ActionScript 2.0 :: SWF Timeline Animation Player With Control Buttons?
Sep 16, 2010
I have few .swf files (presentation with narration) with timeline animation. Now, what i need is to load them into a player control with play/pause, seek bar, audo control and next / prev slide buttons. Is there any free players (components) are available?
I have 3 pictures and animated it using motion tween asusual.Now, I want to create a slider so that user can drag alongforward and backward so that the tweened animation movesaccordingly. Eg the whole motion ends in 10 secIf user drag slider to far right it goes to 10 sec frame andif it position to middle the movie go to 5th sec. etc.How to do this to associate the slider to frames ?
I m loading 2 swf in my flash file. The first one contain simple animation, and another one contains the button for play and stop. Now I want the control the first swf animation with the another swf buttons.
I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at swfPlayerMain/sliderDrag() at flash.events::EventDispatcher/dispatchEventFunction()
I've created a SWF Player that loads external swfs from an XML playlist. I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.
I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"
but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...
I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)
Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and:I can't make the imported buttons control the timeline of the parent.I defined a test function:
Frame "nirvana," in th parent, has a Trace instruction in it. goToNirvana works on its own in the parent. [code].....
Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.
elow sir I am new here in actionscript and i'm using actionScript 3.0 I need to know what correct code to navigate this. First I have a movieClip from stage in main timeline and i use it as an container for my sprite an instance name of "container_mc" and when that sprite plays after it, it will stop and it will appear a button, I need that button to remove this sprite from the main timeline.
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I'm looking for an animation timeline or video/audio timeline ui or maybe like a gantt chart thing that can be adjustable. It's basically draggable icons in tracks and bars that you can adjust the size of.
Where can I find ready-made buttons that will control an FLV and a timeline together? I have a swf with an FLV and I animate images and phrases on a movieClip timeline timed to what they say in the flv. I set up cuepoints that trigger the animations, so when users scrub, pause, etc. the timeline eventually catches up with the FLV, but it would be a lot nicer if the pause, scrub, etc. would do the same to the timeline and there was no lag time.
i have some movieclips which i add to stage when a button is clicked ,when they are added i want to control some animation witch i create in a seperate class. everything works fine but i don�t see anything on the movie clip. The Movieclip itself changes height an width depending on the stage height and width.I did this:
in AS2 how would i use the down arrow key to make the timeline play? at the moment i have this and i presume i need to put something after that to make it play. [code]but i presume this is totaly wrong because the "stop();" doesnt stop the clip when the "if (Key.isDown(40))" bit is after it.
I'm lost as how to control a vertical animation. I need a button to move a movieclip up, and I need a button on the movieclip to dismiss the same movie clip back down. If I can have some control over the speed of the animation that would be perfect.
I want to control flash animation from voice, like after animation start, to pause animation will speak "STOP" from microphone animation will stop on same time or speak "START" animation will start from same timeline.
I'm trying to create an input field where a user types a word and if correct, the movie progresses to the next frame (I just can't don't know how). More importantly, I wondered if there was a way to substitute clicking on a button with hitting a key on the keyboard? So instead of using a "submit" button to check the field's value... the user can just hit the "enter" or "return" button and the "if" and "gotoandplay" actions will occur.
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
I am creating a very simple presentation in CS3, which will be projected on-screen and will have a live speaker. I would like to be able to pause the SWF at various locations along the timeline so that the speaker my discuss issues on the screen, and then presume playing it. Since don't want this control visible (such as with a button) to the audience, I would like the control either with the press of a key, such as the arrow right key, or with a remote controller. How would I encode this both with the press of a key or with a remote controller?
i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.
What was simple is now documented by 15 pages of chicken scratchesI have searched through the docs and am just lostWhat I want to do was simple enough in AS2: onClipEvent (EnterFrame)_root.gotoAndPlay("2");But can't be done now. It doesn't work as a frame action either without the onClipEvent. All I want to do is go from the last frame of the timeline to frame 2 and skip the preloader. How the heck do I do that in AS3? I've searched online and cannot find the method, and perhaps search terms don't work. Anything I can find applies to AS2.