ActionScript 3.0 :: Using TimerEvent In While Loop

Oct 14, 2009

I am attempting to use a TimerEvent in a while loop. In the example I have created below, the init function should loop through the values myArray, tracing each value at three second intervals. It seems, however, that because I am incrementing the currentNum value outside of the while loop (in the timerHandler function), that the loop just keeps running until Flash stops responding.[code]

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ActionScript 3.0 :: TimerEvent Only Works Once?

Dec 3, 2010

I can only run a timer.start(); command once, the second time it will only run once instead of the value of 10 repeat.

var addTenPointsTimer:Timer=new Timer(500, 10);
var currentScore = 0;
score.text = "0";


I want to be able to have the score add the ten points one at a time rather than all at once. It works fine the first time ten points are added, but the second, third, fourth, etc time it only adds one point then stops. How can I get the timer to work more than once?

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ActionScript 3.0 :: Retrieving Name Of A TimerEvent?

Feb 27, 2009

I'm using multiple timers in a script, but I would like to use the same function with a Switch to define the appropriate action corresponding to the I've tried but it says that name isn't a property of the Timer class... how can I retrieve the names (timer or timer2) within the onTimer function?

var timer:Timer = new Timer(3000);
var timer2:Timer = new Timer(3500);
timer.addEventListener(TimerEvent.TIMER, onTimer);


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ActionScript 3.0 :: TimerEvent Doesn't Work With IE?

Feb 4, 2010

I noticed that TimerEvent in html document has prolem with IE.My document turns at 12 frame/sec :

ActionScript Code:
var timer:Timer=new Timer(5,0);


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ActionScript 3.0 :: TimerEvent Preventing A GotoAndPlay?

Sep 7, 2009

I have a movie clip, asterixHolder, with multiple frames that is instructed, at times, to gotoAndPlay at a particular frame (where'currentSection' is a number):

asterixHolder.gotoAndPlay("tween"+currentSection); Nested inside asterixHolder is a clip called theAsterix that I want to continually rotate. I've been achieving this with a Timer Event:


However, when the TimerEvent code is included - or to be more precise, when the function timerHandler references asterixHolder - the previous code to send the clip to the appropriate frame does not work. Could anyone tell me why this is the case? It doesn't seem logical that calling a nested clip should prevent the parent clip from doing anything.

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ActionScript 3.0 :: Starting A Preloader From A TimerEvent

Oct 5, 2009

Before I start my preloader animation, I want to play a quick animation. I was hoping to use a TimerEvent to delay the preloader from starting until the animation was over, but nothing's happening.I cobbled this together from other preloader tutorials, and since I'm not sure I understand how it all works, I shouldn't be too surprised that my hybrid failed.[code]I don't register either trace statement, but if I move this. loaderInfo.add EventListener (ProgressEvent.PRO GRESS, check_progress); out of the timer event function, then I get the trace statement just fine.

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ActionScript 3.0 :: Call Variable From TimerEvent Class?

Apr 23, 2010

I have a Timer class and i am trying to call a variable from that TimerEvent class. But i am not sure how to do that. Do you have idea?
How can get a var from outside to a Timer Class?

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ActionScript 3.0 :: Using TimerEvent To Control Banner Animation?

Nov 18, 2009

Very new to AS3 and wasn't a strong coder to begin with - I've been asked to build a large banner revealing multiple ads (4 to be precise). My thought is to use a TimerEvent (if, then type statement) to control how long each "billboard" will be on the stage, then have the next one slide onto the stage...etc, etc... I'm finding conflicting codes out there, and don't know which to pull from. This seems easy in my head, but the AS3 code appears very complex to pull this off.

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ActionScript 3.0 :: Updating A Vector.<Number> In A TimerEvent?

Apr 5, 2011

I create a timer and set it to fire events every 500ms:

t = new Timer(500);
t.addEventListener(TimerEvent.TIMER, onTick);

On every tick I would like to add the last 2 elements of a vector to an other vector:


private function onTick(event : TimerEvent) : void{
tempCoords.push(coords[coords.length - 2],coords[coords.length - 1]);

But after the 2nd tick, it doesn't add only those 2 elements but the whole other vector I really don't get what this is happening. I don't use tempCoords anywhere else in my code. The coords vector is updated in a MOUSE_MOVE event with the coordination point of the mouse.

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ActionScript 3 :: Game Circles - Handling Multiple TimerEvent

Jul 18, 2010

Below is simplified version of a game I am creating. Basically, the game have some circles. Each circle shoot bullets that is dispatched with timerEvent. When the circle is clicked it is removed from the stage. However, the bullet still keeps on dispatching. I couldn't figure out how to stop timerEvent of each individual circle when it is clicked.

var _timer:Timer = new Timer(1000);
var speed:int = 20;
for(var i:int=0; i<= 3; i++) {
var _shape:MovieClip = new MovieClip();;
[Code] .....

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ActionScript 3.0 :: Function's Input Be Of The TimerEvent Data Type?

Jun 24, 2009

so I'm not just new here, but definitely new to actionscript (though I have a MINOR amount of OOP experience in matLAB). I was wondering if someone could clarify something (though I'm sure this thread will grow out of my own confusion)?


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ActionScript 3.0 :: TimerEvent - Change The Length Of The Delay For Each Frame

Jul 2, 2009

I'm using the following code to delay my movie a set time for each frame:


This works fine but I want to be able to change the length of the delay for each frame. I've tried alsorts but my as3 knowledge is limited

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ActionScript 3.0 :: Call A Function (assigned With Timerevent) With An Argument?

Nov 25, 2009

In this following function I would like to pass a parameter when i call the function tchauBalao.

which is actually the Mouse Event ( "e" ).

function outPassaro(e:MouseEvent):void
var passaro:MovieClip = as MovieClip;, 0.2, {scaleX:0, scaleY:0, ease:Expo.easeOut});


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ActionScript 3.0 :: Flash Float Is Turned Into A NaN Within Timerevent Function?

Jan 10, 2011

im having some problems pushing the two vars below into a timerupdate function while trying to stop them turning into NANs.

//they are declared private

Im passing 2 floats(vx, vy) into a class, then running a function called

trace("Update:",this.x, this.y ,vx, vy, );


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ActionScript 3.0 :: Custom Dragger With TimerEvent. Drag From Original Position?

Apr 8, 2009

I prefer to build custom drag functions using the TimeEvent etc. Below I have some code where as when I click on a MovieClip it fires the imageStartDrag function which then begins the imageDrag function consecutively.Currently when I click and drag it moves the image fine, however it is snapping to the far left of the image.What I would like is to be able to click and drag so that the image drags from it's original point. My brain is a bit confused, what do I edit in 'imageLoader.x = mouseX;' to have it starting from it's original position and moving. (Note, I'm only testing with the X Axis atm, later it will use the Y Axis too.)

// Image StartDrag Handler.
private function imageStartDrag(e:MouseEvent):void {


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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;


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ActionScript 3.0 :: Create A Loop So Icons In Menu Continually Loop Indefinitely

Apr 16, 2010

I would like to create a loop so the icons in the menu continually loop indefinitly.[code]

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ActionScript 3.0 :: Use A Loop To Create Text Field With The Loop's Current Value

Dec 11, 2010

I am attempting to use a loop to create text field with the loop's current value. The code looks like this:

ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"

So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".

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ActionScript 2.0 :: Infinate Loop For M.clip.the Looping Part Does Not Want To Loop?

Jun 13, 2004

i'm trying to do an infinate loop for my m.clip.the looping part does not want to loops back to my firrst frame even though there are two same picture in the movie's a sample of what i use for the infinate loop script..


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ActionScript 3.0 :: Loop With Varying Values Depending On Where Are In The Loop?

Jul 20, 2009

I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.

Loop 2 = While the loop is within the first 120 iterations, 'abc' must equal 0.015 and any further iterations must use 0.01. This must also work in a way to figure out whether 'ml' is higher or lower than 120 and work accordingly. My main issue is this - how do I get the loops to run through as this: While the iteration is < 12, do this, THEN take the final figure (12th iteration) and start on 13 - 24, do this THEN etc etc. How do I produce a THEN statement? I can get the code to pick up the final values, but not change along the way.


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ActionScript 3.0 :: Accessing Loop Variables Outwith Loop

May 5, 2011

Say, I had a loop in a function...


How would I refer to a in another function

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Actionscript 3 :: Declaring Variable In Loop Or Before Loop?

Nov 9, 2010

Should I declare the _mcContainer var before the loop or no? (performance increase?)

for(var i:uint = _startIndex; i <= _endIndex; ++i){
var _mcContainer:MovieClip = _mcParent["i_" + _position];


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Actionscript 3 :: Defining For Loop Iterator Before The For Loop?

Jun 2, 2011

Recently I'd been criticized for structuring my for loops like so:

var i:MovieClip;
for each(i in array)


This reads better for me personally, yet I'm being attacked for it. Is there any difference?

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Actionscript 3 :: Compare Two Different Arrays Using For Loop Within A For Loop

Nov 29, 2011

basically I need a loop within a loop to compare two different arrays in my actionscript3 lottery game. I have attempted the loop but I cannot seem to get it to work ...


So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.

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ActionScript 2.0 :: 1 For Loop To Loop Multiple Arrays?

Aug 25, 2010

How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
characters[0] = male;


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ActionScript 3.0 :: Get The ID Of An Item In A Loop Inside A Loop?

May 15, 2011

I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:

var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8);
function makeTiles() {


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ActionScript 2.0 :: Loop Starts At 0 And Not 1 So The Loop Ends At 6?

Aug 27, 2005

dayVal = day.value;

for(dayVal = 1; dayVal/7 != 1; dayVal++)
{trace (dayVal);

the loop starts at 0 and not 1 so the loop ends at 6 does any one know how to resolve this issue?? its so that what ever number dayVal is it will be rounded up to a number that is Divisble by 7 .

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ActionScript 2.0 :: XML Nested Loop - Access The Loop Later?

Feb 19, 2007

Basically, I have data organized by date in an XML file. I'm trying to make a website application that will allow the user to click on a date (in a text field) to see another textfield populate with all the data under that particular date. So far, all the information loads into the textboxes at the same time. How can I get it to only load information under a particular date when somebody clicks on that date?

Before I started this project, I was convinced I could do this by manipulating the [j] (see code below) in the myFunc2 function. Currently, it's set up to increment blank_mc._y by whatever value is returned by [j]. But for some reason this doesn't work. I feel that if I could atleas get this part to work - I could probably do the rest.

AS code:

function loadXML(loaded) {
if (loaded) {
var nodes = this.firstChild;


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ActionScript 2.0 :: Pass The X Variable From One Loop To Within Another Loop?

Mar 2, 2007

I have some code that seems to have a problem. I can't seem to pass the x variable from one loop to within another loop.

var myLv = new LoadVars();
var myNv = new LoadVars();[code]....

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ActionScript 2.0 :: Have Pause Within 'for Loop' Before It Runs Through Next Loop?

Mar 20, 2007

wondering if anyone knows if its possible to have a pause within a 'for loop' before it runs through the next loop? heres the script i've built up so far, i'm running off other variables and arrays to pull in the logos and the animating in is working fine except that they all run in at the same time, basically what i want is that they would run one after the other with a 5 second gap between them..[code]so i did that and put wait(delay); after the var boxcounter=2; in each of the If statements.. but no luck... can anyone shed any light? or suggest a way it get it to hold for a few seconds before running though the loop again? or am i going about this in completely the wrong way??!

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