Disabling > And < - Change The Frame On When The Movie Is Playing
Mar 31, 2009
I have just made a flash game for a college project, and to finish the project we need to do error testing, while bashing the keyboard I found that > and < change the frame your on when the movie is playing.
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Similar Posts:
Jul 3, 2010
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
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Apr 8, 2010
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
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Jan 7, 2009
I have an invisible button and only one mc, the mc loops 3x then stops, this is defined with as in mc.
Now i want to play the movie from the invisible button but only loop it once. Which means i would like to play it from frame 1 to frame 215.
And also when u rollout i would like the movie to stop and go to frame 1.
this is my button code so far
Code:
on (rollOver) {
tellTarget ("loader")
{
[Code]......
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Jun 7, 2010
I am making a quiz/game, and it works like this, two teams that have to take over the united states, by answering history questions, so right now I have it were when you click on a state, it takes you to a question (on a different frame in the main timeline), then I have a problem, if you get the question right it takes you to the "board" of the United States (that works), but when you are back the color of the state should change its color to red (on frame of the clip) if south got it and blue (another frame of the clip) if north got itBut instead i changes back to grey (default color, all start grey to begin with). I don't and can't seem to figure this out
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Oct 2, 2009
How do you have a static frame visible when the FLV movie is not playing? Let's say I have embedded a FLV in a site and I want a static image visible instead of just a black box) before the end user presses play.
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May 21, 2011
What i need is a code that forexample is placed on the first frame of my movie. Also i have there a stop(); code. What i need is on random time intervals, the movie to start playing from FRAME 2. Those intervals to be restricted maximum for 2-3 minutes. I mean for example not to wait an hour or so for the function to be executed.
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Sep 27, 2006
I want to tell my movie clip to go to the next frame and keep playing instead of go to the next frame and stop.
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Apr 1, 2010
I am trying to simply stop the movie from playing on a frame, the way we used to do with stop(). Every tutorial source I have looked at is a blur of words like stop and movie being used in too many ways. I'm not stopping an external flv. I'm not stopping an external or embedded swf. I just want to stop the movie that this frame is a part of until the user chooses to advance to the next frame.
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Mar 24, 2010
I'm a newbie at Flash, so started playing with a pretty standard code sample: one layer contains a movie clip with a flying rectangle, another layer has a button to control it. All script code is in Main.as file. The rectangle was named square1 through the Property window. Here is the problem: the constructor for Main has a line: square1.stop(); to prevent clip from playing, but it doesn't help - it plays. I know the constructor fires, because it has trace("stuff") in it. The code does check that the stage has been created.
What strange is that square1.currentFrame always returns 1, and square1.totalFrames returns 1 as well. The layer has 24 frames on the timeline. I tried a tween with just 2 keyframes, then converted whole tween into frames - same result. I mean, the thing is flying before my eyes, how can it be 1 frame???
I even added a listener: square1.addEventListener(Event.ENTER_FRAME, onFrameChange); The event fires all the time, i.e. the frames change, but currentFrame is still 1. Also, tried to name individual frames and use square1.gotoAndStop("begin") and stuff like that. I am really stuck with this stupid problem.
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Jun 18, 2011
I am doing a presentation in flash in movie languages I have 7 buttons when some body click button 1 it should go to a new movie called animate frame number 2 when some body click button 2 in movie language it should go to movie animate frame 6 if people click button 3 in language movie it should play movie animate frame 11 like that for all 7 buttons I have used the following code but its always going and stopping at frame number 1 in animate movie
Here is the code:
button 2
on (release) {
unloadMovie
loadMovieNum ("animate.swf", 6);
}
button 3
on (release) {
unloadMovie
loadMovieNum ("animate.swf", 11);
}
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Jan 26, 2004
I'm building a quite large flash movie with hundreds of movieclips (with their own preloaders) with approx 150 frames in the _root timeline. But I've until now never been very confident with preloaders, and that is causing me hairloss.
Once the user enter the site, I want a preloader to come up, but I want to use actionscript to start playing frame 2 once frame 2 content is loaded, not start playing frame 2 once the WHOLE movie is loaded.
I use the below code for simple preloading with no feedback of progress, however it loads the whole movie before it start playback of frame 2:
if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}
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May 6, 2008
I have a moviclip on the main stage with a stop action on the frame above. I want the movie to play ahead from that frame on the main stage after a certain frame is reached in the movieclip.
I tried using this simple function on the main stage;
if (_root.myMovieclip.signal._x = 100){
gotoAndPlay(win);
}
So when signal._x moves to 100 in the movieclip, the frame jumps to "win". However this doesn't work. I tried using a timer on the frame as well but it does not provide an accurate enough response.
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Jan 26, 2004
I'm building a quite large flash movie with hundreds of movieclips (with their own preloaders) with approx 150 frames in the _root timeline. But I've until now never been very confident with preloaders, and that is causing me hairloss.
Once the user enter the site, I want a preloader to come up, but I want to use actionscript to start playing frame 2 once frame 2 content is loaded, not start playing frame 2 once the WHOLE movie is loaded.
I use the below code for simple preloading with no feedback of progress, however it loads the whole movie before it start playback of frame 2:
if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}
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Aug 17, 2010
Basically I have a flash website built on different frames of the timeline, the simplest way I think.Some of these frames have movie clips embedded into them using the flv playback component class.The problem I have is the following, the site works fine and videos play fine, but whenever I navigate offa part of the website to another, from a frame to another - the sound of the clips that were playing keepsplaying on the background and never stop and it keeps building up every time I navigate of.f each page.I want to remark that I believe is not only the sound that keeps playing "invisible" but the whole clip butThis is the AS code for my buttons on an example frame, would you be so kind to tell me what I should add or change
stop();cvbtn15.addEventListener(MouseEvent.CLICK,onClick25);function onClick25(event:MouseEvent){ gotoAndStop(27);}showbtn15.addEventListener(MouseEvent.CLICK,onClick26);function
[code].....
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Nov 3, 2009
what happens is I have a movie that play out to a lets say frame 299 then 3 buttons will show up on the stage. now when I press button 1 it will start playing a movie starting on frame 300. How can I direct that movie to go back to frame 299 once it is finished playing so I can choose a different button?I know I can add another button at the final frame to do that but I'm not sure if I want to go that route.
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Jan 21, 2009
I am having trouble with my buttons, they work perfectly,do what they are supposed to do. I am using this code for my buttons:
Code:
choco1.visited = false;
choco1.onRollOver = function()[code]....
When you click on the movie clip it goes to another frame and an animation plays: THE PROBLEM: When it goes to the animation frame after clicking the button, you are still able to click the button even though the buttons are behind the animation that is playing...how would i go about disabling the buttons while it is on the animation frame but also keep the visited state of the button clicked?
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Apr 15, 2011
How do you change a Simplebutton or movieclip frame from as3 in the main actionscript?
gotoAndStop does not work with an instance--I get a compiler error when trying something like star1.gotoAndStop(1) where star1 is my instance of a button or movieclip.[code]...
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Oct 16, 2003
Is it at all possible to change the frame rate of a movie with AS?
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Jul 9, 2009
How do I go about changing my movie height on a certain frame on the timeline? a script that would let me do that?
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Jan 22, 2011
I am building a small flash application. In my application I've inserted an fla video. the flv video's length when I open it in vlc player is 16 seconds (after I edit the speed of the video in an external program and then converted it back to fla). When I open it in flash cs 5, the video's length is back to 90 seconds. I guess it's got something to do with the frame rate of my flash project. I'd like to be able to change the frame rate of only the movie clip containing that video, and not of the entire stage. How is that possible?
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Feb 8, 2009
The _currentframe property is readonly, so how do i tween between keyframes in a movieclip?
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Feb 12, 2009
I was wondering if it is possible to change the frame rate per seceond (fps) of a movie clip while the movie is playing.
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May 27, 2005
I'm trying to get in the habit of using AS in the first frame on the main timeline as much as possible. but sometimes i hit a snag. like getting a movie clip to change it's alpha when it hits a certain frame in an attached MC.
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Aug 27, 2009
is it possible to disable a button behind a movie clip?
i have a page with buttons on the screen, but upon a trigger, a movie clip opens (sort of like a pop up) that covers most of the screen including the buttons. in this opened movie clip, there are more buttons (sort of like a mini game) but the trouble is that the buttons from behind are interfering. Also, when the movie clip/pop up is to be closed, i would like everything from before to be intact as it was before the pop up was opened. i have tried using alpha but am not happy with this approach. are there any other ways?
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Jun 2, 2011
Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.
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Nov 21, 2006
I have some MC's and they have buttons and other MC's within them. (dynamically loaded). I don't want them to be seen or the buttons enabled until my startbutton is pressed. I tried
mc.enabled = false
mc._alpha = 0
and it didn't work. (If anyone knows why, I'd be curious to know the answer)
So I did mc._xscale = 0
and that seems to do the trick. They aren't visible and there's no fear of anyone pressing any invisible buttons.
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Aug 21, 2007
So i have a movieClip that has insde of it 20 mc items.I want to disabled this 20 mc items... so by doing that, I'm just going to disabled the movieClip that holds all of the 20 mc items.But that didn't work. example;I have the following
menu1_mc
menu2_mc
menu3_mc
and I have a movieClip called mother_mc... inside this movieClip I have menu1, menu2, menu3. when i disabled mother_mc... the others inside don't get disabled.so i have this for now...
ActionScript Code:
mother_mc.enabled = false;
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Oct 8, 2003
so...i've got these buttons in movie clips. the buttons are animated for mouseover and i've also got an action on the first frame of the main timeline to get the buttons to stay active when clicked on, so the view knows where he is.the problem with this is that any time i go to put an action on the button itself to pull up an external .swf or whatever, the buttons stop animating and/or stop staying "depressed" on the active sheet.
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Jan 9, 2006
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
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