Actionscript 3.0 :: Accessing AddChild Objects Indiviually
Dec 15, 2009
I'm a seasoned AS2 developer who's been dragged kicking and screaming into the world of ActionScript 3.0. I'm working on revising an old project coded in AS2 that needs to be re-coded in AS3 and It's been slow going. I have a question regarding addChild (attachMovie) function. My scenario is as follows: I'm pulling data from an XML file that dynamically builds a scroll list from items in the library. Each item in the list has an individual button function attached to it. I'm generating my list just fine, but I can't access the items as individual buttons. Instead, it seems that the entire list has the properties of the last child added.
[Code]...
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Oct 13, 2009
The following code adds 10 instances of circleMC to the stage. Inside circleMC is a dyn text field that increases in number from 1 - 10 so I have numbered circles on the stage.Each circle needs to open an infoBox which will contain variables unique to that box. I can't figure out how to address each infoBox. How would I say something like on circle1 set infoBox1.visible=true?
code:
var jurNum:uint = 0;
addBtn.addEventListener(MouseEvent.CLICK, onAdd);
function onAdd(evt:MouseEvent):void {[code]........
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Sep 1, 2010
I'm adding various movieclips to the stage with the following code:var invis_obj = new invisible_li_mc();addChild(invis_obj);However, when I try to access the movieclip such asinvis_obj.buttonMode = true;I get nothing however, something like invis_obj.alpha=0; works fine..
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Nov 4, 2010
I have a bunch of movieclips which were created by "addChild" method. These movieclips are added to "gamecontainer". There was a dynamic textfield in each movieclip. Now the problem is how can I change the text in the dynamic textfield inside each movieclip outside this function.
Here is the code:
private function arrangeClips():void {
for (var i:uint=0; i<7; i++) {
var tile_mc:whiteTail=new whiteTail();
[Code].....
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Aug 27, 2008
Can't figure this out for the life of me. Its probably something simple, but I can't find any solutions online. Can anyone help a brother out here? All I'm trying to do is assign text to a dynamic text box that is inside a movieclip (loaded from the library using addChild()
[Code]...
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Jul 24, 2010
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like
blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.
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Aug 24, 2009
I'm trying to target elements placed on the stage with this line:
trace(mc_image_1.x);
But it keeps on giving errors. I looked at some earlier posts but couldn't find a solution.
Code:
var thumbNails:mcThumbNails;
// PLAATSEN VAN DE THUMBNAILS
for (var i:Number = 1; i <= 9; i++) {
[code]....
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Jan 26, 2009
I was wondering where did go the for statement with attachMovie from library in AS 3.I mean i was having in AS 2:
for (i=0; i<5; i++) {
attachMovie("sim", "sim"+i, i);
}
Now in AS 3:
for (var i=0; i<5; i++) {
addChild(new sim());
}
I can't figure out how to name every instance of the "sim" object from library that i add to the stage without using string.How do I dinamically name the added instances of the object from the library for future reference and usage throughout the code?
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Feb 10, 2010
i created a "for" function who īll display an X number of buttons with addChild, and give a name for each using button.name = "name" + variable but later if I want to listen for the buttons using their name donīt work, already know that there is getChildByName so i tried but give me the same error who tells that there no object with that name.My question is, how i can listen for the objects created if i already have a name for each one of them? here is the code im doing.
for(var i:int = 1; i <6;i++){var miBoton:boton = new boton();var miTexto:TextField = new TextField();miBoton.x = i * miBoton.width + (i* 10);miBoton.y = 20;addChild(miBoton);miBoton.name = "boton" + i;miTexto.text = "hi";miBoton.addChild(miTexto);trace(miBoton.name);trace(miBoton.parent);}
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Nov 10, 2009
I'd like to be able to access some objects which are on the stage before compile time (e.g. in my .fla file). I can do this fine from the document class using the names I've assigned to them, but I need to be able to do this from other classes (instantiated at runtime) too.
What is the best way to go about this? Can I use the stage variable (this isn't looking likely from what I've read so far) somehow? Or do I need to pass in references to these objects from my document class when I create the instances of the class that needs to access them?
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Jan 15, 2009
I'm working on a flash video player and I'm trying to figure out how to access something inside the constructor that I know is set but it keeps telling me its not.
[Code]....
now in the metadata function its giving me the error, "Access of undefined property video" Now, am I just completely not understanding how classes work or is this a common problem?
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Jan 7, 2012
I want to access an object from a class in which it was not created in. I have a main class (A) in which I create and instantiate an object (of class B), from this class I can obviously do whatever I want with the object, no problem. The issue I'm having is another class (C) needs to access the object in question to change its x and y location values. Class C doesn't know what the instance of class B, created in class A, is; this doesn't surprise me, but I can't figure out how to allow class C to get access to what class A created.
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Sep 19, 2006
Here's my code:
Code:
function loadProjects(loaded){
if(loaded){
projects = this.firstChild.childNodes;
[Code]....
the traces within the function return correct results, however when trace values of the arrays within the function and created by the xml are attempted results are returned 'undefined'.
Why can I not access arrays made in this way from outside of the function?
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Mar 17, 2009
If objects are created dynamically in AS3, using code like this:
for (var num:Number = 0; num<10; num++){
var txtFld:TextField = new TextField();
txtFld.text = 'This is the original text';
this.addChild(txtFld);
}
then later, i want to changet the text of one of the TextFields, how can I do that? The only instance listed in the variables is a single instance of "txtFld" and it is the last one that is created. How can I access the others?
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Dec 13, 2009
I have a stage with instances of bauble_mcs on it that are attached by the document class of the main timeline (can someone tell me what the right term is here? I don't know what I call the main time line in AS3).
I then have instances of snow_mc attached by the same class. Inside the snow_mc I want to test to see if it is hitting any bauble_mcs but I don't know how!
[Code]...
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Jul 5, 2010
I have a datagrid which has id="myGrid" in my application, from it I call a component. Now from the component I can call parentDocument.myGrid.selectedIndex = 0; and it works fine.But I want to make the component reusable, and I would like to pass the ID to the component each time, so myGrid will change, how to properly send the ID to the component, and use it in the component?
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Aug 26, 2009
have a button on the stage that you called "myButt". Now suppose you want to change its size. You write:myButt._xscale = 25;Now suppose you don't know it's name, but you get the name from another variable:buttname = "myButt";How do you change its size then? in some compiler languages you can expand the string buttname into its value at compile time, with special flagging, such as:
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Sep 8, 2009
I have a mc in my library called recentArticlesButton, exported as a movie clipHere's my code:
Code:
public class ABCDEF extends MovieClip {
private var recentArticlesButton:RecentArticlesButton = new RecentArticlesButton;
[code]........
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Sep 15, 2010
So I have a menu built inside of Flash CS4 that has a graphic for a background and five text fields that sit on it for menu options. The whole thing is saved as a movie clip in the library. The text fields all have instance names like infoBtn and mapBtn etc. and the menu is already on the stage and linked to it's own class in the library. My problem is accessing those text fields on the menu from the class. I keep getting "Error #1009: Cannot access a property or method of a null object reference." and the menu doesn't work. But if I trace the infoBtn.text in the class it outputs the text that is in the text field. So the code is accessing it but it's still not working?
Code:
package classes
{
import flash.display.*;
import flash.events.*;
[cODE].....
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Mar 1, 2011
loop run a function to add Objects to fall upon stage, how do i have my function access random objects within an Array to replaced Platform1
function addPlatform1(){
var p:Platform1 = new Platform1();
stage.addChild(p);
[Code]....
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Jan 14, 2008
I have a movie clip on my scene with a number of objects all prefixed with a keyword 'build' (e.g. 'build8934', 'build4920') - is there any method, array or object that I can access that would give me access to a list of objects for that movie clip?I'm intending to loop through an add events to an instance which matches the prefix 'build' and set additional properties based off that instance.x.
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May 4, 2009
I have (may be a simple solution needed) a problem with a class I've wrote. I've wrote a class named Navigation [URL] and in there I make all the buttons for the navigation. Next to that I have a Ipage class [URL] and in there I have all the pages stored. When I click on a button, the Navigation Class is called and tries to access the public function ChangePage in the Ipage class. In the ChangePage function I trace if the function is called and the trace comes back. So it works... BUT if I want to access another object it's not working. I can't even set sprites on visible = false.
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Aug 20, 2009
I am trying to learn how classes can interact with each other and I came across a problem I can't solve. On my stage I have a MovieClip called "myMovieClip".
[Code]...
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Jan 18, 2011
I'm currently working on a game. I'm breaking down each piece of the game into individual classes and movieclips. The intro begins by going to the main menu which is a MC in my fla library. This is called through the document class. then all actions the main menu MC performs are commanded through the MainMenu class. When starting the actual game, MainMenu calls a function from the document class, after it is removed from the stage, that puts an empty movieclip called Level on the stage.
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Sep 11, 2009
So for my main timeline:
var lightBox:mc_lightbox = new mc_lightbox();
lightBox.x = 300;
lightBox.y = 200;
addChild(lightBox);
I get a lightbox up on the screen, within the lightbox is some more script, there are three menu options for that new window. So far when you click on it the loading part comes up just fine but whenever I have it go to another scene it leaves behind the lightbox above. I'm able to removeChild(loading) because its right there just a function above but I'm unable to removeChild(lightBox) because it's one up. How can I access that child? I tried many variations of parent, MovieClip, and root relationships but still couldn't get flash to find it.
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Apr 26, 2010
I'm trying to access a MovieClip object in a SuperClass from a SubClass. The only way I can tell this is possible is through an event dispatch, but I'm dealing with a preloader and a loaded external SWF. So I can't make an instance of the "not yet loaded" classes because I'll get errors. Furthermore, the objects in both SWF need to be controlled in sync.
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May 22, 2009
I have a structure display like this: (brackets shows the depths, within their parent)
my question concerns 'communication' between the highlighted objects - so you don't have to waste time understanding the whole tree! I've just added this to provide some context!
mc_init (0)
___|
___mc_page (0)
[Code]....
Now, its easy to add a mouse event to btn(1), but how do I get this button to set the visible property (say) of 'rectangleBG(0)'
how do I access the paths? of these objects added to the stage?
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Sep 23, 2009
i have a problem accessing the objects present inside an array.
For example,
var array:Array=new Array();
var obj:Object = {};
var int a=1; var int b=1;var int c=1; var int d=1;
[Code]....
Later I am able to get the array length but how can i get the values inside the objects??
One more thing is i am sending this array to php so how can i access the object values inside an array in php.
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Dec 8, 2010
So heres my code in my main game loop:
Code:
if (! initialized)
{
for (var c = 1; c < 1000; c++)
[Code].....
The error given is "1120: Access of undefined property particle4." However, everything traces correctly, but the individual particles cannot be accessed outside of the loop. Eventually I want to add the next particle at the mouse position on every click, but obviously I can't do that without being able to access the individual particles. I also read about having to use getChildByName() to access names set in AS3, but I haven't been able to get that to work either.
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Jan 15, 2009
I'm working on a flash video player and I'm trying to figure out how to access something inside the constructor that I know is set but it keeps telling me its not.
Here is the code
Select allpackage player {
import flash.display.Sprite;
import flash.media.Video;
import flash.net.NetStream;
import flash.net.NetConnection;
import flash.utils.Timer;
[Code] .....
Now in the metadata function its giving me the error, "Access of undefined property video". Now, am I just completely not understanding how classes work or is this a common problem?
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