Flash8 :: Image Slide Effect - From One Image To Another Using Next And Previous Buttons
Jul 23, 2009
I'm trying to create a movie clip with images that will slide from one image to another using next and previous buttons. I want a sliding effect. For example on this site: [URL] The right side large image you can slide the image by using the arrows. That's exactly what I want...but in flash.
I'm trying to put together a sideshow using a modification of load_images.fla (a sample file supplied with Flash) combined the the 'Kirupa Menu with Slider' tutorial ([URL]) The slideshow uses a 'next' & 'previous' button to click thought the images. In addition to this I have a separate slide menu navigation (currently just numbers 1-7), with a rectangle highlighting the number of the image being viewed. I would like to move the rectangle to show which image is being viewed, when the 'next' or 'previous' button is pressed. The follow code shows the actionscript for the 'next' & 'previous' buttons....
I'm having problems with my AS2 and XML (on Flash 8). I finally figured how to create a simple slideshow which incorporates a "Next" and "Previous" button...but what i'm struggling with is: "How to click on the 'next' button so that the existing image scrolls to the left as the new image from the right moves to the center. And the opposite for the 'previous' button". Currently I have the existing image disappearing (alpha 0) and then the new image scrolls to the center from the right - which is not what I want to do.
Here's my current script: import mx.transitions.Tween; import mx.transitions.easing.*; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; [Code] .....
I try to implement a gallery of image with two buttons on each side of the picture to go to the next or the previous image.
This is my code: leftButton.addEventListener(MouseEvent.CLICK, ButtonLeftHandler); rightButton.addEventListener(MouseEvent.CLICK, ButtonRightHandler); function ButtonLeftHandler(event:MouseEvent):void { trace("Mouse Button Left clicked"); picIndex--; [Code] .....
On my output, I get Sequence Stopped When I clicked on a button. I don't get the trace message "Mouse button left..." My sequence is blocked.
Any way to add 2 buttons : next_image, prev_image to this gallery [URL], when the image is loaded at full size I want that 2 buttons to apper and when I press them to load me next image or pre image
The source cod is this import caurina.transitions.*; var folder:String = "photos/"; var css_file:String = "flashmo_202_style.css"; var show_tooltip:Boolean = true; // true OR false var tween_duration:Number = 0.6; [Code] .....
i purchased a slideshow.but slideshow's next&prev button doesnt skip if an image is lost. i want the slider to jump to the next image which is exist. check out the code below.
HTML Code: function TRANSITION(obj:Object, B:int = -1){ var _a:int = c_pos var _b:int
I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:
Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.
I have an image gallery but I can't seem to get the previous image removed. I have two functions:
ActionScript Code: function clearLoader():void { try { var li:LoaderInfo = slideLoader.contentLoaderInfo;
[Code]....
But in some way not the previous image is removed, but the one before that. Annoying, because if image 1 is larger than image 2, image 1 stays on the background. It is only when loading image 3 the first image is removed from the stage.
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
I'm trying to create a basic slideshow in which the viewer uses buttons to advance through the slides/images. After I click the button to move to the second image, the button no longer works to advance to the next photo. Unfortunately Flash doesn't display an error message so I have no idea what I'm doing wrong. I'm guessing that since I'm an ActionScript newbie it's something relatively simple that I'm missing. [code]...
I want to develop a system in which all the images present in a particular directory gets scrolled from right to left automatically. [URL] for reference My email is [URL]
(I'm using flash CS4.) I've created a movie for my home page, which can been seen at: [URL] In the movie first there are pics of a building, then my drawings of a building, and finally words that fade in. This consists of three jpegs that I turned into symbols, to get them to tween. The problem is when the words fade in. I tried doing this two different ways, and only one worked, but there is a flaw in it. To get the words to fade in I copied the drawing jpeg and put the words on it, and then saved it as a separate jpeg. Unfortunately, the tweening out of the jpeg #2 and the tweening in of Jpeg #3 with the text on it don't sequence perfectly so you will notice that the center building fades out a little bit as the words fade in. My second attempt was to make a symbol of just the text in the proper location, while not using a background, but when I converted it into a symbol, it took on the same size background as the stage, and thus covered up the everything as it tweened in, and I was left with just text at the end of the movie. ...I know I've probably worded this poorly, because I don't know all the flash terminology yet. .
Whats a better way to remove an old image or an image that is not there at all?I am working with this XML slideshow and I have tweaked it the way I want, except the first image that loads doesn't disappear. How can I make this statement better? I've tried if (previous || imgHolder.numChildren > 0 ) as well and didn't work
I want to use a next/previous image thing, which loads the next image from an array into a second movieclip(which will be hidden)... then swap the visiblity of mc_1 and mc_2 ...attach a preloader and stuff.its basically an effort to save some peoples on 56K dial-up lines.so it alternates between mc_1 and mc_2 (which is the easy bit)
this code works, although when I rerun the function by clicking on "box" it just loads the image at pic[0] (winterrangep1.jpg) while tracing this.picNumber in the loadNextNumber function I get NaN.That only becomes NaN when _root.box is clicked, not when it is run from the _root.
On the timeline I have a bunch of buttons which point to different frame labels with images and content. Is there a way that I can make the images fade so that no matter what order a button is clicked, the images will still fade in/out from the previous image?
I am just new to Flash CS4, recently trying to add a slide show in my webpage, with the function of click on any of the images in the slide show, that will bring me to another webpage. The flash file will be inside a html pages manage by Adobe Contribute.
I have already build a one layer with 10 images slide show, but have no idea to add the function of clicking on any images to bring to another website, can anyone give me a hand on this.
I'm using some action script code for a slide. The problem is that when a smaller image is loaded, the big one stays behind for one slide more. Maybe this happens with all slides but is only visible when a smaller one is loaded... What could be done? The code is:
I have an image slide show that was created in Flash CS3 with a fade transition. I want to slow down the slide show so the pictures display longer. Is there an easier way to change the speed of the slide show other than dragging each frame on the time line?I dragged each frame 20 frames longer and it's not working for me. It seems as though some images display much longer than other.
under the image is a grey bar that has to resize to every new image width.i found this kind of effect on this very nice site of a german photographeri would like to implement this into my designhowever ... how do you make this kind of thing?i tried to make it by making some changes to a script i found a kirupa, but ... i don't get the right result
I can go forward and then go back to the first image without a problem, but whenever I stop on the frame where the movie clip is, first image in the sequence is always white.I've been ever the code repeatedly, completely replaced movie clip, no alpha applied, etc.