Professional :: Starling Or Stage3D For Android And IOS?
Jan 23, 2012
Does Stage3D work on mobile devices? If so - then HOW? I have worked through several tutorials, downloaded SDKs, added tweaky complier directives to profiles and wonked XML files till I am REMOVED blue in the face. I have had success making web based SWFs (from the afore mentioned tutorials) in Flash & Flash Builder - but no luck getting Stage3D to run in an Android Air App. Is there any way to use Stage3D (preferably also Starling) in a Mobile APP? It could be from Flash 5.5 or Flash Builder.
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Dec 14, 2011
Any know any hints how to create a reflection of an object via starling framework?
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Oct 21, 2011
I have a custom rolled COM component that encapsulates and controls the Shockwave Player, in order to run, and be able to communicate with Flash .SWFs as a UI to my DirectX based game. The component works fine, however my problem is that my flash artist wants to be able to use Stage3D now. After attempting to load a Stage3D .SWF I noticed that the .SWF does not render. I have discovered that this is due to the new hardware acceleration that Stage3D uses, (which due to the HRESULT on my CreateDevice() Call I assume to be DirectX) .
In an attempt to work around this issue I have a few questions, both on Stage3D and the Shockwave Player. The first question is this: Is there any way in flash or through the shockwave control to disable the hardware acceleration in Stage3D? (this would be the least prefered solution as flash finally being based in the video card hardware make everyone happy.) The second question is: Does anyone know if there is an IUnknown GUID, or other way that I can query to get the device/rendering context that the Shockwave Player / Stage3D is using?
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Oct 28, 2011
I've got Flash CS5.5 and am trying to build a sample Away3D 4 model viewer. I must not have the latest api for fp11, because the compiler comes back with this:
"Type was not found or was not a compile-time constant: TextureBase"
The file "RendererBase.as" from the Away3D library is importing a number of files from the flash.display3D package (including TextureBase), which apparently I don't have.
I downloaded the latest debug version of flash player 11, what else do I have to do?
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Nov 7, 2011
is it possible to send data to starling object after var mStarling:Starling = new Starling(StarlingClass, stage); or maybe dispatching event from main class and then listening event in starling class.
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Nov 8, 2011
As flash professional does not have support of flash player 11 while testing project with ctrl+Enter, I can only test flash projects in browser so I cann't use trace to check things working, and I can't event integrate monster debugger in starling object, it does not trace anything. Does someone have solution for this, I mean how can I test flash project in browser?
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Dec 6, 2011
I'm trying to use Greensock LoaderMax on a Starling Framework project, but since Starling have a lots of its own class, how I can make it work with other classes that is using the native class?
Exp:
package
{
import flash.display.Sprite;
import flash.events.Event;
[code]....
will return the error:
Error: Implicit coercion of a value of type com.greensock.loading.display:ContentDisplay to an unrelated type starling.display:DisplayObject.
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Jan 2, 2012
Same setup. Some moving cubes and spheres.
FPS in Adobe air desktop app: 29
FPS in Browser: 58
Any tweaks I should attempt?
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Apr 12, 2012
So there's a lot of great new features supported by Flash Player 11.2, particularly for game development which is great news for myself.
Some reading here. Highlights:
Right-click is enabled now (finally). Much better rendering performance.
This is all wonderful and magical, however I can't work out how to compile to Flash Player 11.2, and can't find much information about it.
In publish settings, this is all I get:
Using Flash CS5.5 Version 11.5.1.349 (latest).
Do I need to wait for CS6 or am I missing something?
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Jun 17, 2011
when i add an object to stage (bitmap background) and a sprite containing 3d scene on top of it, the background still shows up on top..
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Oct 4, 2011
I'm trying to write a 3D game in ActionScript 3.0 using the Stage3D API. I've copied the playerglobal.swc in my frameworks/libs/player/11.0 directory, and modified the frameworks/flex-config.xml file by changing the target-player to 11.0.0 and the swf-version to 13.When I compile my ActionScript 3.0 files using mxmlc I set the options -target-player=11.0.0 and -static-link-runtime-shared-libraries=true. Now, I don't get an error at compile time when importing com.adobe.utils.AGALMiniAssembler or flash.display.Stage3D so I assume that there's no problem with that.
I run the compiled SWF file in Opera, and I'm using the latest Flash Player (version 11.0.1.152) which was publicly released today (cheers ;D). There's seems to be no problem with the player because I can play Zombie Tycoon. However, when I play my SWF file the Stage3D doesn't display; but all the other display objects attached to the stage do display.I believe that there's either some problem with my configuration or my code, but I can't pinpoint it. The code I'm using was simply copied from Labs @ Jam3. I believe that there was some problem with the viewport, so I simply replacedI have been searching for a solution all over the web, but I can't seem to locate it.
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Dec 21, 2011
I'm testing a few things with the ND2D library (made by NullDesign, engine's source available at github). What I've encountered, is that if I toggle my Flash application to Fullscreen mode, the World2D (or Stage3D / Context3D buried inside it) doesn't auto-stretch to maximize it to the entire screen resolution. Do I need to reinitialize my setup to the new Fullscreen dimensions? What if the stage.scaleMode is set to "NO_SCALE"? Will that affect the dimensions since the stage, although appearing larger, will still retain the same coordinate system and dimensions? How to correctly toggle Fullscreen mode in Stage3D?
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Jan 6, 2012
From what I found out by a quick google lookup, the Stage3D support for model import is not the best.
Has anyone tried to do something like this and could provide me with some information on how to do it?
I'm interested in an importer capable of COLLADA/FBX or something along those lines.
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Oct 6, 2011
Is it completely impossible to put movieclips and sprites underneath the 3D layer?Eg, you can't load a swf with 3D content and show it on top?
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Jan 24, 2012
url...The interesting part is that he didn't use perspectiveFieldOfViewLH and instead he defined his own projection matrix. I'm new to the 3d programming, so after reading this explenation of projection matrix:[code]And i got the black screen. All i did was exchanging the matrix from the tutorial with this matrix. I tried to play with it for some time, but with no results. This is the matrix from the tutorial[code]
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Oct 13, 2011
I've looked at the following website for some information on writing AGAL to render Textures / Bitmaps to the Stage3D object: url...But it seems to cover more about how to create objects in 3D space. Maybe it can't be avoided?What would be the bare-bone necessary AGAL code & AS3 code to write to render multiple sprites to the Stage3D?No Filters, Effects or Shaders required - just position, scale and rotation transformations. Also, I'm not looking for existing 3rd party APIs that do this under the hood. I would like to experiment this low-level language myself.
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Jan 5, 2009
I read about the Flash Player being demoed on Android.I would like to use the player for development purposes.
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Jun 4, 2010
some of you have been trying the prerelease of Air for Android like myself. Its all great and easy peasy to export the apps to my phone but it seems to be ridiculously slow even for seemingly simple scripts.
This is what i'm trying to run at the moment and the app times out before it gets running (All the apps do get running eventually but only after the time out timer could have run over multiple times).
import flash.display.Shape;
import flash.events.Event;
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
[Code]...
From what I can see theres nothing actually wrong with the code from what I can see but it just takes so frickin' long to load. If I make an app with some equally simple animations it loads almost instantly. I am aware that this is only a prerelease version of the software and the documentation does say that hardware acceleration has not been added yet but whenever I watch the videos up on youtube of the Adobe team making amazing apps with obviously buckets of script running smoothly on their phone I get annoyed
P.S The processor on my phone isn't the problem either (Nexus One Eclair )
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Jul 24, 2010
I was hoping someone could help me with this. I installed the Air for Android and followed all of the steps as I was told to in the tutorials, yet when I try to publish the .apk file I get an error = "Error exporting the SWF file. Please see the error(s) in the compiler errors panel"
Yet I have no errors and just drew a rectangle on the stage. Any ideas? I went thru the steps over and over and I have no idea what I could be missing now, but really was hoping to get this to work.
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Jan 7, 2011
i own a Toshiba 100 Folio computer and i need an Adobe Flash software for an Android 2.2 (Froyo). I searched the web site and couldn't find it.
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Feb 25, 2011
So I have been sending my .apk to myself via email attachment and opening it on my Android Tablet and attempting to install the app for testing.But I have continually gotten an error, even when I save it to a microSD card on the Android Tablet.It simply won't install.I was wondering if there is an example .apk file (Hello World even) that has been created in Flash and has installed on an Android device,
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Apr 6, 2011
As far as I can understand you need three things to be able to publish Android APK files from CS5:
1. Air 2.5 or greater (I've downloaded and installed 2.7 beta)
2. Android SDK (I've downloaded and installed)
3. Flash CS5 Android Extension (NOT AVAILABLE ANYMORE)
That's right, the last thing you need is no longer available because Adobe is rolling it into the next Flash version. So because I didn't get in on the prerelease with the extension...I'm just out of luck? That can't be right. How do you create APK files from CS5 when you can't get the extension? All of the tutorials out there for creating Android content from CS5 use this simple extension that seems to make everything so easy. What is Adobe's answer for creating APKs out of CS5 if you weren't part of the prerelease? They don't have the extension available anymore so there must be a way.
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Jun 30, 2011
I have a Nexus S and trying to test my AIR for Android app in it. When I put to publish, it keeps showing me "publishing" but never ends. What that could be?
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Jul 12, 2011
I upgrade Web Premium from CS5 to CS5.5. I have a big problem with publishing for mobile devices.When I am in Publishing settings I cany see buttons :OK, Cancel and the most important Publish. For OK I ken press Enter, for Cancel Esc, but it looks there isn't any key, which can be pressed as Publish. I am Mac user. My version of Adobe software is Polish. I tried reinstall all Web Premium, but it ist't working. What else can I do?
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Jun 28, 2011
I have developed a very simple app in flash cs5 and am ready to upload it to android market. However, users need adobe air to run it. Does anyone know if there is some way to package the app with air? I want to make it as easy as possible for people to run the app. Users will be prompted to download air and I can put this information on the apps page on android market but if there is some way to iclude this in the apk I'd love to know. Can't seem to find information on it on the web.
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Jul 18, 2011
Just purchased Droid Charge. Trying to use it with Flash 5.5 on Windows 7 to debug an application.Computer recognizes phone USB connection (so I can transfer files...)(Menu/Settings/USB settings/Mass storage enabled)I have USB debugging (Menu/Settings/Applications/Development) feature on the phone enabledI have Unknown Sources (Menu/Settings/Applications) feature on the phone enabledWhen I Publish from Flash 5.5 I get the following message: Could not find an Android device to connect to. Please ensure that you have the phone connected,the correct drivers installed, and the phone has USB device debugging enabled.
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Oct 17, 2011
is it possible to set an audio file from the library or web as a ringtone on android??? Iv figured out how to make it download the file but its not as good as the application doing it for you!?
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Feb 27, 2012
Create P12 Certificate fail (Air for Android) Watch the video
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Jan 25, 2011
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
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Oct 28, 2011
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
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