ActionScript 3 :: Creating Multiplayer Shooter Game For Blackberry Playbook?

Apr 16, 2011

What is a good framework to build a multiplayer game in Actionscript? I want to create a multiplayer 2D shooter like Asteroids on the Blackberry Playbook; my main concern is latency - a shooter wouldn't be fun if the bullets are super-jerky and unexpectedly hit people. I'm guessing that a UDP-based framework would be the best.

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Flex :: Building Blackberry Playbook App In Adobe AIR?

Mar 29, 2011

Ive been trying to write my first Blackberry Adobe Flex application but get the following errors:

1172: Definition mx.controls:Label could not be found.

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Flex :: View Navigation On Blackberry Playbook

Apr 14, 2011

I'm creating a pure actionscript 3 mobile project for Blackberry Playbook. One problem I have came across is that there seems to be no inbuilt way to handle view navigation. In flex mobile projects, we have the spark.components.ViewNavigator component, but this isn't available on a pure AS3 mobile project. These two links are both making their own libraries for view navigation...

[Code]....

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Flex :: Swiping Through Content On Blackberry Playbook?

Apr 18, 2011

I am creating a Playbook app in Adobe Flex/AIR. I have a situation where there is too much content to show all on one page so I would like it where the content overflows vertically, the user can swipe to scroll down, like they were viewing a website on an Ipad.

I am extending the View class to make my screens, I could place every screen in a one element List or surround it all in a Scroller but surely there must be an inbuilt way to do this on the Playbook?

With the limited Blackberry documentation, I'm struggling to find the solution,

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Flex :: Push From Server To Blackberry Playbook?

Jul 13, 2011

Is possible to make a "push", initiated by a server, to send data down to a Blackberry playbook application?

If so how is this best implemented in Flex/Actionscript? ie. How do we capture this on the client?

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Actionscript :: Port A Flash Application To BlackBerry PlayBook?

Jan 2, 2011

I have a Flash application written in ActionScript 2 that I would like to port to the BlackBerry Playbook. The application is composed of an .swf file and a directory containing a large number of vector images. The path to these images (e.g. imagefolder/icons/icon1.swf) is hard-coded into an application and requires the image directory and the .swf file to be in the same directory.

I've installed the PlayBook SDK and have tried packaging the application with FlashBuilder 4, but I have no experience with this programme and have so far been unsuccessful. I tried placing the application in an SWFLoader component, but I then realised after reading this pdf document that MXML components are not supported. Since the app is written in AS2, I believe it cannot be compiled by Flash Builder. I don't need any any of the AIR features so I was wondering how could I embed the .swf and image directory in a Flash Builder ActionScript project so that it would run on the BlackBerry PlayBook.

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Flex :: Modify Icon Of The Application For Blackberry-Playbook?

Mar 23, 2011

way to modify/replace the icon of a Playbook program?

Like display a red star on it - to indicate there is new message for the user.

I've tried tracing NativeApplication.supportsDockIcon and NativeApplication.supportsSystemTrayIcon properties, but they are both false on Playbook simulator.

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Actionscript :: Blackberry Playbook - Override A Function In A Dynamic Class?

Mar 11, 2011

This is for a playbook app. I have two classes:

public dynamic class Bullet extends Sprite {
public function update():void {
x += 5;
y += 5;

[Code]...

This is essentially what I'm trying to do. What's the best way to achieve this in actionscript?

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Flash :: Blackberry Playbook: User Starts Up The Application By Clicking A File?

Feb 10, 2011

I'm trying to do an unzip like application for the Blackberry Playbook, which means that the application mostly gets launched when the user clicks a file for which the app is registered.I googled a bit around, and the closed what I found is this, but MobileApplication doesn't have invoke parameter.

<?xml version="1.0" encoding="utf-8"?>
<s:MobileApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" firstView="views.TestHome"

[code]....

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ActionScript 3.0 :: Creating A Vertical Scrolling Space Shooter Game For Deployment On Mobile Platforms Using AIR?

Oct 22, 2011

I am in the process of creating a vertical scrolling space shooter game for deployment on mobile platforms using AIR.I've used some excellent tutorials online, video tutorials on Lynda and several books, including Game Programming University.Something they all seem to gloss over are the various screens that will be used.

For instance, my game right now will use a splash screen, a main menu screen, a credits screen,a settings screen, a difficulties screen, an instruction screen, an end game screen and save/load screen...and a play game screen, where the actual game will be played.I've created the screens as seperate frames in the main timeline with stop commands in between and code on each page (I know... bad!... but easy).So basically,they can navigate through the menus using buttons (mouseclicks, which will work with touchs as well) and when they are How do I pass data between them? I was thinking of storing it in shared object.

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Flex :: Using Qnx.ui.picker.Picker In Mobile Project For Blackberry Playbook

Mar 11, 2011

there is a Picker example for usage in an ActionScript project. It works well in simulator. But how do you use that component in a Mobile Flex Project (with Burrito Flash Builder)? How do you add a qnx.ui.picker.Picker to a spark.components.View? The latter seems to expect a mx.core.UIComponent, but the former is a qnx.ui.core.UIComponent. The ActionScript project I've mentioned above works ok, because the Picker is added to the Sprite. But adding it to a View in a Mobile Flex project fails for me.

UPDATE: I've found this page today: [URL] And also I've found out that the QNX AIR components work on Android as well, wonder if it is legal to use them there? Nothing is mentioned in Playbook SDK Legal Notice.

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[CS3] Score Counter In A Shooter Game

Nov 24, 2008

I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.

In the actions frame, I placed an empty dynamic text box named score, and set it equal to 0 (declared in the main actions frame). But, seeing as though the monster actions are coded into the library item itself, do I have to declare score, and the score increase there instead?

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F8 :: Glitchy Arcade Shooter Game

Aug 15, 2009

I've only played around with a dressup and dating sim - and coding using actionscript (and coding in general, only done a little bit of VB and Python before). I've been following a nice arcade side-scroller tutorial on this site which has three parts, if you want to view and go over them to help. It was designed for Flash 5 and I'm using Flash 8 Pro.[code]Anyway, as I was going through and coding/drawing the whole thing I came across a lot of problems and glitches (and a lot of times when the game coding would crash and I'd have to abort it and remake the entire coding again). I sort of stumbled around blindly, deleting and editing code to get things to work, and I'm up to the point where I'm almost finished with the thing. It's still glitchy though.I was wondering if any Flash coders could help me out?I'm going to be creating a Flash game for my programming class and I would prefer if it wasn't screwy (if I need to remake it with less cutesy graphics). xD;; If you could download the .Fla file and fix the coding problems I have.

Playable SWF game on my deviantart account.FLA downloadable file (@ Mediafire; no viruses, trojans, blahblah attached)The enemies tend to randomly explode before the missile has even hit them.The original enemy movie clip doesn't even want to explode.The score counter won't tick for each kill.The boundary box (?) of the player/enemy seems to be too big. You die before you should - in certain positions the enemy gets close and I guess the boundary boxes hit, which initiates the hitTest. It seems premature though, I'm wondering if I can reduce the boundary box, or have it so the enemy and player collide on the actual graphic, and not the movie clip box? I have no idea if this makes sense, I hope it does.There seems to be a bunch of other small glitches too.

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Memory Leak In My Shooter Game?

Oct 20, 2011

I'm very new to flash,and have been digging through google and this site for information on how to piece together an AS2 shooter game.Its going well enough, but I'm having slowdown issues the longer the games runs, and I was hoping someone here could point me in the right direction.To paste an enemy movie clip on the screen, i'm using this:

Code:
var spawn =_root.attachMovie("monster1","monster1"+_root.getNextHighestDepth(),_root.getNextHighestDepth())[code]........

I need them stored in an array so that the player's shots can test weather or not they've hit any monster on the bullet's enter frame function, then call that monster's movie clip's take damage function. I'm using a for loop to do this:

Code:
for(var i in _root.player.foes){
if (this.hitTest(_root.player.foes[i])){
_root.player.foes[i].takedamage();}
}

I think the problem with the slowdown is that each time I place an enemy on the screen the array gets bigger and bigger. The slowdown only happens while the player is shooting, and I suspect the ever longer for loop with the hit testing is causing it.

I'm already removing the monster's movie clips as they get killed or exit the screen, I guess what I need is a way to reduce the size of the array at the same time, or at least tell the for loop not to do a hit test unless the monster is still alive.

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ActionScript 2.0 :: Making A Top-down Shooter Game?

Mar 17, 2004

I'm making a top-down shooter game. I have keyboard input that moves the ship around and fires a laser.everything works perfect except that when the ship moves diagonal up left, or diagonal down right, the laser can't fire at the same time. It will work in any other direction, including the other diagonals. Just not those two

[Code]...

is this a common problem among movement in games? or do I just need to fix something?

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ActionScript 3.0 :: Developing An Horizontal Shooter Game?

Jan 10, 2012

I just started developing an horizontal shooter game, but how can i make enemies ( movieclips ) moving randomly around the screen?

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ActionScript 2.0 :: Virtual Shooter - Pause The Game?

Mar 14, 2008

I am playing around with the Vertical Shooter by Ernesto Quezada aka _Bruno

link on kirupa: http:[url]....

how can I pause the game.I added a button, but I need the right coding in AS2

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ActionScript 2.0 :: Make An Overhead Shooter Game?.

May 18, 2011

Im attempting to make an overhead shooter game. Ive got the basic movement down already, and rotation towards mouse. For when he shoots, ive set it to duplicate a bullet movie clip, but i only understand how to set it towards one graphical direction(ex: x +, y -)

The code i know ive gotta fix is

onClipEvent (enterFrame) {
this._x += laserMoveSpeed;
if (this._x>1000) {
this.removeMovieClip();
}
}

The little x + part has to be fixed, but i have no idea what to substitute in order to make it shoot from the front.

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ActionScript 2.0 :: How To Delay The Fire - Shooter Game

Nov 7, 2004

'm testing functions to make myself a First Player Shooter game and now I have problem with the fire delay. I want a limit of let's say 1 shot per second. I thought that maybe restricting the clickings counted, so it doesn't register the mouse clicks too close to eachother. Or put some kind of interval at the functions delaying the sound and event function, but that seems too hard.

The game so far:[URL]As u see one get multiple sounds when clicking a lot and it's possible to get several points by clicking the ball a lot.Also, when the ball goes behind the tree it's not supposed to be able to shoot. The Flash File: [URL]It's not the exact same, some junk code trying to make the delay...

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ActionScript 3.0 :: Make A Game That's A Top Down Shooter Kind Of Like Asteroids

Jul 29, 2010

I'm trying to make a game that's a top down shooter kind of like Asteroids, but there are no asteroids, just enemy ships. Anyway, I'm trying to make a radar for it. The area for the ships to shoot eachother in is 2400 pixels length and height. The stage is 650 x 500 pixels. The radar works fine for when I'm traveling up and down, but the enemy ships on the radar move in the opposite direction as the enemy ships on the screen when I move left to right. When I move left the enemy ships on the radar also go right, instead of left.[code]this code is called from a move objects function which is an ENTER_FRAME event if that helps any.

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Arrays :: Remove Bullets On Collision In Shooter Game?

Nov 24, 2011

I'm trying to create a flash shooter game as my first project. But I can't remove the bullets and enemies when they are hit or off-screen.I've searched for a solution on the problem multiple times and copied about 4 of them (plus I've tried my own ideas) but they are not working.The current method of checking for collisions is:[code]How can I remove the enemies and bullets? removeChild and splice?

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ActionScript 2.0 :: Fire Delay - Shooter Game - Shot Per Second

Nov 7, 2004

I'm pretty new to actionscript and so but I manage to read and understand and alter other people's code a little. I'm testing functions to make myself a First Player Shooter game and now I have problem with the fire delay. I want a limit of let's say 1 shot per second. How do I do that?

I thought that maybe restricting the clickings counted, so it doesn't register the mouse clicks too close to eachother. Or put some kind of interval at the functions delaying the sound and event function, but that seems too hard. The game so far: [URL] As u see one get multiple sounds when clicking a lot and it's possible to get several points by clicking the ball a lot.

Also, when the ball goes behind the tree it's not supposed to be able to shoot. The Flash File: [URL] It's not the exact same, some junk code trying to make the delay... The file I used for help (if someone finds it useful for making a game of their own [URL] Here u see the target isn't shot behind the pics. Is that because it is a button there and a mc in my file?

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ActionScript 2.0 :: Shooter Game - Use AttachMovie ,how To Set Its Position On The Stage?

Mar 31, 2011

when you use attachMovie how do you set its position on the stage?

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Savable Multiplayer Flash Game

Aug 28, 2010

i've been looking in to making a multiplayer flash game.I downloaded and installed SmartfoxserverPRO with all the example files which are really awesome. I understand the idea/concept for those simple games like tic tac toe.So i'm here looking for information on making savable data to start off simple maybe just being able to save and store records for a tic tac toe game.

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Multiplayer Flash Game (like Some In Facebook)?

May 12, 2011

Is there any free Open Source Multiplayer Flash Game (like Happyfarm... in facebook) that I can use and build my own small network?What I'm looking for is the source code of some Multiplayer Flash Game (like http:[url]....for example)I do not know to much thing to talk about it, but if there is some, I hope:

+The game can run without any other system (not a plug-in or mod)

+If there is server-slide script, it should be PHP

+There is an English document for deverloper

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ActionScript 2.0 :: Making A Game Multiplayer?

Nov 18, 2003

I am in the progress of making a game....its based off of the TV Show, Charmed. I want to try and make it an online multiplayer game so three people can play online together as a team. Is there any possible way I can do this?

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ActionScript 2.0 :: Way To Make Multiplayer Game

Dec 17, 2004

I wont to make a multiplayer game and the problem is that i don't know how to make it multiplayer.

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ActionScript 2.0 :: Making A Game Multiplayer

Nov 18, 2003

I am in the progress of making a game....its based off of the TV Show, Charmed. I want to try and make it an online multiplayer game so three people can play online together as a team. Is there any possible way I can do this? If there is.

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ActionScript 2.0 :: Make Multiplayer Game?

Dec 17, 2004

i wont to make a multiplayer game and the problem is thet i dont know how to make it multiplayer

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C# :: How To Code An Web-browser Based Multiplayer Game

Jun 30, 2010

If I wanted to code a desktop-based game, I could pull some XNA code and UDP sockets and make a decent multiplayer game. I would have an extremely clear of how to code the game I wanted.But if I wanted to code a browser-based online multiplayer game, how would I do it?ou can't use XNA....I've been looking at some questions and I'm seeing PHP and ASP.NET and Silverlight and Flash and Java as the alternative languages...I really don't understand how it works. I mean, for a desktop-based game, you're opening a UDP socket and accepting clients and transferring data, updating player states, drawing the results using XNA. But in a browser, how do you open a socket and stuff? How does that concept work, communicating to people in realtime through a web-browser.

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