Actionscript 3.0 :: Warning 1106: Empty Statement Found Where Block Of Code Should Be Expected?

Mar 2, 2012

Warning 1106: Empty statement found where block of code should be expected. Did you type ';' accidentally? Here is the code:


Code: Select allif (MapCombo.selectedItem == "Westfield London Ground Floor")

{
function MapChoice(event:MouseEvent):void{[code]......

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ActionScript 3.0 :: Warning: 3590: Void Used Where A Boolean Value Was Expected

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I am trying to link to a pdf and show,hide an under line when I roollover a button trough an external class call Plans. This is the error I am getting in line 45:

Warning: 3590: void used where a Boolean value was expected. The expression will be type coerced to Boolean.

My button is called fp_1 and the line is called line_fp_1.This is my code .as:

ActionScript Code:
package mlc
{
import flash.display.*;

[code]....

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ActionScript 3.0 :: CS4 / Upgrade - Warning: 3553: Function Value Used Where Type * Was Expected?

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So...I'm finally trying out the CS4 upgrade.THIS never threw an error compiling in CS3:

Code:
public function get currentEnterFn():Function {
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This throws: Warning: 3553: Function value used where type * was expected. Possibly the parentheses () are missing after this function reference.

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ActionScript 2.0 :: (Flash CS5) Statement Block Must Be Terminated By }?

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i'm getting continuous errors of:

Symbol=sprite 415, layer=Layer 22, frame=1, Line 7 Statement block must be terminated by '}'
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ActionScript 1/2 :: Execute Code In Previous If Statement If Second If Statement Is Executed?

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if (variable == 1){
//code
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[Code]...
 
I dont want to copy the code from the first into the second and the first and second into the third.
 
My mind isn't working and there is probably an extremelly simple way to get this working.
 
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.

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ActionScript 2.0 :: Use } Or }; At The End Of A Code Block?

Dec 14, 2006

Something I've always wondered, but never got round to asking is should I use...

Code:
}
... or...

Code:
};

... at the end of a code block? What's the difference as I've seen both used but no explanation as to why?

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Flex :: Mxml - Components Bound To Empty ArrayCollection At Load Time Don't Render As Expected When The ArrayCollection Is Updated?

Oct 27, 2009

I'm new to Flex and am using TileList bound to an ArrayCollection. The array collection is empty at load time, and then updates with the results from am HTTPService call. The problem is that the item renderers aren't being rendered as expected, I'm guessing because there was no data when they were first rendered at load time. Here's simplified example:

<?xml version="1.0" encoding="utf-8"?>
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[code].....

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Mark An Entire Block Of Code?

Apr 7, 2010

How do we make an entire block of code (maybe 10 lines) as comment.

Maybe just to deactivate a code block when trouble shooting AS code.

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Sep 1, 2011

I want a movieclip to appear in a drag and drop game. When you successfully drag the right object and drop it then an animation is called from the library.The animation doesn't appear. However, when I use the same code at the beginning of my programme it does appear so it's not that part of the code that is the problem. Also, a trace statement does trace so it is running the code.[code]...

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ActionScript 3.0 :: Can't Understand Block Of Code?

Dec 10, 2009

i'm watching actionscript manual and can't understand this code, could you please explain what it is.

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ActionScript 3.0 :: Block Of Code Is Only Executed Once?

Jun 12, 2009

I have a block of code in a game I'm making that checks to see if guy1 is in contact with guy 2:

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Xml :: Flash - Run If/else Statement To Check If XML Node Is Empty?

Feb 23, 2010

checking an XML file for a specific node.

Example:

<vid
flv="videoName"
thumb="thumbnail.jpg"
title="Video Title"

[code]....

The first vid node contains a path to a logo graphic, I then need to check in my ActionScript if there is a logo there or not, and to do something if there is(display the logo) I can trace out the logo path so I thought I could run a simple if/else to check if there is anything in that node and if so to do something:

private function thumbOver(e:MouseEvent = null):void
{
trace("
");

[code]....

Now I've tried everything, but it will always trace out "Does have a logo" no matter what I do. I tried:

if (tabData[tabID].video[e.target.id].@logo == "")
if (tabData[tabID].video[e.target.id].@logo == null)

However I get the same results?

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ActionScript 2.0 :: If Statement: Empty Input Text?

Jun 3, 2004

want to check if an input text field is empty.I only managed to do it this way;

mytext = textfield.text;
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The problem with this approach is that I also want to exclude variables with whitespaces.I tried; if(!isEmpty(mytext) ).....

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ActionScript 3.0 :: EMPTY STRING - Main + Sub Even If It Doesn't Exist Outside The If Statement?

Jul 18, 2011

Code 2 assume that main = main + sub even if it doesn't exist outside the if statement, that's obvious since sub is an empty string.

[Code]....

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ActionScript 2.0 :: If Statement: Check If An Input Text Field Is Empty

Jun 3, 2004

I want to check if an input text field is empty. I only managed to do it this way;

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The problem with this approach is that I also want to exclude variables with whitespaces.
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Actionscript 3 :: Manually Supress Flash Builder Warning Message In Code?

Jan 11, 2012

I'm getting a Flash Builder warning message for multiple variable declarations of variable arr1 in the following AS3 [code]...

I could eliminate this warning with a few more if/else statements, but the code runs fine and I can't see why I should add complexity if the warning is acceptable. Would like to hear anyone else's opinion though if you think differently.

Assuming the warning is fine to live with, how to suppress the warning manually in Flash Builder? That is, only the warning for this example; other warnings must still be displayed.

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Actionscript 3 :: Testing - Writing/compiling A Block Of Code Without A Class Or Function?

Feb 7, 2011

Having done some programming in Groovy, I know you can write test code in the Groovy console. I classify this as true a scripting language as it doesn't force you to have a class definition. So I'd assume with a name like ActionScript with 'script' in it's name that, you can write a series of statements that act linearly, such as a sequence of variables assignments, their manipulation and dumping out a value.

My question is if this is possible, how do you go about doing it, in order to test some code with ActionScript3? Does the code have to exist in a package?Can the code exist on it's own? (If so, what would the name be you'd give to the source file in order to compile it from the command line?

Would you use mxmlc?

Would you use compc?

I've heard about fsch too. How about that?I also read about a command called 'asc' in R.Braunstein's AS3 Bible 2nd ed (P8), but don't even see this in the SDK bin folders.... So what's that all about? Assuming I've managed to compile this name.as file, how do I execute it and see results? Do I have to run it through a browser and the HTML template, or can I execute from a command line?

Do you have to have a class in the source to bypass this? Can the code block be placed outside a dummy class? If so, does it have to exist in a function? Or can it exist on it's own?Does it have to exist in a code blocks, by wrapping them in curly braces?

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ActionScript 3.0 :: Compile Warning: "Warning: Actions On Button Or Movie Clip Instances Are Not Supported

Jan 6, 2010

I'm a very new user to AS3 and I'm attempting to migrate a site from Flash CS3 to CS4 on a Mac. I keep getting the following compile warning: "Warning: Actions on button or movie clip instances are not supported in Action Script 3. All scripts on object instances will be ignored." This is very confusing to me. I thought that scripts could be attached to both frames and objects? Is this a bug that is a result of switching from versions? Or is this warning true; and I have to abandon all uses of attaching scripts to objects on the stage?

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ActionScript 2.0 :: Unable To Load Advanced External Swf (if MC Is Empty Code)?

Feb 8, 2005

I have on the last frame of my external swf code like this:

unloadMovie(this);
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I think this should unload my external swf from my main movie

And now in my main movie I want to check if my container is empty.. if it is.. let's go to some other frame..

if (container == 0) {
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I was just hoping that this code checks if the container is empy.. and sends the main movie to frame 2 ..

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Flash :: Use The Code Found In The OSM Framework In Flex?

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ActionScript 1/2 :: If/then Statement Once First Part Of Code Has Been Executed?

Aug 17, 2009

I have some code on the main time line which basicially just says when this button is pressed go to this frame indicated by the frame label. In this case "answer". This is done inside a movie clip, which isn't on the main time line.

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Flex :: When Add A Valid Statement To Code It Will No Longer Compile

Nov 22, 2011

I am having a problem with my build. When I add a valid statement to the code it will no longer complie and it fails with errors from an unrelated file.I experience these issues building with ant or building with mxmlc on the command line.Adding a valid statement to an myLittleBox.mxml will cause this error.All the errors are in ViewerMain.mxml.This file is not the main mxml file but it is referenced from the main mxml file.Before changing myLittleBox.mxml ViewerMain.mxml had no compile errors.There are no errors related to myLittleBox.mxml myLittleBox. mxml has no references to ViewerMain and only uses spark components ViewerMain.mxml has no direct references to myLittleBox.mxml. Its children's children's children would have a reference to myLittleBox.mxml.The valid statement added to myLittleBox.mxml could be many things (they all break it) including a comment.[code]

I noticed that the Model was using a constant in Viewer 1.This was causing all of Viewer 1 to be built when Viewer 2 is built.I moved the constant from Viewer 1 to the the Model (where it really should have been anyways) and my project built successfully since Viewer 1 and Viewer 2 were not being built at the same time.It makes sense that this would resolve the issue however this is just resolving a symptom of the issue.I am still very curious what was causing the the compiler to fail on ViewerMain.mxml when I add a comment to myLittleBox.mxml.I guess that it will remain a mystery for now.

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ActionScript 3.0 :: Can't Accses "block" Movie Clip Which's Added From The Fla Files And Given An Instance Name As "block"

Dec 31, 2010

So i have an external as file which have a function. the function make the movie clip do something when it hit another object which i named "block."

but the external as file can't accses "block" movie clip which's added from the fla files and given an instance name as "block".

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Actionscript 3 :: In The Following Code The Line After The If Statement Gets Run Even When "BITMAP" Is Null?

Jun 14, 2010

In the following code the line after the if statement gets run even when "BITMAP" is null. Why is this?

public function get BitmapHeight ()
{
if (_bitmapHeight == 0 && BITMAP != null)
_bitmapHeight = BITMAP.bitmapData.height;
return _bitmapHeight;
}

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ActionScript 2.0 :: Array With Empty File - Move The Empty Field Behind The Sorted Data In Every Sorting Behavior

Mar 3, 2009

I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:

[Code]...

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ActionScript 2.0 :: First Requirement Of The If Statement When Type In The Proper Input And Go Straight To The Else Statement

May 14, 2009

Having a few problems with what I thought was a simple if statement. Here is the code:

[Code]...

I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.

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ActionScript 2.0 :: Loading Data From XMl File And Uses It To Run An If Statement. If Statement Fails?

Oct 10, 2008

The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);

Heres the code:

Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {

[code]....

The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.

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ActionScript 2.0 :: If Statement Inside If Statement Won't Work

Mar 30, 2011

why this code won't work

[Code]...

I'm sure you can put if statements inside other if statements, seriously I can't figure it out

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ActionScript 3.0 :: Another 'if' Statement Inside An 'if' Statement?

Sep 22, 2010

I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.

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ActionScript 3.0 :: Use A For Statement To Create An If Statement

Jul 12, 2010

what I'm trying to do is create an else if argument for each object in an array based on a user set number

Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}

to which I want it to GENERATE THE FOLLOWING CODE:

Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}

the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?

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