Flash :: Items Disappear When Setting A Mask Upon Their Container?
Aug 8, 2011
I dinamically build a menu: this menu is made up of two nested MovieClips:
externalContainer_mc;
itemsContainer_mc (inside externalContainer_mc at 0,0);
itemsContainer loads a dinamic number of MenuItems: they are library objects (extending the MovieClip class).Anything works just fine, but if, when anything is loaded, I put a mask (itemsContainer_mc.mask=my_mask) upon itemsContainer, every MenuItem disappears AND it isn't even clickable anymore. What happens?
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Jan 12, 2011
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Sep 12, 2010
So i have this sprite that is say arbitrarily 100 x 100 which is added to the stage. Now when content is added to this sprite the sprite expands automatically as it should. I dont want this to happen, what i want is to set a defined boundary i.e. 100 x 100, if too much content is added i can be able to scroll it. My problem is i cannot add a mask to the stage like the conventional way because i have many other boxes like this that vary in dimensions and number. I found a way i can do this but its very inefficient, what i did is i created a movieclip filled it say 100x100 with some color then instantiated it. Next i added the sprite and if content overlaps it wont be visible, only 100x100. I sort of stumbled on this and dont know exactly why this works. Any help is well appreciated, thank you.
[code]...
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Apr 18, 2008
I was planning on making a scrollable blog thing within a mask. But when I setMask, the text in the blog items disappears.
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Feb 2, 2010
i have some dynamically created symbols populating the stage through external packages. they show up on the swf fine.i add some different symbols to the timeline. everything still shows up fine.i turn one of the above timeline symbols into a mask, and ALL the dynamic symbols disappear on the published swf. I need to have a mask for some of the interaction I want to do.. but i obviously can't have it make everything else disappear! what's going on here?
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Aug 7, 2008
I am trying to apply a transition to one of my forms. It seems like everything works fine except for the text disappears when I apply transitions like rotating.
I did a google search and saw that I have to embed fonts but I wasn't able to get it working.
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Code:
var myFormat = new TextFormat();
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[Code].....
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Feb 15, 2010
I am trying to implement the following control on a movieclip object. When the mouse pointer is over the object and if the left mouse button is clicked and stays clicked then a mask that overlaps the movieclip object is starting to disappear. I tried the MouseEvent.DOWN, etc but I did not succeed to implement this functionality. Probably i miss something. Can I achieve this through standard mouse events types or do i have to implement it another way? Also is it possible instead to fade out the mask by reducing the alpha attribute, to actually make disappear the pixel(s) that under the mouse pointer ?
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Aug 25, 2009
I have created a list of MC's with dynamic text via xml to create a list of mc Buttons. All works well as I wanted, but as th elist is too long i want to create a scroller for these, anyway when I apply the mask and test this all the text dissappears, they are there as the links all work but the text seems to have turned invisible, want am i doing worng.
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etc
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Aug 23, 2010
Here is what I want:
1) a sprite with a rollover/out tween, going from alpha 0 to 1 on rollover, and back to 0 on rollout (let's call it "containerSprite"). That part is cake.
2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.
3) when I move the mouse within containerSprite and onto closeButton, I want the container to stay visible (easy enough by setting mouseEnabled or mouseChildren to false). But I want closeButton to respond to mouseDown events, so I can't set it to mouseEnabled=false, nor can I set containerSprite.mouseChildren=false.
4) there will be several other sprites within the x/y of containerSprite, each with their own rollover/out tween. The catch is, when the mouse is within containerSprite and rolls onto one of them, the alpha of containerSprite SHOULD tween out (unlike when rolling onto closeButton).
For the life of me, I cannot get it all to work. I can get the desired behaviour in (4) easily enough, either by making the other sprites (mouseEnabled) children of containerSprite, or by making them siblings of containerSprite but higher in the display list. But the desired behaviour in (2) and (3) is vexing me: if closeButton is a child of containerSprite then its alpha tweens along with containerSprite (desired), but because it must be mouseEnabled, moving the cursor onto it triggers containerSprite's rollout event (undesired). If instead it is a higher sibling of containerSprite rather than a child, it has the same problem: if it is mouseEnabled, moving onto it counts as a rollOut event for the container. It seems like the solution ought to be easy, and I'm just missing something that is in plain sight.
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Dec 12, 2007
On frame 1 i have
Code:
var mc_top:MovieClip;
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Code:
gotoAndPlay(1);
also tried
Code:
gotoAndStop(1);
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Nov 6, 2009
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Fore Example, I tried this, but doest work...
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Mar 13, 2012
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EDIT 1
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Code:
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[code].....
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Jul 14, 2011
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[Code]...
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Feb 22, 2011
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<?xml version="1.0"?>
<s:Application xmlns:fx="[URL]"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
creationComplete="init()"
[Code] .....
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<s:VGroup id="main_container" horizontalAlign="left" paddingBottom="10" paddingTop="10"
verticalAlign="top" width="100%">
[Code]....
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Jun 17, 2010
I am facing a issue in Flash container. I am having a project which has main container which call different SWFs into it. Now I call this main container file into another container, and their problem starts. Many option doesn't work properly which generally have _root, _parent etc...
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[Code]...
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// otherwise the panel has no content
[Code]....
The error I get is: ReferenceError: Error #1069: Property panel4.4 not found on components.readTest and there is no default value.
I have tried setting the "name" property instead of the "id" property.
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Dec 4, 2009
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
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Apr 8, 2010
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;
[Code].....
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Feb 9, 2010
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url]....
I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
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