Actionscript 3.0 :: StartDrag - StopDrag - HitTestObject - Does Not Allow The Movie Clip Instances Square_mc And Circle_mc To Disappear
Mar 11, 2010
StartDrag, stopDrag, hitTestObject The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
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Mar 8, 2010
The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
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Apr 22, 2009
I have an icon that when pressed displays a msg. BUT why i decide to StartDrag that same movie clip, the icon seems to be disabled? My movie clips
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Jan 16, 2007
I am having trouble loading a movie clip through actionscript. I have 3 movie clips. One is "Circle_mc, Second "Square_mc adn the Third Rect_mc. I want to load each of the three through actionscript but be at different positions?
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Dec 31, 2011
i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?
Code:
square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void
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Mar 11, 2010
when I use startDrag() and stopDrag() to drag an object why doesn't it effect the x,y coordinates of the object? you can run this example and see for yourself (move the circle and look at the trace messages):
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Dec 31, 2011
Actually i have a quiz.fla. In the file ,two of them fill inthe blank questions and others are multiple questions.square1_mc must run only once not twice. İf user correct selected, doesnt run it again.However,if mybadscoretext is 1 not increase 2,3,4. :Show i can do all?
stop();
var myScore:Number = 0;
var myBadScore:Number=0;[code]....
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Nov 9, 2009
I have a pretty simple function here where I want to start dragging a video scrubber along the x axis within bounds, and drop it when they let go. The code works perfectly if I don't specify a bounding rectangle (except it doesn't restrict to x-axis). What's up with that? Here's my non-working code:
Code:
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_DOWN, dragScrubber);
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_UP, releaseScrubber);
private function dragScrubber(e:MouseEvent):void{
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May 17, 2011
I know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?
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Aug 30, 2007
I can't seem to get the MC drag to stop
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Jan 30, 2009
I use startDrag in the code and it works. But when I try stopDrag it doesn't stop to drag.
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May 22, 2011
I'm making obstacles for my game, and basically what I have is a movieclip called char on the maintimeline and a movieclip called floor.. within the movieclip floor i put a movieclip called obstacle in. What I want to do is check to see if char hit obstacle, so itd be like hitTestObject(floor.obstacle) then make the main timeline go to frame 2..
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Apr 27, 2011
I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
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May 6, 2010
i have a problem with hitTest, i want when my mouse is on the leaf movie clip the movies clip disappear. or away any where
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May 21, 2011
I'm making a game where I have units that can move from square to square kind of like a game of risk but with squares.I want the units to be able to be dragged from one square to another.When I use the startDrag function on my unit it disapears.[code]so my workers show up in the square just fine.they just disapear when I drag them.some other minor details are:everything is in a big main MovieClip, class Square extends MovieClip and there is a .jpg on the bottom on the main MC.so the child level order is .jpg, then Squares, then the squares have Units (if they have units).Units are added to the Squares not the main MC.
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Nov 23, 2008
I am trying to use startDrag to drag my square movie clip and while i drag it up the square should rototate right and when I drag down it should rotate left, everything works except of the rotation part
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Jun 8, 2002
i've tried placing the code in the actions pnel of the mc; on the mc at the main time line and in various other unspeakable places... but i always get the same error warning me that this code can only be used in movieclip instances and that my stupidity levels are reaching dangerous levels. (error: 'Symbol=stage_mc, Layer=actions, Frame=1: Line 5: Clip events are permitted only for movie clip instances
onClipEvent(enterFrame){'
i fear somebody will reply to this with:'the code goes on the movieclip instance'...at which point i will take up a career in knitting (i knew i shouldn't have given up the course in the first place)
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Sep 8, 2005
clip events are permitted only for movie clip instances onClipEvent(enterFrame) {
i keep getting this output message --- can't figure out what it means.
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Mar 14, 2009
I use flash cs3 and as2 for the game.
1:Basically, I want to make a little circle so that when I put my mouse over it it will give me 10 points then disapear, so I wrote this in the movie clip actions:
Code:
on (rollOver){
_root.score += 10
mc1._visible = false;
}
2: I would also like to know, how do I make a movie clip with a code but when I copy it the actions won't disapear. That would save a lot of my time because I wouldn't need to copy/paste the code in each movie clips.
But when I test the game and put my mouse over it, it just adds me 10 points but it doesn't disapear.
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Sep 25, 2009
I'm trying to make a simple maze game. I have movement working, and now I'm trying to implement collision. Here's what I have:
An 8x8 grid, with walls of length 1 to break the grid up into a maze. the walls are instances of a movieclip I've named "mc_wall" a guitar-pick-shaped chip I'll control the movement of a cross-hair called "arms" that will check if there are walls immediately surrounding my chip by way of collision. "arms" is a movieclip made up of four individual movieclips: "uparm", "leftarm", "rightarm", and "downarm"
I have currently named each instance of "mc_wall" to be "wall" this is the code I have now (using only right as an example):
function moveRobot(event:KeyboardEvent):void
{
doslide = true;
if (event.keyCode == Keyboard.RIGHT)
[Code]....
this will work, causing the chip to remain in place if the rightarm detects "wall", and move if the rightarm does not detect "wall". My problem is that, although I have named every instance of "mc_wall" to be "wall", the only "wall" flash will recognize is the last one.
Is there a way to adjust this code to look at all 70-or-so instances of "mc_wall" instead of only the last one?
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Mar 24, 2010
How do I make a movie clip disappear once the cursor hovers over it?
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Jun 2, 2011
Is there a way to show parts of a movie clip in different areas of the stage? Like if a sprite was to leave stage left and reappear stage right?
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Sep 11, 2010
Trying to do hitTestObject on instances that are dynamically placed on the stage. Receiving an error:
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
[code].....
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Mar 23, 2010
It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
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Dec 4, 2009
if there is a way to use movie clip instances with FOR loops (yeh I'm not skilled with OOP so I premade mc's instead using loadMovie :for example I made manual SwapDepth function between movieclips, I have hero1_mc, hero2_mc,...,hero6_mc and enemy1_mc,..., enemy12_mc. The code looks something like this:
Code:
if (_root.hero1_mc._y > _root.hero2_mc._y) {
tempDepth1 = _root.hero1_mc.getDepth();
tempDepth2 = _root.hero2_mc.getDepth();[code].....
...and so on, code works fine but if I were to write all compares manually it will be thousand lines of code to check each movie clip with each other.So I was wondering is there any way to put those movie clip instances hero1_mc, hero2_mc... into FOR loop like (code doesn't work, if there could be a way to replace numbers with variables):
Code:
for (i=1; i<18; i++) {
for (j=1; j<18; j++) {
if ("_root.hero"+i+"_mc" > "_root.hero"+j+"_mc") {
.......
so I don't have to type all combinations D: so far I haven't found any way to do so, is there any way to make something similar with FOR loop and movie clips? I'm working on my project with AS2.
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Feb 5, 2009
I have a movie clip that is simply a rectangle with no stroke color and a fill color of red. I applied a glow filter with a green color and it glows. So far so good. I pulled another instance of the same MC and changed the instance's color to blue by changing the tint. Then I applied the green glow filter but the glow is blue and not green!
I pulled another instance of the MC and changed the instance's color to yellow by adjusting the Advanced effect from the properties of this instance. Then I applied the green glow filter but the glow is yellow and not green! Somehow when I change the instance's color through tint or advanced the glow filter does not work as expected. What is the proper way to change a MC's instance color and apply a filter to it?
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Sep 14, 2011
I'm creating an XML custom card game and am at the point of building the deck and making them draggable so the user can drag and drop them on top of another card.how to build the deck and put multiple instances of the movie clip that resides in the library, I just cannot figure out a way to make each one of the cards draggable. What currently is happening is the card on top of the deck is the only one that will drag, even if I click on the card below it. I have researched setChildIndex(), but I don't think I am using it correctly.
Another issue I'm having is when the user clicks the click_btn (named for testing only) to build the deck it takes a while to build it, can that be sped up any? Then once the user clicks the first card to drag it there is another long wait?
Document Class (CardGame.as)
package library
{
import flash.display.*;[code].....
The xml file actually has 64 activity card entries and 41 event card entries, but I trimmed it down to make it easier.
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May 31, 2011
I want different instances of the same movie clip to have different functions.
First movie clip:
Code:
myMovieClip.onRelease=function(){gotoAndPlay(16);}
That works!
But:
Code:
secondInstanceOfmyMovieClip_mc.onRelease=function(){gotoAndPlay(30);}
doesn't become a clickable movie clip.
Yes, I have given it the appropriate instance name. The above is the only code I have added so do I need something else to get the second bit to work?
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Jul 14, 2011
For example if I wanted to do something like make a function which is used to spawn multiple instances of an enemy movie clip.[code]do this a specified number of times.How would I go about doing something like this? And what is the syntax for referring to these generated movie clips from outside of the movie clip (so i could do things like remove them, change x/y,alpha, ect, individually)I really just don't have an intuition for how movie clips actually work in actionscript, and its been holding me back a great deal.
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Aug 4, 2006
I've got a couple instances of the same movie clip on the stage. Via actionscript, I want to apply a tween to both instances. Then, when you click on the instance I want its tween to stop, but not affect the other instance. Does that make sense?
[Code]...
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