ActionScript 2.0 :: Keyframe Animation Control Class?

Oct 11, 2007

i'm looking for some class that does something similar to what mcTween2's method "frameTo" but with looping on the end of the movieClip.what i need is to control a 3d animation (frame by frame) with the mouse, - drag to rotate.

View 1 Replies

Similar Posts:

ActionScript 3.0 :: Control Animation Play() And Stop() From Class

May 22, 2009

I have created some functions to manage timed pause/play in an animation and I am trying to make a class from them, but it does not work, the play() and stop() functions I use have no effect. The functions work as intended when not in the class.

Here is my code:
package anim {
import flash.utils.Timer;


I checked that the functions are executed with the trace() and it is the case, so the problem really comes from the play() and stop() functions, and I do not receive any error at compilation or runtime.

View 5 Replies

ActionScript 3.0 :: Control Animation Timing In Tween Class?

Oct 27, 2009

I'm doing my company website. When a mouse event sends you to my services page I have 4 seperate blocks of text that fade in. So far I have the first 2 texts blocks fading in at the same time. I want to stagger the timing so the second block of text starts its fade in a fraction of a second later, and so on with the remaining text blocks. Below is the code I've used to fade them in at the same time. Is there an easy way to adjust this code to achieve the desired effect.[code]....

View 0 Replies

More Efficient Keyframe Animation In Flash CS4/5?

Dec 12, 2010

I'm doing a lot of keyframe masking of vines/flowers for a project I'm working on, and it looks really good but is, of course, very time consuming.I'm curious if there's any techniques/tools for making these animations faster, and more importantly making them more editable later. I'm afraid I'm going to keyframe out entire sections of animation only for the client to say "Looks great, but can you speed it up just a touch?" and I'll have to rebuilt it all from scratch again.

View 2 Replies

ActionScript 2.0 :: Keyframe Animation As Preloader

Aug 23, 2008

In my SWF I have two scenes. A preloader Scene and the actual scene where the magic happens...

I have made all the graphics for the preloader. It's my logo which is unmasking as the loading progress. The animated mask is keyframed, as the logo is abit complex.

After a several searches here, and on the net "outside"

View 6 Replies

Professional :: Swap A Symbol On Each Keyframe Of Animation?

Oct 18, 2011

I have a VERY big animation, with a huge amount of keyframes, and I like to swap a symbol in this animation with another one. If I just use the swap button on the first frame, Flash only swaps the symbol for the first tween, whereas I have hundreds of tweens in my file... So how do I do this for every keyframe in every tween ?

View 1 Replies

ActionScript 3.0 :: Access The Frames Of An Entire Animation Within One Keyframe?

Apr 3, 2011

I've created a movie clip and within that movie clip I've posted my animation, thus making an animation within one keyframe (this makes it easier to manage because instead of having to say "gotoAndPlay(70)" I can put "gotoAndPlay(1)" for the standing animation, "gotoAndPlay(2)" for the moving animation, etc.) But I don't know how to refer to the certain frames within that one keyframe via AS3.

View 12 Replies

Inserting Keyframe - Place A Simple Text Animation On A Separate Layer And Animate It

Apr 30, 2009

Basically all I am trying to do, is place a simple text animation on a separate layer and animate it. Every time I insert the first keyframe on the first character of the text I am animating, it turns the whole document white. When I preview it like this, the white "layer" pulses at the set frame rate I have applied. I have played around with moving the layers and what not and I cant get this problem to go away.

View 1 Replies

ActionScript 3.0 :: Flash Plays One Keyframe Then Switches To 2nd Keyframe When Date Changes?

Mar 15, 2012

I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:

Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)

i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.

actionscript used on frame one:

var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;


View 1 Replies

ActionScript 1/2 :: Text Animation(revolving Text) - Pause For 5 Seconds At Completion In The Second To Last Keyframe ?

Apr 6, 2009

I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:


i added a final keyframe and added this to it:


it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?

View 4 Replies

ActionScript 2.0 :: Play Random Keyframe To Keyframe In MC?

Mar 29, 2006

i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..

frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play

View 1 Replies

ActionScript 3.0 :: Determine The Last Keyframe/if A Frame Is A Keyframe?

Mar 20, 2007

i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not

View 3 Replies

ActionScript 3.0 :: Call The Class Into To My Control As File But Can't Import A Class?

Mar 18, 2009

I need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .

View 2 Replies

Control One Swf Animation With Another Swf Buttons

Nov 22, 2009

I m loading 2 swf in my flash file. The first one contain simple animation, and another one contains the button for play and stop. Now I want the control the first swf animation with the another swf buttons.

View 3 Replies

ActionScript 3.0 :: Control Some Animation?

Jul 7, 2009

i have some movieclips which i add to stage when a button is clicked ,when they are added i want to control some animation witch i create in a seperate class. everything works fine but i don�t see anything on the movie clip. The Movieclip itself changes height an width depending on the stage height and width.I did this:

import com.gui.ui.inhalt.vita;

private var _kom:vita;[code]............

View 1 Replies

ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

View 1 Replies

ActionScript 3.0 :: How To Control Vertical Animation

Feb 13, 2011

I'm lost as how to control a vertical animation. I need a button to move a movieclip up, and I need a button on the movieclip to dismiss the same movie clip back down. If I can have some control over the speed of the animation that would be perfect.

View 1 Replies

Professional :: Animation Control From Voice?

Apr 5, 2011

I want to control flash animation from voice, like after animation start, to pause animation will speak "STOP" from microphone animation will stop on same time or speak "START" animation will start from same timeline.

View 2 Replies

ActionScript 3.0 :: Control Animation Of External Swf?

Feb 7, 2011

Can i control the animation(i.e. play/stop) of an external swf that was created in macromedia flash professional 9 or older version using actionscipt 3.

I have earlier loaded swf files created in flash CS3 and controlled their animation in the parent swf by calling the play() and stop() methods.

But when i use the same code in case the loaded content was created in flash professional 9 or earlier version, the play() and stop() methods dont work.

View 1 Replies

ActionScript 2.0 :: Control Animation With Keyboard?

Jul 12, 2005

I'm trying to create an input field where a user types a word and if correct, the movie progresses to the next frame (I just can't don't know how). More importantly, I wondered if there was a way to substitute clicking on a button with hitting a key on the keyboard? So instead of using a "submit" button to check the field's value... the user can just hit the "enter" or "return" button and the "if" and "gotoandplay" actions will occur.

View 7 Replies

ActionScript 2.0 :: Control Movieclip Animation Within Another Movieclip Animation

Aug 23, 2011

I have an enemy movieclip.Inside that movieclip I have a motion tween so it moves around on the stage, then inside that movie clip I have an animation of his feet moving so it looks like he is walking as he moves across the stage. Also in that same animation of him walking is an image of him laying down and dying on frame 6.I just have the walking animation looping as the playhead gets to frame 5 so it won't show him dying.So what I want to know is how do I make it so when my hero shoots him with a bullet..the enemy goes to that dying image on frame 6 and stop.I can already make it so the bullet will kill an enemy if it is just movieclip>inside movieclip.But I don't know how to make the code communicate to make it work when its movieclip>inside movieclip>then inside that movieclip.

View 2 Replies

Flash :: Control Speed Of An Animation In Catalyst?

Feb 15, 2011

I had created a simple slide show in Flash and published as a .swf file. The slide show contains few images and the animation takes about 45 seconds to run at 8 frames per second. When i imported it into Flash Catalyst, the animationa runs very fast, taking only about 15 seconds to get through the whole slide show. I re-adjusted the animation in Flash to make it run slower but when i imported the new version into flash catalyst, it runs at the same speed, --still very fast.Is there any way for me to control the speed of my animation and make it runs the same speed as I set up in Flash?

View 1 Replies

Flash :: Control Animation Framerate In The Object Tag?

Sep 7, 2010

I have a compiled flash animation (swf) embeded into a HTML document using the object tag.

Question: There's a posibility to change the original SWF framerate using some params in the object tag?

I don't have the source code (FLA).

I want to decrease the framerate.

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="570" height="220" id="FlashID" title="Empresas">
<param name="movie" value="assets/flash/scroll.swf" />
<param name="quality" value="high" />


View 1 Replies

Actionscript 3 :: Control Loaded Swish Animation?

Jun 2, 2011

I'm developing an AS 3.0 wrapper to add some extra stuff that has to load some old and plain frame to frame SwishMax 3 animations and then be able to stop them,


The animation load works as expected but the movie.stop() doesn't. What is wrong?

View 2 Replies

ActionScript 3.0 :: Using TimerEvent To Control Banner Animation?

Nov 18, 2009

Very new to AS3 and wasn't a strong coder to begin with - I've been asked to build a large banner revealing multiple ads (4 to be precise). My thought is to use a TimerEvent (if, then type statement) to control how long each "billboard" will be on the stage, then have the next one slide onto the stage...etc, etc... I'm finding conflicting codes out there, and don't know which to pull from. This seems easy in my head, but the AS3 code appears very complex to pull this off.

View 5 Replies

ActionScript 3.0 :: Use Slider To Control Timeline Of Tweened Animation?

Oct 22, 2008

I have 3 pictures and animated it using motion tween asusual.Now, I want to create a slider so that user can drag alongforward and backward so that the tweened animation movesaccordingly. Eg the whole motion ends in 10 secIf user drag slider to far right it goes to 10 sec frame andif it position to middle the movie go to 5th sec. etc.How to do this to associate the slider to frames ?

View 5 Replies

ActionScript 1/2 :: Control Animation With A Play And Stop Button?

Jun 18, 2009

I want to control my animation with a play and stop button .

View 1 Replies

Walking Animation (MovieClip Control By Keyboard Events)

May 2, 2009

I have two MovieClips, and both are controlled by keyboard events. One is a globe that I want to rotate in one direction or the other. The second is a walking animation that should change direction or stand still depending on which key is pressed or if none are.

Here is the AS Code:
/*var rightDown:Boolean = false;
var leftDown:Boolean = false;
var upDown:Boolean = false;
var downDown:Boolean = false;*/
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
[Code] .....

You can see that I've tried a few different methods, but neither has worked correctly. Using the timer came close, but then the globe kept speeding up, and I couldn't get the walking animation to default back to the standing animation. Here is the .fla [URL].

View 1 Replies

ActionScript 2.0 :: SWF Timeline Animation Player With Control Buttons?

Sep 16, 2010

I have few .swf files (presentation with narration) with timeline animation. Now, what i need is to load them into a player control with play/pause, seek bar, audo control and next / prev slide buttons. Is there any free players (components) are available?

View 1 Replies

ActionScript 2.0 :: GotoAndPlay Won't Control Externally Loaded Swf Animation?

Apr 5, 2005

I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.

Here is the main movie I'm talking about:

>>Main Movie<<

The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.

Here's the code in the email button:

on (release) {
if (vultureClicked == 0) {
loadMovie("vulture_mc.swf", "_root.vulture_container_mc");


View 14 Replies

Copyrights 2005-15, All rights reserved