ActionScript 2.0 :: The Array TextMessage Is Undefined?
Mar 28, 2007My script below is suppose to make a long text into little portions, Why do i get an error here? The array textMessage is undenifed... [code]......
View 11 RepliesMy script below is suppose to make a long text into little portions, Why do i get an error here? The array textMessage is undenifed... [code]......
View 11 RepliesI have the following code on the timeline, but when I try and output date_string from the Slider_Tracker array it says it is undefined.
var Days:Array = new Array('Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday','Saturday');
var Months:Array = new Array('January', 'February', 'March', 'April', 'May', 'June','July','August','September','October','November','December');[code].....
I have my grid-array in my flash game that has a set sized index in it, and through some code it sometimes checks outside of the Array index. Is there a way I can check to see if a index slot is undefined/existent
Gives me a TypeError #1010
public function fnPopulate(X:int, Y:int, Grid:Array){
if (Grid[ X + 1 ][ Y + 1 ] != null || Grid[ X + 1 ][ Y + 1 ] != undefined ) {
[code]......
I want to create an array which at first stores nothing until data is pulled from a db.This works fine for when there is only a single column index like:
arr1 = new Array();
arr1 = [
["a1"],
[code]......
im getting undefined back for my link value.
pal.onPress = function(){
getURL(links[counter],"_self");
trace(links[counter]);
[code]...
Code:
on (press) {
numdots = _root.dot_num.text;
[code].....
I am trying to make a multidimensional array but I obtain an error ("TypeError: Error #1010: A term is undefined and has no properties.").
var matriz:Array = new Array();
for(var p:Number = 0; p<2;p++ ){
for(var q:Number = 0; q<2;q++ ){
matriz[p][q] = 0;
}}
I have a static menu populated by XML. "menuTitles" and "menuLinks" are both arrays populated with the contents of an XML file. Everything works except the onRelease command. I get "undefined" instead of the contents of the array element.[code]
View 1 RepliesOn the timeline, I set up an array with 'section' names. When the mouse is clicked, a listener traces the section name to output.
Code:
var pageName:Array = new Array();
pageName [0] = "newsHolder";
pageName [1] = "aboutHolder";
pageName [2] = "reelHolder";
pageName [3] = "printHolder";
[Code] .....
That works fine. But I also have a button on the stage:
Code:
on (release) {
trace ("testing "+pageName [0]);
}
But this returns "testing undefined".
Ive been trying to get this piece of code to work
[Code]..
But the trace always comes out to be undefined. Also, I have searched, and the basis for that code is (working) code from one of the results I found when I searched
I'm an AS2 convert and struggling. I can't figure out how to get my function to see my array. I keep getting an error that "i" is an undefined property.
var thingsToShrink:Array = new Array(
b1,
b2,
b3,
b4,
b5
);
function shrinkBars(myArray:Array){
for (i=0; i < (myArray.length); i++){
myArray[i]._yscale = 0;
}};
shrinkBars(thingsToShrink);
I have an 3 arrarys with names, if I trace them outside a MouseEvent it works fine, but as soon as I trace it inside a MouseEvent it returns as undefined.Here is my code:
ActionScript Code:
...
gallery["imageHolder_" + i].vote_btn.addEventListener(MouseEvent.CLICK, showVote);
[code]......
Basically when I put the asteroidXlocation in a for loop it becomes undefined outside it. If I just do the line by itself it works.[code]...
View 1 RepliesOne last time and then I abandon this idea of importing XML files forever
I have attached a sample .fla file plus folders with the other files in the Variables not found only on "simulate download" post if you want to try running it.
There are 42 XML text files and 42 buttons on stage. In 'Test Movie' all 42 external XML files load perfectly every time - switch to 'Simulate Download' and keep clicking. It won't take long to "break it" and an 'undefined' will appear. But if you keep clicking, the same text will be defined on the next time around - so this isn't simply a case of the array not being created properly.
This is the frame in the preloader that creates the array that holds the XML files - it loops until they are all loaded - the counter is set and incremented in the other preloader frames:
Code:
function loadXML(loaded) {
if (loaded) {
//loops back to load all text
[Code].....
'textNum' will never fail to show the number clicked when 'undefined' appears - but 'textForStage' which is the actual text in the array will show 'undefined' in the output window.
While developing with Adobe Flex, I'm working on my first application - and use pretty much actionscript.
In my mxml application, I include as3 file via <mx:Script source="as/myas3file.as></mx:Script>.
In myas3file.as, I include (thru include "variables.as";) file variables.as, which contains following code:
var timer:Object = new Object();
timer.t = 60;
or (in other test case)
var timer:Object = {t:60, j:"80"};
timer.t = 80;
Neither case works! Even if I rewrite example code from official documentation, it throws an 1020 error.
I'm trying to create an array, and this is the code I'm using:
Code:
function create_spiral(len, rad, turns, num, theArray) {
theArray = [];
var inx = len/num;
var iny = ((360*turns)*(Math.PI/180))/num;
var inz = iny;
[Code] ....
And I'm calling it with:
Code:
create_spiral(200, 10, 3, 100, points)
ideally, I would then have an array, called points, which would be full of numbers. But when I run a trace it shows as undefined.
EDIT: I'm using CS4 I'm receiving this error: TypeError: Error #1010: A term is undefined and has no properties. at Main_fla::function_holder_mc_16/cleanList()
[Code]...
You can find my file at: [URL] Below is my function to clean my list. That part works - however for some reason I'm getting errors...
[Code]...
I need to have the array I've created play sequentially and load accordingly after they've moved from frame 1 to 2 to 3 and so on. Here's the code that I have. All my songs are embedded in my swf.
[Code]...
I would really like the Pause, FF, and RW functions to work too. I got an error of "A term is undefined and has no properties" I'm absolutely sure it has to do with the var index:int = sounds.indexOf(this.currentTarget); line.
The first 2 loops set the textfields just fine. But the next 2 give me the error Error #1010: A term is undefined and has no properties. Something is NULL, but what? Can't figure out :(
[Code]...
im having problems getting some as3 generated (not drawn on stage) movie clips moving across the screen.
Code:
package {
import flash.geom.ColorTransform;
import flash.display.MovieClip;
import fl.motion.Color;
import flash.display.*;
[code]....
i am using flash, .Net, and MySQL and have elements (text fields) posting in flash.Question is, if the table in the data base is not holding the var char how can I set the text field in flash to not show undefined and just be blank?
View 6 RepliesI think it would be simplest to explain it like this:
[Code]...
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong)
a,b,c,f,g,d,e (here it goes right)
a,b,c,d,,g,f,e (here it goes wrong)[code]...
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I'm using the .unshift method therefore the newest values go into [0] and the rest are pushed down.
What is a good method to remove a value from an array once it has passed a certain length? For example i only want my array to hold 5 values.
Also, is there a method for clearing the entire array, ie removing all values? Or will i have to manually change all the values with a loop?
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
[Code]....
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code:
var numBtnArray:Array = new Array;
function addNumButtonsToStage():void{
[code].....
Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>
Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild
Help needed to create Multidimensional Array from Recursive XML.
All I need create Array inside an Array dynamically from an unknown XML tree.
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code:
function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
[code]....
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z