Tweening In Functions?

Aug 4, 2009

I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
 
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?

[Code]...

View 10 Replies


Similar Posts:


Motion Tweening Error : Motion Tweening Will Not Occur On Layers With Ungrouped Shapes .....?

Jul 27, 2009

I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.

When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.

View 5 Replies

Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

View 2 Replies

ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

View 9 Replies

ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

View 9 Replies

ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

View 6 Replies

ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

View 5 Replies

ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

View 11 Replies

Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

View 2 Replies

ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

View 11 Replies

ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

View 6 Replies

Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

[Code]...

View 2 Replies

ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();

[code]......

View 8 Replies

ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

Nov 9, 2005

I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

View 6 Replies

ActionScript 3.0 :: How To Get Tweening ID

Apr 28, 2010

how to identify the tweening name, if running more tweens on the screen, For example... creating few circle and animating randomly on the screen. I want to remove the circle when the tweening class finished...

here my codes...

------------------------------------------------------------------------
var MC:MovieClip;
for (var i:int=1; i<=10; i++) {
MC=new mcircle();
MC.id=i;

[code]....

how can i remove circles when the "removeCircle" function called ?

View 9 Replies

ActionScript 2.0 :: Better Way Of Tweening Pages?

Feb 15, 2009

I currently have a flash file and it all works fine, but I'm about to update it and it will become a little complicated to update the way I have set it up.

I have 15 pages (going to be updated to 40pages soon) and a side menu, clicking on one of the tabs in the menu will animate the relevant page onto the stage. Here is the code I am using[code]...

View 2 Replies

PNG Images Pixelated When Tweening

Dec 3, 2009

I have imported two images from PS to Flash in PNG format. They are the perfect size and ready to use (i.e. not scaling these images). When I convert them to movies, the animation looks great in Flash, but when I export them they only look good when I have the HTML settings set to "Best". If I don't have this setting on, it looks like crap (i.e. very jagged). These are photos btw, not vector images or shapes.

The reason I want this to be optimized without the control of HTML is because I am creating web banners for advertising. When I submit my swf file to the webmaster, they basically will embed the swf with whatever settings they choose. If they don't have the setting on "Best", the file looks like crap. Allow smoothing is on.

1. When I import the PNG image, can I safely select JPG compression via the Bitmap Properties? Or do I need to keep it as lossless? If I select JPG, I can considerably reduce the filesize, although I'm not sure if that causes the images to look jagged as well.

2. Is there anything I can do outside the HTML settings to display my animations without the jagged edges? I need to keep my filesize under 50Kb which is pretty hard when working with photos and animation etc.

View 3 Replies

ActionScript 1/2 :: Tweening With +/- From A Set Location?

Jun 9, 2009

I know the basics of tweening with action script but I have a picture set in the center of the stage at x = 50.  On a click I would like that picture move - 10 x from that position so it will end the tween at 40.  On a different button I would like to do the oppositie, + 10 x to its current position so if it was at 40 it would be back to the start and if it was at the start it would be at 60.

View 10 Replies

Flash :: Motion Tweening In CS4?

Nov 22, 2009

I tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
 
When I try to make different blur or alpha effect on one keyframe I got after making the motion tween -- Flash adjust the other keyframe as well (got the same reaction on both keyframes as if it was the same instance of movie clip -- and not as in old flash; the keyframes created separated or independent instances)
 
The only thing working for me is when I move the movie clip out of the stage on the first keyframe -- and it correctly move its position.

View 3 Replies

ActionScript 3.0 :: Shape Tweening Using It?

Sep 4, 2010

I was wondering if there is anyway to shape tween two primitive shapes using actionscript. The shapes will be drawn using AS3 and then i need to tween them. no timeline should be involved.

View 1 Replies

Anyway To Hide Tweening Path?

Feb 2, 2011

Just wondering if there is a way to hide the tweening path (ie motion path) of a motion tween animation when scrubbing. I have a number of objects in motion and while I am scrubbing the animation, the tweening path is kind of distracting so I would like to hide them. Is there anyway to show/hide the tweening paths?

View 3 Replies

Professional :: Flicker When Tweening?

Feb 10, 2011

I'm making a banner in flash, and are moving some simple objects around.I mainy use vector squares, but when I tween them (classic tween) in a slow motion, the shape starts to "flicker" or "lag". Why is this?I think there has to be something with the calculations Flash is doing, but why can't it make the animation smooth?

View 4 Replies

Actionscript 3 :: Tweening RotateAroundExternalPoint?

Jun 20, 2010

i'm unsuccessfully trying to rotate a rectangle around an external point while tweening. i'm trying to lock the top of the red rectangle to the line while it tweens from left to right and rotates from 0º to 90º.the image above shows 3 states of the tween. state 1 shows the red rectangle at the start of the line with no angle. state 2 shows the red rectangle has tweened half way along the line with an angle of 45º that is also half the total angle of 90º. state 3 shows the final position of the tween where the red rectangle has an angle of 90º and is placed at the edge of the line.it seems the problem i'm experiencing is that while tweening, the rotation causes the top of the red rectangle to lose sync with the black line.here is my code that doesn't work, but hopefully will give you a clearer picture of what i'm attempting.

var angle:Number = 90;
var previousAngle:Number = 0;
var distanceObject:Object = new Object();[code].....

View 1 Replies

ActionScript 3.0 :: Tweening In New Image Over Old One

Feb 6, 2010

I have an image that tweens in under a mask, then when a button is clicked a new image appears in the same way further down the timeline. When the button is clicked, the old image disappears and the new image appears as the mask reveals it. This leaves a blank spot in its place on the page a very brief period while the new image is being revealed. What I would like to do is have the old image stay visible (not suddenly disappear) in the background (when the button is clicked) until the new image completely appears over it and covers it up. Placing the old image in a new layer under the new image is not an option because there are so many images that they could jump to or from that it is impossible to predict which image they would go to next, so I need to find a way to keep the previous image still visible.

View 2 Replies

ActionScript 2.0 :: MC Tweening And Looping?

Feb 25, 2004

know a few basics of actionscript but nothing more. I'm trying to create a simple intro to a have a movie clip (a line of text) moving across the stage using a this simple code:

onClipEvent(enterFrame) {
speed = 3;
this._x += speed;
}

-So now that I have it moving, as soon as the front end of it reaches the edge of the stage I wish to have it wrap to the opposite edge of the stage and repeat. So if that is too wordy basically I want a constant line of text moving across the screen.

View 1 Replies

ActionScript 2.0 :: Does Using Tweening Take More Space

Sep 30, 2004

Does tweening take more space to do than to animate with AS?Also, frames that are not wanted, do they take space too? want to know because smaller the file faster the loading, right?

View 3 Replies

ActionScript 2.0 :: Tweening Just The Bottom

Jul 12, 2006

i'm looking at the site [URL] and notice that when you click the links, when the content box resizes, its height only expands from the bottom and isnt equally distributed. Is there a special way to do this? Or do you think they just have a movie clip on the bottom that expands both way and is just covered by another of the same color so it appears as if only the bottom is expanding?

View 5 Replies

ActionScript 2.0 :: Is There A Way Of Tweening Colour

Apr 15, 2007

Is there a way of tweening colour using actionscript. Like you would using an alpha fade but using color instead.Say I have a button that once pushed it turns a square from orange to blue, but gradually fading.

View 3 Replies

ActionScript 2.0 :: Set A Delay On Tweening?

Aug 10, 2007

how do you set a delay on this type of tweening?

ActionScript Code:
new Tween(menu1, "_y", None.easeNone, menu1._y, -83, .25, true);

View 2 Replies

ActionScript 2.0 :: Tweening With Variables?

Aug 24, 2008

I am making a small slideshow of images using externally loaded pictures and moving them with actionscript

Code:
var tweenPart1:Tween = new Tween(eval("_root."+_global.ticker), "_x", Strong.easeOut, _global.startPoint, _global.centreStage, _global.speed, true);
var textAlphaPart1:Tween = new Tween(_root.textItems, "_alpha", Strong.easeOut, 0, 100, _global.speed, true);

[code].....

as you can see the target for moving the image is a variable. the only problem with this is that if you want to use this script, it cannot be in a loop script like onEnterFrame or onClipEvent(enterFrame) becase it will run thought it continousley and will keep resetting the tween. if you only run though it once the _global variable will not change and will only tween the same image.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved