from many different movie clips in library?If I wanted to add one movie clip to stage I would do liko so:
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
[code].....
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Feb 20, 2009
Im trying to load random from the library 10 mc's. Which is not a problem.
But once the loaded movie finishes playing would like to unload it and to load another random another movie and so on.
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Nov 9, 2009
i used this code with linkage to load a movieclip from library using flash action script 3
btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite);
function goLayersSite(Event)
{
var myMovieClip:MovieClip = new Tree();
empty.addChild(myMovieClip);
}
i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.
since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.
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Jan 14, 2011
i am hoping that one of the bright sparks on here can help me to get something working correctly.i have a movie that has a number of mc's that have sounds relating to them - when the mc is clicked, one of a number of library mp3's should play at random. each mc has upto three associated sounds.
at the moment the tunes play on click but sometimes repeat - i need to ensure that each plays a different sound in any given order. this is the script that i have on the mc's to define the playing of a sound - in this instance the "playexplosion" is the call for the sound and it uses the vars/array to call the specific mp3 (explosiona/explosionb etc.
[Code]...
is there something obvious that i am missing in that script? or is there a line i can add to tell the mc to not repeat until one of the other mp3's has been played? it is driving me nuts at the moment - and should in theory be straight forward enough, but in practice it is not that easy
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Apr 20, 2010
i have this code and cant work out how to make the fade in time be random, say between 1 and 10 seconds for instance.
//: SETUP VARIABLES
var maxVal = 4; // max number of fotos
var oldVar = 0; // keep track of previous random number[code]....
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Feb 5, 2009
I'll do my best to keep this question as short as possible:
I've made 5 'fruit' movieclips and they're in my library.
And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).
I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.
Here's an example of my XML to show the structure.
Code:
<?xml version="1.0" encoding="utf-8"?>
<list>
<number="001" >
[Code].....
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Nov 23, 2010
I was wondering if there is a way to tell flash to navigate to a movieclips timeline without that movie clip being on stage or having an instance...
For example i have MovieClip1 in my Library and its named MovieClip1...but its not located on the stage...
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