ActionScript 2.0 :: Can Disable A Level (MX)
May 24, 2003
just wondering if it is possible to disable a level much like you can disable a button. If it is possible what would be the best way to do that with being able to toggle on and off with a button on another level.
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Feb 22, 2006
Here it goes. I have _level0 as my background, and _level1 reserved for another popup flash. After clicking a button on the background, the flash in _level1 will pop up. So what i wish to do is to disable the background including all the buttons in this _level0. At the same time, I also wish to stop the flash/animation running on background (_level0). Is there a way to do it withc action script? I've tried to insert a graphic in another level to cover up the background yet the buttons on the background are still functioning. Thus, i believe that this is not the correct way.
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Nov 6, 2004
I have a couple of buttons on a movie in level 0, and those buttons load movies right on top of this one but to level 1... how can i disable buttons on level 0 as soon as level 1 loads, and vice versa, need to enable them when i press the button on level 1 that unloads this movie..
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Aug 10, 2005
My main movie is on level 0, of course. On level 0 I created an empty movie clip named "container". Now, I load another movie into container, and I loaded it on Level 1. Now, I want to put a code inside a Movie Clip that is on level 1, which is the new, loaded movie that will disable a red button on level1. Here's the code I used:[code]That worked to no avail as well. So, I'm wondering if the code that disables and enables buttons only work with a handler? Like an onClipEvent or on (release) handler? I'm puzzled right now, because this is really elementary but i just don't know it right now.
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Mar 4, 2006
Hiya, I am learning loading movie clips dynamically using the loadMovieNum() function but have run into a problem. When I load a movie into the next layer up from the current movie I still get the hand appearing over where the buttons from the movie on the lower level are (though the lower level movie and its buttons are not visible).
Is there any way I can stop this happening or am I going about things the wrong way?
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Mar 19, 2009
There is an enabled function.. Now, when I load in a new level over an existing one, by using loadMovieNum, I call
Code:
_level0.enabled = false;
One would expect all buttons/rollovers NOT to work anymore .. Alas I just can't get that shiv to work. Does it do that - Or will it only work on individual MC's? Which brings up the problem that all 'buried' buttons are still operative. Ok, so I can call a for loop to disable all of those buttons - but that could get tricky. So, can an entire _level be disabled?
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Apr 18, 2005
I have a site with the main content loading on _level2, then I have a contact page that loads over _level2 on _level5. The contact page has a bunch of input text fields, if you use the tab button to go to the next text field it calls on clickable objects on _level2 as well as the text fields... is there a way I can write a script to disable all clickable objects on _level2 while the contact section is loaded, and then enable them once more when I unload _level5?
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Jul 5, 2011
Based on this guide, I have enabled debug level logging and also enabled date, time, level and category logging.
This works great, except now I am seeing all my data that's returned being logged. Is there a way to disable this? I would still like to see the calls logged. I've tried info level, but that turns off request logging.
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Apr 22, 2011
im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
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Aug 26, 2010
I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
[code]....
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
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Oct 2, 2010
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
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Dec 26, 2011
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
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May 9, 2004
i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
Code:
on (release) {
loadMovie("level2.swf",2)
}
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Dec 2, 2009
I have called main.swf into a container in index.swf.
myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.
I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)
I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.
When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.
on (release) {
Preloader_mc.gotoAndStop("home");
}
("home") is the label name where the preloader is for home.swf
how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"
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Feb 2, 2010
I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.
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Sep 16, 2004
Is there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?
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Jan 14, 2009
Situation:
- We have a Flash application located on a SAP EP (let's say ep.x.com)
- We have a SAP ABAP Application (Webservices) on a SAP WebAS
server (abap.x.com)
- Clarification: This is not about Flash islands / but a normal Flash application communicating with WebAS ABAP via WebServices
Problem: Due to the changed security policy in Flash 10 this scenario does no longer work.
- A crossdomain policy file on root level cannot be deployed on root level
- The WebServices http/s headers cannot be modified, since the WebServices are generated by the WebAS IDE.
Comment: Technically there is a way to patch a WebAS ABAP,but this is not a practical / acceptable way in a normal SAP WebAS infrastructure.
Conclusion:- The above scenario (Flash from EP content / WebAS ABAP as backend) is a quite normal scenario in the SAP world.
- SAP / Adobe always features the close relationship between their technologies.
Question:- What could we do?
- How does the Visual Composer works around that problem?
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Nov 5, 2004
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
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Aug 17, 2011
how i can refer from a flash "A.swf" on level 0 to a "B.swf" on level 1 with an "gotoAndStop(5). I tried it with:
loadMovieNum("B.swf", 9), gotoAndStop(5);
and other variations. It didn´t work anytime.how it can work?
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Oct 18, 2004
Is it possible to check the number of movieclips in a level?
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Feb 18, 2009
I am working on a project and have a print function that basically does a screen grab and prints it out. I load a number of external swfs into levels of the main swf.I want the print button to stay on the top level. Is there a way to define what level a button is on?I want to define the button on level 20. I contemplated loading it in as another external movie clip, but the script won't work if I do that.
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Feb 4, 2010
I have a two questions regarding XML and AS3. Even though I've been using flash for a few years now I would still consider myself to be at a nOOb level... Question One: Basically I have a website (all in flash) and there's a passworded section for clients to access their own information. Previously I've done this by adding the username and password info into the flash movie itself each and every time I have a new client - which works but is very time consuming (considering the number of clients I'm getting now). Is there a way that I can put all the names and passwords into an xml file, and flash checks it?
Question Two: Up until now, once a client has entered their username and password it takes them to a new .swf that has their info in it. And once again, I've been creating separate swfs for each clients (and again, time consuming). What I would love is after they've entered their username and password it takes them to a different scene or frame (still in the original swf) that has dynamic text fields that load the info from an xml file. I assume that these questions have relatively simple solutions, but I'm not sure how to do it.
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Feb 4, 2012
My main loads an external swf. Then it creates a bunch of ball movie clips on the stage. I need to reference the content from labeled frames in the external swf. In AS2 all you had to do was use _level.
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Aug 16, 2004
is there a way to add some code in the first frame of the main movie's timeline that sets certain MC's that i specify into level 1000?
i'm going to be using swap depths for a project but i need certain clips to always remain on top no matter what. the swap depth of the other movies will constantly be raising them by 2 levels, so i figure i'll put the ones i need on top on level 1000 as the others should never reach that high.
i was thinking i'd have to either add an array with the MC's i need moved to level 1000, or make them _global. and set a property to that somehow.
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Jul 13, 2005
i have a menu, and a content area. when a selection is made on the menu, an external clip is loaded overtop of the content area and does an opening animation. the problem is, when another selection is made from the menu, the animation starts the opening sequence over again.
what i'm looking for, is something that says 'if level x is empty, load this clip and play it from frame y. if something is already loaded in level x, play it from frame z'.
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Sep 3, 2005
loading var into different swf in different level.
I got the index.html to hold navigation.swf, navigation.swf loads login.swf in level 10 then I got an var coming from the database but login.swf cant receive it (it shows nothing). So I try to use index.html to hold the login.swf then it works, does anyone know why login.swf can't receive the var? If I load into different swf in different leve, does it mean I have to specify the level for the var?
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Jun 1, 2006
i'm trying to disabled different mcs I have in the same level.
Code:
on (press) {
_parent.selectClip = "p2";
_parent.myFunc();
this.enabled = false
uc.enabled = false
}
when i press this mc with the instant name of "rc", i'll disabled with the code above and it works great.but i have another mc i would like to disable as well which is in the same level of "rc"this other mc has the instant name of "uc" so i tried to do what you see above but only "rc" gets disabled but not "uc" i think i'm getting confuse with _root maybe or _parent...
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May 1, 2007
I am trying to go to a certain frame within level 0. When you are in level 4, for example, and you click the button that takes you back to level 0, I would like to bypass the preloader and initial animation in level 0 and start at frame 3. I would like to think that it's as easy as:
loadmovieNum("main.swf", 0);
_level0.gotoAndPlay(3);
But somehow I'm thinking it's not that easy... Because it didn't work .
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Jul 30, 2007
basically - using the kirupa xml photo gallery script[URL] - i am trying to simply load the next image on top of the current image and then unload the previous image - just for a smoother transition. instead of the current image unloading then loading the next image.
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Jan 29, 2008
How do you refer to the level one below the current level . I know _root refers to the bottom level, parent refers to one level above but I don't know what to use for one level below. Otherwise, is there a way to refer to a level by its name?
For my needs, I have a clip portfolio.swf that is loaded into a Base flash file. Within portfolio, is a loaded movie called Gallery.swf. Gallery contains a movieclip called Thumbnails which has buttons to load various image.swf files. Also within Gallery is an empty movieclip called "ContainerMC" which is where image.swf are loaded into when called upon by the thumbnail buttons. From within Thumbnails, I want to be able to refer to that movieclip "ContainerMC" which those selected image.swf files are loaded into. I can't use _root as that will refer to the base flash file. I can't use "this" as that refers to the Gallery file.
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