Actionscript 3.0 :: Make Easing Using The Tweener Class ?
Apr 19, 2009How can I use the easing in the addTween method of the Tweener class?
View 2 RepliesHow can I use the easing in the addTween method of the Tweener class?
View 2 RepliesI'm trying to do transition effect with Tweener class.I read the documenation of tweener class, but it didn't solve me problem.[code]
View 2 RepliesI've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
but the scene slow and goes backward a bit
I would like to use the Tweener class, but I have no clue where I should put the files in my actionscript directory in flash.
EDIT: I tried looking up after some tutorials, everybody is talking about that I should put the "gs" folder in my fla directory, thats not really usefull if there is not even a "gs" directory in the zip I downloaded! All the files are in the "greensock" directory, but when I try to import it I get:
Code: Select all5001: The name of package 'com.greensock' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:gsTweenLite.as
I've got a property, var angleX:Number; declared right after my class declaration (therefore available to each function in the class). How do I go about tweening this value with Tweener? Specifically, I'm trying to do it in a mouse press event but am stumped by the object i need to pass - the keyword "this" isn't working.
[Code]....
Recently I found Tweener And I followed the instruction of installment, but I got a compiler error:Desc: The class or interface 'caurina.transitions.Equations' could not be loaded.Sour: import caurina.transitions.Equations;Even I run the samples downloaded from the website, I got the errors, could someone tell me why is that?
View 1 RepliesUsing the tweener class to control After Effects/embedded FLVs, I cannot figure out why I can't get all three of my buttons to work. The first one works fine, but the second two do not work at all. They do not even show the pointer finger cursor on ROLL_OVER. I have 3 FLVs each with a named instance and each with a button symbol for a hit spot also with a named instance.
[Code]....
Code:
function showsubMenu(x,y,thisArray,gotoArray)
{
var curr_item:MovieClip;
[Code]....
now all menuItem's slide in at ones. but i want to slide them in one after the other?
I recently found this thing, Caurina Tweener. And want to substitute Flash own manual Motion tween with this. But I having problem with this:
1. How do I loop / make Caurina Tweener continuous? (AS2)
If I take some code from the example reference
Code:
Tweener.addTween(mymc, {_x:691, time:1, transition:"linear"});
I want it to play continously from the beginning to for example x=691
I couldn't find this in the reference manual.
What I want is to use Caurina Tweener instead of flash own manual Motion tween (where I set a keyframe and a stop keyframe and set motion tween between these frames)
I am working on a UI that makes heavy use of the Tweener class, and which also loads an external .swf that I believe also uses the Tweener class.
After tracking down all kinds of buggy behavior, I'm thinking that the problem is that the loaded .swf is making calls to Tweener.removeAllTweens() *(This is just an assumption) and stopping other tweens that are happening in my UI.
Is this possible, and if so, is it possible to isolate the two versions of the Tweener class so that they don't reference the same object?
I am working on a gallery: the slider rotates the container with the images using Tweener class and easeOutCubic transition. There are 45+ images around the center of the container The movement is not smooth, especially when comparing to the way it would be with a small container. Also, and most important - A rough "snap" appears randomly in the end of the motion.
[Code]...
The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part. The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!!
[Code]...
ive been searching around about tween class easing in as2 and ive found this great tutorial URL...need a help though, im not really a actionscript programmer, but i wanted to modify this code:Code:import mx.transitions.Tween;[code]how would i modify the code so my objects not only goes on a straight line(_x like in the code from 0x to 400x), what if i wanted a diagonal direction, it will start in x and ends in y?
View 1 RepliesThis is probably something simple but I'm scratching my head over easing with the Animate class in Flex 4. Basically I'm just trying to set easing via:
[Code]....
Which would be fine, except... the constructor argument is a Number, not an instance of EaseInOutBase. All of Google's results suggest that this should be defined via MXML, but I just feel... dirty doing it - rather, defining something that is purely programmatic with markup. I know that's half the nature of Flex, but still, I like to keep most of my logic/configuration in AS3. If there's a better way to animate with easing than using Animate with its easer property (eg, if this isn't the right way)
I have an issue I've tried to import these tween classes. I get the errors below
ActionScript Code:
Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found.
Is there a way to control the number of bounce when using Bounce.easeIn ?
View 2 Repliesim trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
[code]...
how to incorporate tween classes and then easing?
I am trying to make star spinning (mouse cursor rollover the star, it would be change direction. and if click the star, it would spin start spin slowly and getting faster and then it would be easing stop.)[code]
View 3 RepliesI want to make horizontal easing that depends on stagewidth. I have made all coding and it works fine, but text in easing MC becomes sometimes slightly blured. I use pixel fonts and the start position is a round number: x.0 y.0Is there any way to put some variable that makes corrections, like in some scrollers? Maybe it's impossible because when someone resizes browser window it isn't on round number, or it is?
View 9 RepliesI'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
View 1 Repliesi wanna make an object ease after another object that is easing... like a motion trail. but the objects just go to the corner of the screen....and won't ease after each other.
View 10 RepliesI want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)
Code:
private function listen():Void {
u.register(this);
onUpdate = function(){
step(); // a function I have which makes the projectile move (not shown)
}
}
where "u" is another class, the Updater class with this code...
Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){
[code]....
PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?
can I use the Class datatype to make a class a property, then create new objects from that class? Like so:
class Foo{
private var ExampleClass:Class;
public function Foo(exampleClass:Class){
[Code]....
I have built a basic preloader that runs in my document class. I'm having trouble with it.I'm guessing its due to what a class can and can not access from the stage?theres 2 problems. the first is that I cant change the keyframe the stage is on from the class. the second is im getting an error 1009 if I comment that out.
package
{
import flash.display.MovieClip
[code]........
I'm having a problem where I can't make an instance of a class in one class like I can in other classes all in the same package. When I call the update function from another class it doesn't work. I traced the xPos of the instance of the class I was talking about and I get zero, but that is incorrect so I'm thinking it's the above problem. If anyone knows what the problem is please tell. Here's my code:
[Code]...
since the development of Tweener is slow I am wondering if Tweener is still the preferred lib, or if there is a different lib that is preferred?
View 1 RepliesI would like to tint a movieclip with the tweener class. This is how I tint the mc without the tween:
var c:Color=new Color();
c.setTint(0xff0000, 0.8);
clouds.transform.colorTransform=c;
it works but I would like to give it a smooth transition that's why I would use tweener.
My acitonscript level is pretty much zero and I can't figure out why this code wouldn't work. I'm not sure if I need an array. Basically I have 25 MCs, I need to tween the alpha of one of them to 100 and the rest to 0. I can't even get any of them tweening using a loop and am not sure the best way to specify which one to tween to alpha 100.
for (var i = 1; i<=25; i++) {
import caurina.transitions.Tweener;
Tweener.addTween(bg_images.bg_image+i,{_alpha:0, time:.5});
}
can someone please help me install tweener AC 3.0? They say to put it in my "project source directory" I've tried many ways, google alot, still no luck, How do i find out what my "project source directory" is?
View 2 RepliesI made a site using the Caurina Tweener class with AS3 and it works great in IE and Chrome, but for some reason in FireFox it loads really choppy and some of the color tweens dont work properly.I looked up the FAQ and info on the tweener and it doesnt say anything about trouble with FireFox, has anyone else encountered problems with Caurina Tweener class in FireFox?
View 6 Replies