Lock Frame Span When Editing Multiple Frames?

Aug 3, 2009

I'm referring to the span of selected frames when in "Edit Multiple Frames" mode.
(I've attached an image of the thing I'm talking about.) When I'm editing multiple frames, the multiple frame span "cursor"(?) always follows me around whenever I select a new frame on the timeline. Is there a way to lock it in place or prevent it from constantly changing whenever a new frame is selected?

View 2 Replies


Similar Posts:


AS3 :: Code In A Single Frame Or In Multiple Frames

Jul 25, 2011

I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.

The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.

[Code]....

View 2 Replies

Professional :: Take Multiple Frames And Make It Into 1 Frame?

Dec 8, 2011

I created an animation in Flash that is 14 frames, I need it to be 1 frame long, but still have to have the animation. Is there any way to make it 1 frame and keep the animation?

View 2 Replies

ActionScript 2.0 :: Editing The Same Movie Clip In Separate Frames?

Jul 18, 2009

Is it possible to edit a movie clip so it doesnt effect it in another frame? I want to edit the 'ground' in level 2 but so it doesnt change it in level 1. I have tried making a ground2 but with no sucess...

View 2 Replies

ActionScript 3.0 :: Lock On To Multiple Targets?

Jul 31, 2009

This is for a fretboard type game, I want six dots (fingers) to lock on to any of the 6 targets. This code doesn't seem to work, instead of locking on to each target, the fingers lock on to the last one (target6_mc) and whenever they are droped over the other targets, they just locks on to target6 again. any suggestions? Excuse the noobness

Code:
package
{

[code].....

View 3 Replies

Professional :: Editing All Frames At Once To Center Multi-layered Animation?

Oct 19, 2011

I just realized I was working on 4:3 when I need to make a 16:9 movie. So I resized the stage, but now everything is on the left side.
 
I tried turning on "edit multiple frames" and marked the entire stage, layers and frames and moved everything to the centre. Almost everything moved, excepted for material that is on motion tween key frames.

View 1 Replies

ActionScript 3.0 :: Putting Multiple Instances Of The FlvPlayback Component In Different Frames And Using Buttons To Navigate To Frames

May 2, 2011

there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.

View 7 Replies

ActionScript 2.0 :: Editing Multiple Button URL's

Dec 1, 2006

I'm creating a Flash site to sell dvd's and CD's with over 100 - 200 button links on each swf page. All the buttons are the same symbol, and have the same actions apart from one number change (CD24 to CD25 etc). I want to use PayPal to sell the items and am currently manually editing each button with script like below:

on (release) {
getURL("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=qdevine@hotmail.com&it em_name=CD24&amount=10&no_shipping=0&no_note=1&cur rency_code=GBP&return=http://www.q4nobody.co.uk/success.html&cancel_return=http://www.q4nobody.co.uk/cancel.html", "_blank");
}

But it's taking forever!#!*?!!

Is there any way I can view all the actions externally or otherwise to edit en mass?, as in a full script list? As opposed to clicking on one button edit the action, click on the next button, edit..

View 1 Replies

ActionScript 3.0 :: Editing Multiple Instances Of The Same Symbol

Jul 28, 2010

For a hangman-esque game I have a flash document (using CS5, but that probably doesn't matter) that has (or rather will have) a library of 26 movie clips which will contain a letter of the alphabet each. They will be inside their own dynamic textbox, so I am able to change the font, colour background etc. at will. But is it even possible to change more than one instance of a movie clip on the stage at the same time, without getting too complex?

In other words can I put multiple A's, B's, C's etc. on the stage and get all of them to change at the same time if someone guesses a letter? I know that you can change single instances of a movie clip, but for that you need to give each instance a name and I don't know how many of each letter I would be putting on the stage, let alone how I could access them all easily. Perhaps it could be through classes or something? I haven't really covered them before though. Feel free to ask for any more details... I admit some of I stuff I write can be a bit vague...

View 9 Replies

Professional :: Editing A Frame Label

May 10, 2011

sometime I can edit an existing frame label and sometimes flash is clearing the label name when I click into the textbox in the property window.As I work often with labels this drives me crazy sometimes.Did anyone find out how to avoid the labels to be cleared when clicking on it?

View 1 Replies

Custom Keyboard Shortcuts And Editing Multiple Layers In Flash CS4?

Oct 27, 2009

CS3 -> CS4 transition newb here who's getting increasingly frustrated with the new motion tweens; however, for this project, I'm working in a 3D space and require using them, so I'm dealing with this bit by painful bit. I found the tip about Split Motion, but first question: how do you apply Split Motion across several layers at the same time? I have six different tweens, and in CS3, I used to be able to shift-click or click-drag across frames and apply a command to all of them (for example, hit F5 to add frames), but Split Motion is requiring me to right-click on each and every layer. This is really laborious, and I worrySimilarly, I tend to add custom keyboard shortcuts to each of my Flash versions for commands I use frequently and don't want to right-click a menu for (such as "add motion tween") - however, I can't seem to find where to create a custom shortcut for either that, or Split Motion.

View 1 Replies

Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

View 2 Replies

ActionScript 1/2 :: Set Frames To Play Frame 1, Frame 3, Frame 5

Mar 13, 2011

I hope I can ask this correctly. I'll paraphrase.
 
press_mc.onRelease = function(){
mover2_mc.play()};
 
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
 
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.

View 6 Replies

Professional :: Drop Multiple Images In Multiple Frames

Aug 22, 2011

I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?

View 3 Replies

Frame Jumping - Click On Button 1 > Plays Frames 10 - 15 > Goes To Frame 20?

Oct 11, 2010

I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:

Click on button 1 > plays frames 10 - 15 > Goes to frame 20
Click on button 2 > plays frames 10 - 15 > Goes to frame 30
Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc

How do I make this work?

View 3 Replies

ActionScript 2.0 :: Multiple Conditions - An Object Will Go To A New Frame If Multiple Buttons Are Pressed?

Aug 12, 2009

i have an if statement, an object will go to a new frame if multiple buttons are pressed

PHP Code:[code].....

now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?

View 4 Replies

Edit Multiple Frames?

Aug 24, 2009

I'm using CS4, and I'm attempting to align animations in flash. To make it easy, lets say I have two animations which start in a standing position, facing east. One of these animations (in a movie clip) is on fame 2 and the other is frame 11. The only way I can find to do it - without flicking between frame 2 and 11 constantly - is onion skin. The problem is that when i turn it on, it shows every frame - I can change the start to frame two, but the end will not go back past whichever frame I have selected - 11 in this case, and so it it too messy by far to see what I'm doing. Is there a way to allow me to see only frame 2 in that ghost style, while I edit frame 11? Even if its not onion skin, it doesn't matter.

Second to this - I cannot seem to work out how to edit multiple frames. By that, I mean that frame 11 through to 19 need to be aligned by the same amount, and yet even when I select all those frames, only one is affected.

View 2 Replies

Moving An Object In Multiple Frames

Jun 12, 2010

I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.

View 1 Replies

ActionScript 3.0 :: Use TextFormat On Multiple Frames?

Feb 19, 2009

I must be missing something, but how on earth do I make it sothat I can set TextFormats for the whole movie and not just theframe the actionscript is on.My movie is basically a video with cuepoints that triggerdifferent keyframes that display text appropriate to what theperson featured in the video is talking about. In other words it'slike a powerpoint presentation that's run by an FLV file. Almostall of the blocks of text I'll be displaying are bulleted lists andsince, for some odd reason, bulleted lists aren't available usingthe standard Flash GUI text formating tools I need to apply themvia ActionScript. All the ActionScript is in its own keyframe atthe beginning of the movie timeline. I've setup my text formatingcode like this:

var bulletlist:TextFormat = new TextFormat();
bulletlist.bullet = true;
bulletlist_field.setTextFormat(bulletlist);

While I have successfully applied this to a box of text onthe first frame of the movie, I haven't be able to apply it to texton any other keyframe. So from what I can tell, I have to referencethe above TextFormat actionscript for every frame I need to use iton, and since I can't have duplicate TextFormat values, that meansI'd have to create a new instance with a new name for each frame.This seems rather inefficient and frankly ridiculous consider thatthe other ActionScript that I wrote seems to apply to the wholemovie. And what's the point of using ActionScript to format text ifyou have to redo it for every *******' keyframe? Is there somefunction that I'm missing somewhere to allow me to use one set ofTextFormat code on multiple frames or is this simply a dysfunctionof Flash and/or ActionScript 3.

View 11 Replies

ActionScript 1/2 :: How To Specify Multiple Frames; IfFramesLoaded

Apr 28, 2009

Can you make flash check for multiple frames loaded?Something like

ifFrameLoaded ("intro") ("home") {
gotoAndPlay ("intro")
}

[code]....

View 1 Replies

Extending A Component Over Multiple Frames

Nov 24, 2009

I found this sentence while googling out for Flash help: "Add 3 frames to your timeline. Drop a TextField on your Stage & make sure it extends over all the 3 frames." I was not able to accompolish the second task of this. I added the frames, dropped a TextField on the first frame, but could not find a way to extend it over all the 3 frames.

View 9 Replies

ActionScript 3.0 :: Display XML On Multiple Frames

Apr 12, 2010

AS3 I'm trying to load content from an XML Document into a Flash Presentation. My AS is in the top layer. This layer spand the entire document. Layer two is set up with keyframes every 10 frames. Each keyframe has a text box on it. I am trying to load the xml into each of these frames. Here is what I have in the AS Layer.

[Code]....

The content shows in the first text box on the first frame, When the playhead hits the second keyframe at frame 10 the xml isn't loaded in that text box. The text box instance names reflect what is in the code. When I put both text boxes on frame 1, the content shows..! What do I need to do to get the content to load in each text box?

View 2 Replies

AS3 :: Flash - ColorTransform Over Multiple Frames?

Nov 30, 2011

(Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have a "hair" movieclip that has 10 hairstyles. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.). I also have a colorPicker to change the color. Here's my code:

[Code]...

This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem...

I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

View 1 Replies

Actionscript 3.0 :: Using A Function On Multiple Frames?

Feb 1, 2010

embarrassed to ask becasue i know its gonna be something simple i over looked. This is what im trying to do i have a movie clip that i want to use as a home button and i want this clip to be on every frame of the movie. well i created a function that whenever this clip is clicked it returns you to the second frame of the movie. now i declared the function on frame 2 when i try and call it from frame three it gives me a 1084 error. Is it even possible to call a function like that from a different frame? This is the actionscript i have in frame 2

stop();
home_btn.addEventListener(MouseEvent.CLICK,homeClick);
about_btn.addEventListener(MouseEvent.CLICK,aboutClick);

[code]........

View 1 Replies

Adding Frames Across Multiple Layers

May 23, 2010

Adding frames across multiple layers...that's what I want to do. I do not want to add frames one layer at a time if I can help it as I have a good 20 layers going and I'm bound to miss one or something. Now if I am in a tween layer adding frames I know what that does...but it will add more frames of what ever is going on at that point in that layer...right? (Ex. empty space...you will be adding more empty space...next layer has a tween...you are adding more tween...right?)

View 1 Replies

ActionScript 3.0 :: Span Class Not Working

Jul 30, 2011

On my file I got an external XML(which I can not edit) loaded into my file. I also have a CSS file for text/link styles which works if I use my own xml file with <span> tags. But the external xml I want to use does not have the span tags so the CSS is not applied as expected... My code looks like that, how can I work it out so I can use the span tags?

ActionScript Code:
textfield.htmlText = "<span class='main'>"+"<a href='www.google.com'>"+"My Text"+"</a>"+"</span>"

Also, is it possible instead of the above, to create text link decoration in htmlText without using external CSS?

View 1 Replies

Multiple Instances Of A Symbol Stopping On Different Frames

Jul 30, 2010

I have a symbol that contains all the weapons. I placed 6 of them on the stage. I have 6 variables P1Weapon1... P1Weapon2..etc. I need each one to stop on whatever variable matches them. The scripts needs to be on a external as file linked to the symbol. The variables are declared on a external as file linked to the main timeline.

View 1 Replies

Edit Frames In Multiple Layers Simultaneously?

Nov 9, 2009

I've created a movie, and have decided that I want to change the timing of one element in the middle of it. I have searched and searched but can't find any way to change not only the length of time this element stays on screen, but also all subsequent action, all of which is on different layers.
 
Surely I don't have to manually move each element on each layer individually? I've been trying to select multiple layers and move the frame I want, hoping that the frames on other layers would also move by the same amount - but no luck.

View 4 Replies

Professional :: When Importing Multiple Files Into Key Frames?

Mar 16, 2010

I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app. The image file size is 800 x 600.  Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame. The problem is, often when I import batches of files into flash the program crashes and stops responding.The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will importInterestingly, I dont have this problem on my pc.

View 2 Replies

ActionScript 3.0 :: GotoAndPlay Action Across Multiple Frames

Nov 12, 2010

I have an main.swf that loads home.swf on the stage. In home there are mc's that when clicked take you to  different frames inside home.swf I need to have a gotoAndPlay eventlistener off a button which would take the user back to frame one of home.the home .swf has 6 frames with different clips in each frame on one layer, text for the back to first frame on another layer, an invisible btn and an actions on two separate layers
 
first question :
 
the individual frames are 7-8-9 the gotoAndPlay action is on frame 7 ONLY the button only works when in frame 7 if 8-9 are not individual blanks why doesn't the button work when in frames 8 and 9?In other words can't I use an action that triggers a function assigned to a button that spans across more than one frame?if the button spans across 7 - 8 - 9 and the action frame is on 7 how can I get this to work?

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved