In AS3, I know how to accomplish this. One needs only to click "ActionScript Settings", and navigate to the SWC file under "SWC Files or Folders Containing SWC Files".
However, when the project is set to AS2, the "Actionscript 2.0 Settings" is a rather sparse menu, and adding the folder as a classpath doesn't seem to work.
I have downloaded some external actionscript library in a form of a bunch of folders with .as files that have the following folder structure: com/helper_lib1/*.as com/helper_lib2/*.as com/primary_lib/LibClass.as <- primary lib I want to use
Lib.as has the following code: package com.primary_lib{ import com.helper_lib1.*; import com.helper_lib2.*; public class LibClass extends MovieClip{.....
Now I have some fla project where I want to use this com/primary_lib/lib.as, something like: import com.primary_lib.LibClass; var test:LibClass = new LibClass();...
How to include this library into my project and where should I put all those files? I already tried putting them into every possible folder but I always get definition com.primary_lib:LibClass could not be found error.
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
I'm building Action Script project in Flash Builder. No flex, no third party libs. Pure actionscript - hierarchy of packages and classes. How do I include a plain external .as file, which is not a package or class, but just a set of statements?
I want to use Open Flash Chart in Flex3/AS3 project?
I mean,How Can I use Open-flash-chart in Flex application client side.. ??? (I use FlashDevelop)
Can i do that by just adding .swf file?? If yes? then where to add? I am not using FlexBuilder, I am using FlashDevelop OR Command line for compiling..
Or I have to add .swc file.. ??? If yes, then how to generate one for open flash chart..???
I'm working on a general code library for ActionScript 3.0 called as3lib which includes several extensions to the core API and some useful functions. I've written several unit tests (using FlexUnit) to make sure everything is working correctly.
What is the best way to organize these tests in the library? Currently, I have all my code in src/ and my tests in test/ but I've set up a secondary Flex project to run the unit tests. I am also manually adding and removing the test files from the library when I want to run the tests.
Preferably one where the compiled library doesn't include the test files but I don't need two separate projects to test them.
Here in Flash CS4 Explorer, I have shapes. It's intuitive that I be able to right-click on Scene1, and be able to Insert Shape. Can't. I go to the frame. Can't. I right-click everywhere. I see 'Create Shape', but everywhere I see it, it's grayed out - won't let me.
How do I create new shapes in the graphics folder in the library of a flash cs4 project?
i have situation in which i have some library projects, say
"DataProcessors","Lib2"
, included in my lets say "MainProject" (a web project) placed on directory
"E:in-debugMainProject.swf"
, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
I'm developing a module based applications in Flex and I was thinking about moving all my Value Objects (VOs) into a library project
Current Structure: I have a project that consist of a shell application and 3 modules. The modules contain about 10 custom components in each that are dynamically loaded at run time. My problem is component A ( in module A) needs to pass data to component B (in module B). So when this happens I move the VO that component A was using to a common folder. I then pass the VO and have component B pick that up and do what ever it needs to do with it.
So what I was thinking was using an existing library project and adding all my VOs to it. This way I'll never have to move a VO from the module to a common folder so both module A and module B can access it. The basic idea is I want to be able to complete abstract any module from shell into its own widget or Air app with out depending on any other modules.
I'm developing an ActionScript 3.0 project for Blackberry Playbook, Android and iOS. I have some custom UI classes, like buttons, that I want to use it in another projects. How can I make an actionscript mobile library project? I'm using Flash Builder 4.5, and I'm not using Flex in my code.
I'm quite a newb in flash. I am trying to use the free edition of flowplayer as a library on my FLA project. If anybody did or tried this, please tell me how can I use the flowplayer to play embedded FLVs.
I've tried creating instances of the FlowPlayer(), Launcher() and Preloader() objects. On each one i've recieved errors of incorrect casting.
I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?
i seem to be having some problems with the Vector class in actionscript 3 in a Flex Project or an ActionScript Project it is possible to do this var v:Vector.<String>; But when i do the same thing in a Flex Library Project (to create an SWC) then i get the following error on that line of code 1046: Type was not found or was not a compile-time constant: String.
so when using Flex Library Project it fails..., but when i compile the same thing using compc there are no problems any idea why only the library project is complaining about Vector ?
I have a Flex Library Project which has both Flex specific classes, and Air specific classes.When I reference the library in an Air project, the compiler complains about an overriding contextMenu in mx.containers.Panel, saying that the param should be of type NativeMenu (instead of ContextMenu). If I switch it over to NativeMenu then it compiles fine.
The issue is when I reference the library in a Flex Project. This time it complains that it doesn't know the type NativeMenu. If I try to change it back to ContextMenu, then I get the same error as above.I've searched google to no avail (found that someone else encountered the exact same problem: http:url.... )
If I create a new ActionScript project with Flash Builder and want to add some library (for example Tweenlite) where do I have to put the gs folder of Tweenlite relative to my project folder? and what do I need to setup in the project settings in order to be able to use it?
My flex (flash builder 4) project references (embeds) a flex library project (ReusableFx). I have it working fine when it builds and runs, but I am struggling with a Design mode error "Design mode: Error during component layout...". In the flex library project there is a 'default.css' file which references a png file. Specifically like this:
[Code]...
It works when I build and run, I see the icon, but the problem is that design mode must work different in flash builder and breaks with this line. I tried a few things with no difference:
I'm creating some custom components and backing code. I've created a Flex library project in Flash Builder which compiles to a SWC. The problem is now that all my MXML files get compiled into classes in the default package, making the whole thing a big mess.Is there a way to set a package declaration for MXML files? After all it just gets translated into AS3 classes. This seems to work in regular Flex projects using a namespace declaration so I'm at a loss how that is supposed to work. The other option is building out all the components in AS3 which I'd like to avoid.
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.