Create A Multitrack Audio Mixer?
May 31, 2009how to create a multitrack audio mixer?
View 2 Replieshow to create a multitrack audio mixer?
View 2 Replieswhen you are recording or mixing a band in multi track, you have the bass drum in its own track, the snare drum in its own track, the lead vocal in its own track... etc.So my idea is this. I want to make a Flash player that can reproduce 5.1 mp3 files through a regular stereo set and let the user be able to mute specific tracks on the go.
Why this? Becouse I won't use them as a regular 5.1 audio, which its function is to hear audio in surround sound. In this case, I will use each track to put a different instrument, so in one you have the drums, in other the bass, in other the guitar, in other vocals and in other keyboards.
He can for example mute the drums, or hear only the voice... etc.It would be even better if the flash interface can look as a mixer and that each track has its own mute and solo button, and a fader to controll the volume of that particular track.
Is it possible to mix several audio streams? I want to play several audio tracks simultaneously, but several factors that are at times, the audio tracks are out of sync, such as latency Sound.play method, the for loop, the spec of users PC, FLash Player version, operating system etc
View 1 RepliesWe are creating a 30-track mixing desk to demonstrate our percussion instruments. Take a look at www.bellpercmixer.com. As you can probably hear, the audio is not properly syncing up.
The files should be exactly the same length (8 seconds) but they are mp3s so I don't know if the compression messes the length up as I know it adds the gap between the loop? More than likely, it is my lack of action script skill that has caused this problem... e.g. does each track need to be on a separate layer with a sync-track type thing? Here is an example of the script:
[Code].....
So I want to create sound sequencer in flash with as3.
I guess I would need to use some sort of array with all the sounds, then on enterframe I would check my grid, with ticked boxes and play the sound if it is ticked and playhead is over the particular piece on a grid....
Here's the screenshot of what Im trying to make.
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?
View 1 RepliesI am building a 10-channel mixer/remixer and I`m having a problem with synchronizing the sounds. When a user clicks on the "Play" button, it calls a method in the main (document) class which runs through a "for" loop and calls a method in each of the channel objects which play their respective sounds. Here is the method in the document class which calls the playTrack() method in each channel object:
[Code]...
New to flash and actionscript. Here's what I'm using:
Flash CS4
Actionscript 2
I'm creating a mixer interface that plays multiple tracks at the same time. I can play and stop all tracks, but I'm having a tough time figuring out how to pause/unpause the tracks. I have a [pause_btn] and an [unpause_btn] just don't know the code to get them working.
[Code]...
If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?
View 1 RepliesWhat is an expected way to create audio chatrooms? Either try to mix all published audio streams into single one and republish it under common name? Or just inform all clients about each other and allow each one to connect to a stream, published by each other?
Do I need to write custom webapplication with my own scripts in it, or this is some default functionality?
I'm trying to stream *.wav files on a webpage and looking for a flash program which will show the full audio waveforms. Something like this:
How to do this? Again, streamings not the heard part, I just need to allow users to see the waveform timeline.
I am trying to create an audio that only uses the first entry in an xml file. I have most of the things working but I keep getting an error related to the audio file.
TypeError: Error #1034: Type Coercion failed: cannot convert "http://rivervalleychurch.net/sermonaudio/Podcast/06_Jesus_Save_Your_Church_First_Love.mp3" to flash.net.URLRequest.
at latestMessage_fla::MainTimeline/frame1()
I inserted the url for the file into error message so you can see if there is s problem with that. I was initially trying to use a variable to hold the url for me, because this xml file gets updated every week and I only want to access the most recent entry.
This is my first attempt at making an audio player in flash, so I am sure I have made a simple mistake, but for the life of me I cannot figure out what it is.
Here is the code I have so far: (Please Try not to Laugh, at least not out loud)
//Load the podcast.xml File
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
[Code].....
One last question is in regards to using id3 tags versus xml tags to fill dynamic text fields in the player. Currently I am using the xml file to do this, are there any advantages one way or the other for this. The only reason I ask is that I am hoping to display an "album art" image from the id3 tag in the player. Would it be better to grab all of the information from the mp3 file?
I know how to use AS3 to record sound from the user and enable them to save it to their computer. However, I would really like instead to allow them to either send it to an email address right after recording (without them having to save it to their computer first and find the file), OR to let them save it so that the site owner can access it (They would know that it was happening.).
View 1 RepliesI'm wondering if there's any way that i load an audio file and then create an equalizer like one that you can see in an usual application for edditing sounds. I found one method in Actionscript, [URL], but this only returns a value for the current moment of a sound, and i need, to create for the whole song.
View 5 Repliesneed to create a player to stream audio files (mp3 and other audio extentions) in my website. To create this player I used flash cs3 and actionscript3.I found actionscript 2 is easyer to creat and get duration (mysound.duration) but in ac3 I can't get sound duration with this syntext : "mySound.duration"attention : In ActionScript3 BEFORE loading is completed , I need my audio file in player to show duration and displayed minute and second in the stage.I tried so many solutions in the internet but all of them provide sound duration AFTER loading is Completed (but I need sound duration BEFORE loading is Completed)attention : My audio files are multi bitrate rang exp.(24 kbs , 34kbs , 128kbs or higher).I am trying to get audio DURATION of audio "total bytes" but these solutions just are right for only 128kbs audios.
View 1 RepliesI am trying to create a sound spectrum analyiser, or as I call it, audio visualization. I have seen many examples, including the competition held on this site. However, I have yet to find anything on real time audio, whereby the spectrum reacts to sounds it hears rather than pre compiled songs. provide me with links to some tutorials on real time sound spectrums
View 2 RepliesI'm using ffmpeg on Windows to create mp4 files for web distribution. As libfaac isn't available, I use libmp3lame to encode the audio tracks. The mp4 are played back with a falsh player (JWPlayer).I was wondering if there were any shortcomings to use mp3 instead of aac on certain devices?
View 1 RepliesI want to create a flash application where users will have access to 10, 5 seconds audio loops. They can choose any 4 tracks to make a 20 second track. I then want that mp3 to be stored somewhere or flash to create to a file which can be sent to friends in facebook where they can listen to that beat. There will be a little button at the bottom saying 'click here' to make your own beat.
View 1 RepliesI want to do something that is probably very simple, but I'm having difficulty.
I want to create an audio player with play, stop, and pause buttons that I can then import into Fireworks/Dreamweaver.
I want to create an equelizer for audio and video files in Flash/Flex.
1) Is it possible for audio files other than MP3(i.e. FLV, MP4 etc.)
2) Is it possible for video file to display equilizer?
3) I am creating a voice and video recorder application using FMS 3.5.Now is it possible to display sound equilizer while recording as well as while playing the netstream ?
I have got three screenshots below of Flash-based audio players on various websites that draw a waveform of the clip it is going to play and moves along while it is playing and also allowing the user to click on a point on the audio file and it jumps to that point.I have very little Flash knowledge but is this easy to achieve? I would like to just show the Flash file an mp3 and it draws the waveform. I understand this could be quite intensive on CPU so would there be a way of caching the waveform data so it doesn't redraw each time the file is loaded?
View 5 RepliesI've created something that comes close.Download includes all open-source material and a manual to create your own audio-driven animations in Flash 5, and a player skinned by renascent of [URL]
View 8 RepliesI am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
View 2 RepliesI ran a simple live video streaming application for the first time with actual users and ran into a couple of serious performance issues that had not turned up during testing. In this instance there was one video stream from a live web cam and used FMLE at 150 kbps using VP6 and MP3 @22k. There were 16 clients and everything worked pretty good for about 30 minutes. (although some clients said their audio and video were out of sync by up to 3 seconds)
Then individual clients would have either the video freeze or the video would continue and the audio would stop. These clints had to "disconnect" and then "connect" again to the application. This happened to all of the clients at one time or another for several minutes. I stopped and restarted the FMLE with progessively lower bandwidth settings down to 75 kbps but still clients were having the same issue.
I eventually stopped the FMLE and used the applications built in publisher at 45 kbps and that seemed to eliminate the freeze/dropping issue. But of course the video quality was very poor and some clients still reported that the audio was out of sync with the video. The server hosting the FMS application is a quad processor dell with lots of memory and network connectivity. The Flash Media Admin Console performance graph showed the total Bandwidth as 3 Mbps at maximum.
Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?
A player that can be customized to use a 'speaker' icon instead of a 'play' icon. When the speaker is clicked, the volume can be adjusted or turned off. The option of being able to autoplay and set the default volume level.
I am converting from .FLV's to .F4V. Video outputs fine but the audio sound stops after a few seconds from the beginning.I have tried many different settings for the audio with no luck. Also, tried on a colleague's machine who is running CS3, which works fine, so something is buggy in CS4...
View 1 RepliesBecause the player optimizes framerate, antialiasing etc dependent on the performance capabilities of the platform upon which it is running, it was nearly impossible to ensure animation syncronization w/ audio. If the audio were on the timeline you could set sync params to stream, but if the audio is loaded programically forget it .. well until AS3 ..The following code throttles the player framerate to lock step the animation to the audio .. not perfect but the principal works ..
View 1 RepliesLet me first establish what I want to do:My user is able to record voicenotes on my website, add tags to said notes for indexing as well as a title. When the note is saved I save the path of the note along with the other info in my DB.Now, I have 2 choices to do the recording, both involve a .swf embedded in my site:
1) I could use Red5 server to stream the audio to my server and save the file and return the path to said file to my app to do the DB saving, seems rather complicated since I would have to convert the audio and move it to the appropriate folder that belongs to the user in a server side Red5 app, which I'm not very aware of how to build.
2) I could simply record the audio and grab its byte array, do a Base64 encoding on it and send it to PHP along with the rest of the data that is necessary (be it by a simple POST or an AJAX call), decode it on the server and make the file with the appropriate extension, audio conversion would also occur here using ffmpeg, this option seems simpler but I do not know how viable it is.
Is there a way to stream and audio line level feed rather than the audio from a computer's microphone?
View 1 Replies1. Can you create audio in Flash for an alphabet? For example, users click on "B" and audio says B. Would it have to be a button? What would the code be? Would it be an MP3 recording?
2. I have a course that needs audio put into it. It is divided in to labels and navigation is controlled by buttons. Is it possible to put audio behind each label? i.e. only have audio on that section. Also, what would the code be? I would need on/off buttons.