ActionScript 1/2 :: Dictionary With Spell Check And Word Suggestion?
Aug 25, 2011I would like to know how can i have a dictionary spell check and word suggestion in my text area.
View 2 RepliesI would like to know how can i have a dictionary spell check and word suggestion in my text area.
View 2 Repliesi am creating an AIR app and i need how to do spell check on text area in flex actionscript.how to bind a dictionary with text area is also useful
View 2 RepliesIs there a way for flash to get the nature of a word (noun, verb, adverb, etc.) from a dictionary somewhere?
View 1 Replieshow to send a word to the dictionary and get a true false result? I have a wordgame in mind. User selects letters and form a word, it would be great to send it to a dictionary - and then get a booloean return for the judgement and scoring. I came across the help which says AS 3.0 has a dictionary class.
View 9 RepliesIs there a way to implement a dictionary in as3, to check the spelling of the words in the swf?I waqnt to create a notepad or something like that, and I want to check the spelling of the words in different languages.I want to know if there is a way to implement a dictionary to check the spelling of the words in the language that will be selected through a combo box (There will be different languages besides english)?
View 3 RepliesI've read some documentation about regular expressions in AS3. I was wondering if it is possible to check every word of a string for a pattern. If all the words satisfy the pattern, the test is passed, otherwise is failed. [code]
View 1 RepliesI've read some documentation about regular expressions in AS3. I was wondering if it is possible to check every word of a string for a pattern. If all the words satisfy the pattern, the test is passed, otherwise is failed. Here is an example of what I mean:
Code:
var reg:RegExp = /[a-z]/i;
var str1:String = "a b";
var str2:String = "a 1";
[code]....
how to use a (text file) as my spell checker in my "word game". these codes dont work at all
var file:File = new File("dictionary/corncob_caps.txt");
var stream: FileStreamWithLineReader = new FileStreamWithLineReader();
stream.open(file, FileMode.READ);
while(stream.bytesAvailable) {
var line:String = stream.readLine();
trace(line);
}
I've a logo in AI and I want to animate it in flash.I'd like that this logo "born" from nothing like a pen that write a name but I don't know how to start.
View 3 RepliesCan anyone give a suggestion for temporarily disabling a button?After CLICK it enters a function. After it enters the function I want to disable the button for say... 3 seconds so it has time to execute the function and carry through the tweens etc without being pressed again.
View 2 RepliesI want to create a particle system that spews into the air multiple copies of letters that eventually spell out a phrase.Since the final file will involve hitTestObject collisions, I think I'd need, as a first step, 10 non-dynamic MCs to create my phrase... loaded into, I'm guessing, an array? Something like: target_mc = ["H", "E", "L", "O", etc.]; Then, as a second step, I need a spewing mechanism, built around(?): addEventListener(Event.ENTER_FRAME,myFunction);
View 4 Repliesi want to improve my code for drag drop seven different or multiple objects to be moved in any three of target places then target value will be search by category or feature wise,[code]
View 3 RepliesThe dictionary use strict equals(===) for key comparison, how to change the comparison, so I can use my standard for comparison, for example, I have a class named Student:
class Student{
var id:int;
var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
I have been building a simple word game. It is smple but works fine. I am now trying to enhance some of the features.I would like to see if I can display one letter of each word so the Player has a hint. Think of this as a beginners level.The words are random from a text list. Either I can make the letters invisible and the game starts without a hint or I am able to select a letter using charAt() or creating a new variable substring()from the word which is the displayed repeatedly on the stage(not what I want) I have not been able to find a way to display one letter and display it in the correct order within the word and keep the remaining letters invisible.
import flash.net.URLLoader;
import flash.events.Event;
import flash.display.MovieClip;
import flash.text.TextField;
[code]...
I am doing drag-the-word quiz. When you match the word with correct part, the message pop out, saying Bingo! If the word is matched with wrong part, the "Sorry. Try Again" message pops out, says "Sorry. Try Again". I managed to make the "Sorry. Try Again" message disappear. However it dun work anymore after that. Sometimes it is quite funny. When I play it, the "Sorry. Try Again" message dun pop out at all.
Another problem - I am not sure how to make the word fit into the white box. I only know how to make the word drop on the white box. Can you tell me how to do it? I will be adding voiceovers to the quiz when the word is matched with the part. For e.g it will say "bingo" or "Sorry. Try Again". How to attach the voiceovers to it?
create the word which changing many time and in the end become a clear word like what's happend exactly in horizintal menu in [URL] That's what i wanted the changing in words like that menu?
View 3 RepliesOk so If I load a list of like 2000 words from a text file into a text box like this
ActionScript Code:
var url:String = "dictionaries/"aa.txt";
var loadit:URLLoader = new URLLoader();
loadit.addEventListener(Event.COMPLETE, completeHandler);
[Code]....
how could I randomly choose a word from the list and have it as a variable
system to browse offline howeverthis doesn't work correctly for any less then ActionScript 3. Whenyou highlighted a word in the past such as "null" it use to pull upthe word and the info in all the books. Now all I see is a webbrowser that doesn't do this for me. I mean who sits there atadobe's end and thinks up of ways to slow someone down like this??How can you remove the corequick linking from the program.Number 1 not everyone is on AS3 and some of us still have to updateAS2 code.
View 10 RepliesThe great thing about dictionary: one can use objects as keys. The bad thing: compiler still believes that the keys are strings.
[code]...
Normally in Flex you use a collection like ArrayCollection as the dataprovider for components. I often have data stored as a dictionary whose values I would like to use as a dataprovider.
View 2 RepliesI'm working with a large set of hierarchical taxonomic terms, where each term ("203") has a matching "term203" movie clip on the stage, and am having trouble getting a recursive function to return all of a given term's descendants.There is a main Dictionary() object with the following nested organization for each term:
{ [object Movie Clip] : { "tid":203, "parent":99, "name":"Culture", selected:false, "otherData":"etc" } }
...where the [object Movie Clip]'s instance name would be "term203". All of these object:subObjectArray items ("terms") are stored in a master taxonomy:Dictionary() object.I've been trying to make a recursive function (which is in itself already a little above my head) that takes the click.target of a movie clip and returns a new Dictionary() object with all of the children and grandchildren and great grandchildren (etc) of that term, in the same, nested organization described above.
The code below traces the right number of recursive loops, but the returned Dictionary() object only contains the first run's terms (only the immediate children of the requested term).
var taxonomy:Dictionary = new Dictionary();
// ...Term info is loaded into taxonomy from a JSON-style text file)
// ...MOUSE_OVER event listeners are added to each
[code]....
I certainly do not claim to be the most efficient AS3 programmer, so I am open to alternative configurations. However, after trying static and nested Arrays, I would prefer to continue using the Dictionary() object as my main pool.As noted, only the immediate children end up animating in the revealChildren() function. It's mystifying to me then, that in the getAllChildren() function, all of the descendants trace sequentially (well in no particular order) in the output window.Also I can't get any sort of name or property out of the subSet Object. That could be the problem.I've only tested it as far as 'two generations,' but it seems that only the first round of calling the function successfully adds those terms to the new Dictionary() object and returns it intact to the animating function.
I'm often seeing others using a Dictionary object in their AS3 code that simply maps objects by String keys and wondering if there is any advantage at all of using a Dictionary over a simple Object if String keys are used. Anyone know any details on this? I would suppose that since an Object is more lightweight it should be faster and preferable over a Dictionary if used with String keys.
View 1 Replieswhy the Dictionary class ignores setPropertyIsEnumerable? I found this bug at bugs.adobe, seems the prototype might be involved in some devious way.Here is some test code:
var obj:Object = {
'a': 0,
'b': 1,[code]......
Notice that the Dictionary is still enumerating the property "a" even though it was told not to.
What is the correct way to determine if a Dictionary contains a particular key or not?
In Java I can do:
HashMap x= new HashMap();
x.containsKey("test"); // returns true/false
Is this the correct way in AS3?
var xictionary = new Dictionary();
x["test"] == null
[Code]...
in Java this: dict.keySet()
View 6 Repliessomehow plug a dictionary into flash which can be used to verify words in a word creation game I'd like to create..
Sounds perfectly feasible but I just wouldn't know where to start in finding it... are there ones which are readily available ?? (preferably free)
for (var k in dictionary)
{
var key:KeyType = KeyType(k);
var value:ValType = ValType(dictionary[k]); // <-- lookup
// do stuff
}
This is what I use to loop through the entries in a dictionary. As you can see in every iteration I perform a lookup in the dictionary. Is there a more efficient way of iterating the dictionary (while keeping access to the key)?
As the title suggests, is it possible to use AMF to encode/decode Dictionaries (without subclassing, that is)? For example, here's a test case:
[Code]...
What exactly is the difference between an object and a dictionary in Actionscript?
var obj:Object = new Object();
obj.something = "something";
var dict:Dictionary = new Dictionary();
dict.something = "something";
trace(obj.something, dict.something);
The trace statement seems identical...
Right now I am using ArrayCollection. But I want to change that to Set as I want make sure do duplicate values come.
var addressList:ArrayCollection = new ArrayCollection();
One way is I can use Dictionary and store addresses as a key. And I can just use keys to iterate. But I am looking for Java HashSet like implementation.