ActionScript 3.0 :: Control Animation Play() And Stop() From Class

May 22, 2009

I have created some functions to manage timed pause/play in an animation and I am trying to make a class from them, but it does not work, the play() and stop() functions I use have no effect. The functions work as intended when not in the class.

Here is my code:
package anim {
import flash.utils.Timer;


I checked that the functions are executed with the trace() and it is the case, so the problem really comes from the play() and stop() functions, and I do not receive any error at compilation or runtime.

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