ActionScript 3.0 :: Application Level Vs Document Level Class Paths?

Oct 2, 2010

This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.

Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.

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[Code]...

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[code]....
 
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package{
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[Code].....

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Example

[Code].....

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Put a bitmap inside a clip linked to a class. do

[Code]...

Even more interestingly, you can make this even more perverted by doing

[Code]...

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Flex ::get AdobeŽ Stratus 2 Examples On "Swarming", Live Application-Level Multicast, Distributed Data Storage?

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Flash :: Namespace Error: "Top Level Of A Class Definition"?

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I'm trying to encapsulate a package so that classes, properties, and methods that have no meaning outside of the project aren't accessible. They do, however, have to be accessible by other classes in the project, so internal is insufficient - the internal properties of parent.foo.AClass can't be accessed byparent.bar.AnotherClass. I was under the impression that namespaces could solve this problem, so I tried this:

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[code].....

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Actionscript 3 :: Why Moving A Symbol's Class File From Top-level Directory To Deeper Directory Break

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When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, and update the package statement and symbol link appropriately, the compiler will generate error "1136: Incorrect number of arguments. Expected 0."Create flash project and put a rectangle on the stage. Covert it to symbol and assign it to class TestPanel - or whatever you choose. Also configure the fla so that is uses a Document (Main) class.Create Main.as and TestPanel.as in the same folder. In the Main class, instantiate a instance of TestPanel and add it to the stage. Flash will, predictably, add the rectangle symbol and everything is fine.Now modify TestPanel so that its constructor method takes a Number and have Main.as pass some number to TestPanel.[code]You now get the error: 1136: Incorrect number of arguments.Expected 0.When I move the TestPanel.as into a deeper directory, Flash somehow is looking elsewhere for the base class for Symbol, even though I'm mapping that Symbol to com.place.TestPanel.

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Flash :: Access Top Level Function When Class Has A Function Of The Same Name

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I have a class Debug with a function called trace inside it which puts a TextField on the stage and outputs the text. Now I am trying to get the Debug.trace() function to do a "normal" debug trace as well from within side itself. of course this causes a recursive loop. I am trying to figure out how I can access the top level separately. I tried using namespaces such as AS3::trace but to no luck.

I know a solution is to rename my function to stop the conflict, but I would like that to be a last resort. It is being used in quite alot of places throughout my entire code so replacing it everywhere is going to be a ballache.

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ActionScript 1/2 :: "A.swf" On Level 0 To A "B.swf" On Level 1 With A "gotoAndStop(5)?

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how i can refer from a flash "A.swf" on level 0 to a "B.swf" on level 1 with an "gotoAndStop(5). I tried it with:
 
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ActionScript 2.0 :: How Many MC In A Level

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Is it possible to check the number of movieclips in a level?

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I am working on a project and have a print function that basically does a screen grab and prints it out. I load a number of external swfs into levels of the main swf.I want the print button to stay on the top level. Is there a way to define what level a button is on?I want to define the button on level 20. I contemplated loading it in as another external movie clip, but the script won't work if I do that.

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ActionScript 3.0 :: XML Still Consider To Be At A NOOb Level

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i have a menu, and a content area. when a selection is made on the menu, an external clip is loaded overtop of the content area and does an opening animation. the problem is, when another selection is made from the menu, the animation starts the opening sequence over again.

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